Magnumk's Wishlist
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Customizable Weapons
The plugin offers a wide range of weapon customization options, allowing you to adjust parameters such as damage, durability and magazine capacity depending on the module or resolution you are carrying. With the ability to create custom items and define unique damage types, the plugin easily works in all areas with weapons, including turrets, npc and bosses.
What I can do with this plugin?
The plugin allows you to create weapons that are effective against certain types of players. You can also create NPCs or bosses with weapons that deal significant damage to regular players, while applying special armor from another plugin (CustomizableProtection) to reduce the impact of this type of damage. To improve gameplay, you can use crafting to add armor. In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level. Ultimately, the customization possibilities are endless and limited only by your imagination.
Features:
Customizability Item setup files are all separately in their own file and folder, making it easy to customize items Support for NPCs, turrets, etc. Ability to create your own items Nice UI, allowing players to see items as best as possible
Permissions:
customizableweapons.give - Permission to issue weapons customizableweapons.icon.show customizableweapons.icon.hide customizableweapons.***** any permissions you configure, the default with the examples goes vip1, vip2
Console Commands:
cw.give <custom item name> - give yourself a custom item cw.give <steamid> <custom item name> - give the player a custom item cw.create <new unique shortname> <shortname> - Add a custom item based on the image of another item cw.reload - Quick reloading of items
File Hierarhy:
• CustomizableWeapons ↳ • Custom ↳ admin.lr.json ↳ • Permissions ↳ • [0] vip2 ↳ rifle.lr300.json ↳ • [1] vip1 ↳ rifle.lr300.json ↳ • Default ↳ bow.compound.json ↳ bow.hunting.json ↳ crossbow.json ↳ hmlmg.json ↳ lmg.m249.json ↳ multiplegrenadelauncher.json ↳ pistol.eoka.json ↳ pistol.m92.json ↳ pistol.nailgun.json ↳ ... etc. Custom item settings:
{ "Name": "Admin LR300", "Description": "Powerful admin gun", "UI Settings": { "Name Color (or use <color></color> in name)": "1 0 0 1", "Frame Color": "1 0 0 1" }, "Unique SkinId": 2400056213, "Shortname": "rifle.lr300", "Unbreakable": true, "Durability": 1000000.0, "Magazine Capacity": 10000, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.rifle": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.explosive": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.incendiary": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 }, "ammo.rifle.hv": { "Hunger": 1000000.0, "Thirst": 1000000.0, "Cold": 1000000.0, "Drowned": 1000000.0, "Heat": 1000000.0, "Bleeding": 1000000.0, "Poison": 1000000.0, "Bullet": 1000000.0, "Slash": 1000000.0, "Blunt": 1000000.0, "Radiation": 1000000.0, "Bite": 1000000.0, "Stab": 1000000.0, "Explosion": 1000000.0, "ElectricShock": 1000000.0, "Arrow": 1000000.0, "AntiVehicle": 1000000.0, "Collision": 1000000.0 } } }
Default item settings:
{ "Shortname": "multiplegrenadelauncher", "Unbreakable": false, "Durability": 200.0, "Magazine Capacity": 6, "Effects when hit": { "Maximum and minimum values in the accumulation": { "Max Radiation Poison": 500.0, "Max Bleading": 100.0, "Min Temperature": -100.0, "Max Temperature": 100.0, "Max Wetness": 100.0 }, "Radiation Poison": 0.0, "Bleading": 0.0, "Temperature": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Wetness": 0.0, "Number of electric balls (recommended to 10)": 0 }, "Base damage by type & ammo": { "ammo.grenadelauncher.buckshot": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 15.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.he": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 55.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 35.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 }, "ammo.grenadelauncher.smoke": { "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "ElectricShock": 0.0, "Arrow": 0.0, "AntiVehicle": 0.0, "Collision": 0.0 } } }
Defaut Config:
{ "Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -2, "Global Settings": { "Give Options": { "Attachments": { "weapon.mod.8x.scope": false, "weapon.mod.burstmodule": false, "weapon.mod.extendedmags": false, "weapon.mod.flashlight": false, "weapon.mod.holosight": false, "weapon.mod.lasersight": false, "weapon.mod.muzzleboost": false, "weapon.mod.muzzlebrake": false, "weapon.mod.simplesight": false, "weapon.mod.silencer": false, "weapon.mod.small.scope": false } }, "Disable the mechanics of unloading ammunition when removing the magazine?": false, "Disable the magazine bonus when you change capacity?": false, "Limit the number of bullets loaded in the weapon to the capacity of the magazine set for the player holding the weapon?": true } }- #custom
- #customizable
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Space
The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station!
A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons.
There is no gravity in Space, the temperature is very low and there is no oxygen.
You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables.
The Space Station is guarded by customizable NPCs and a Space Bradley.
Outer Space
Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized.
In order to survive in Outer Space, the player will need a Spacesuit.
A Spacesuit can be customized to be any piece of clothing.
In the config you can customize items that will perform the functions of the Spacesuit in whole or in part.
To make space dark for players at any time of the day, use the NightVision plugin
Space Station
The Space Station consists of several compartments that are separated from each other by doors.
Optionally, the doors can be locked and they will need to be raided.
Inside the station there are crates with loot, NPCs, turrets, and fire turrets.
At the end of the corridor there are two doors that open with blue cards and one door that opens with red.
The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station
Spaceship
The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables.
The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space.
It can shoot torpedoes, which will help the player in capturing the space station.
There are two seats in each spaceship.
Shuttle Control Guide:
Balloon
A balloon is an ordinary balloon with which you can ride into outer space.
The balloon can spawn near roads, in Space, or can be added to loot tables.
Also, this function can be applied to all balloons on the server.
If the balloon is in zero gravity, it can be used as an escape capsule!
If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere.
Dependencies Required
NpcSpawn
Chat commands (only for administrators)
/spacestart – launches the event in a random configuration /spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration /spacestop – stops the event /spawnshuttle – spawn the shuttle in your position /spawnaerostat – spawn the aerostat in your position /spacepoint – creates a custom spawn point of the event in your position (after that, you need to enable custom spawn points in the config)
Console commands (RCON only)
spacestart – launches the event in a random configuration spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration spacestop – stops the event givepurplecard <userId> <amount> – gives a space card to a player giveshuttle <userId> <amount> – gives a shuttle to a player giveaerostat <userId> <amount> – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount> – gives <space_suit_preset> to a player
Config
plugin_en – example of plugin configuration in English station_en – example of station configuration in English plugin_ru – example of plugin configuration in Russian station_ru – example of station configuration in Russian
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic
Hooks
void OnSpaceEventStop() void OnSpaceEventStart()
API
bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive()
My Discord: adem9554
Join the Mad Mappers Discord here!
Check out more of my work here!
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Train Bases
By LeroyJenkins420 in Plugins
This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration.
Try before you Buy?
Servers: If you currently run a server with this plugin please reach out! Wish to see your server on this list? Reach out to me on Discord or Codefling
Features:
Throttle syncing for trains (syncs throttles when updated) Build anything almost anywhere (on trains) Limited to 2x1 or 5x1 carts Can be built inside of some monument (Trainyard, etc) Can be built inside underground tunnels Electrical entities powered by the train Configurable Health Preset Support NO MAP EDITING REQUIRED!!!
How To Use:
To use this plugin you need to:
1. Put the plugin in your plugins folder and enjoy!
Chat Commands:
/blacklist: Admin only, will blacklist items in your inventory, this will prevent these items from being placed on the train.
/killtrains: Admin only, will kill all trains on the server.
Args: All - kills all trains Built - kills only built trains Unbuilt - kills only unbuilt trains
Config:
Bounds defines the buildable area on the train, default is 1x5 or 1x2 for work carts. Larger building bounds may or may not be supported in the future.
Building grade support 0-4
0: twigs 1: wood 2: stone 3: metal 4: high quality { "Version Number": { "Major": 1, "Minor": 1, "Patch": 7 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Building Grade to spawn as": 3, "Train Wagon Start Health": 5000.0, "Train Engine Force": 250000.0, "Blacklisted Entities (shortnames)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/" ], "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max coupled trains": 12, "Max Train Couple Speed": 9.0, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>T</color><color=#FF0000>B</color><color=#51a3f5>]</color></size>" } Note: Presets can be found in a seperate folder (TrainBases > TrainPresets)
Please also be aware that at this time bounds are only setup for default types. EX: you can create presets for WagonC, however if you create presets for locomotive the player will be able to build infinitely off the train. Default types meaning train types that come with presets by default (wagonc, wagonb, etc).
The bounding system will be re-engineered shortly to allow for dynamic bound creation.
Note: weighted chance modifiers can be modified for each preset valid arguments for these modifiers are 0-100 and affect the likelihood of that preset spawning.
- #trainserver
- #train
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Z-Billboards
The Z-Billboards plugin gives you the ability to make billboards in no-time! With the size of these eye catchers, people WILL see your server info, vending ads or king size memes.
Z-Billboards
The Z-Billboards plugin gives you the ability to make billboards of any size you want!
After creation, it is possible to add any image from the internet like you are used to with other sign mods. Multiple images are possible too. What is the first 10 x 10 sized 5 frame video you paste on your base? With the size of these eye-catchers, people WILL see your server info, vending ads, or king-size memes.
No need to edit the image yourself: When pasting an image to a billboard, it will be resized to fit your billboard perfectly. The process of splitting the image into the right amount of pieces is also done automatically. It is really as simple as pasting a normal image on a single sign.
Added in 1.4.0:
Pass an optional brightness parameter to your paste command to set the brightness of your images:
/billboard sil <url> 0.0 – 1.0 (0 = darkest, 1 = lightest)
Product features
Automatic placement of (neon) signs so they are always aligned No photo editing required, insert the image URL and resizing, splitting and pasting is all automatically done for you 3 tiers + admin tier for limiting the size of billboards Limit the total amount of billboards per tier Animated signs possible, pasting an image will use the next free sign Toggle power & Adjust animation speed with 1 command In theory, no limits regarding total size Adjust brightness of the image in game
Usage
Always start with the top left Large Animated Neon Sign or an XL Picture Frame. After that, look at the sign and create the billboard:
/billboard create <horizontal signs> <vertical signs> To paste an image, look at your billboard and use:
/billboard sil <image url> The plugin will now download your image, stretch it to make it fit the full billboard, cut it in equal parts (the amount of neon signs) and paste every part onto the right neon sign.
Synchronize animated billboards
When pasting more than one image on a billboard made of neon signs, it will start to animate. Because not all images are pasted at the same time, it is possible the neon signs are not synchronized with each other. To solve this problem, wait for the pasting to be done and toggle your billboard’s power or speed. Both commands will ‘restart’ your billboard. All neon signs will start at the first image again.
Brightness
Most images on neon signs look better when they are made a little darker. Since version 1.4.0 there is an optional brightness value you can add to the paste command. The image is pasted at it’s brightest (1.0 or 100%) by default. Lower the value to make an image darker, 0.5 means the image will be pasted at 50% brightness. To use this functionality, simply add the brightness after the URL.
Commands
/billboard create 2 2 /billboard sil <image url> /billboard sil <image url> [brightness 0.0 - 1.0] /billboard toggle --> toggle all power on/off (this also syncs animated signs) /billboard destroy --> removes your billboard /billboard speed 1.5 --> changes speed of animated signs /billboard info --> get billboard ID and location
Console commands
billboard.toggle <billboard ID> --> power on/off billboard (needs permission zbillboards.console)
Configuration
The mod comes with 4 different permissions to determine the maximum size of a billboard per player (group). It also has some other settings to tweak performance:
{ "Maximum amount of signs in total (width x height) Tier 1": 6, "Maximum amount of billboards (any size, 0 = unlimited) Tier 1": 1, "Maximum amount of signs in total (width x height) Tier 2": 12, "Maximum amount of billboards (any size, 0 = unlimited) Tier 2": 3, "Maximum amount of signs in total (width x height) Tier 3": 16, "Maximum amount of billboards (any size, 0 = unlimited) Tier 3": 5, "Maximum amount of signs in total (width x height) Admin": 150, "Width and height of each neon sign image in pixels": 150, --> higher has better quality but uses more performance "Lock signs to owner after creating billboard": true, "Give back a Neon Sign when a billboard is removed with the destroy command": true, "Seconds between pasting images": 0.25 --> pasting too many image parts too fast will product lag, "Destroy billboard when any of it's signs gets removed, picked up or destroyed": true --> this prevents players from duplicating and selling their signs on the black market } Above (default) settings would mean a player with tier 1 can place a maximum of 1 billboard, containing 6 or less signs.
A tier 3 player can place 5 billboards, each made of maximal 16 signs.
Permissions
zbillboards.admin zbillboards.console --> to use console commands zbillboards.tier1 zbillboards.tier2 zbillboards.tier3 Performance
I managed to create billboards as big as 12 x 12 and they perform very well. Do keep in mind that the process of downloading, resizing and splitting the images is very heavy for your server. Billboards this size WILL produce lag and I recommend to let only admins have the ability to make them this big.
Since version 1.3.0, normal XL Picture Frames are supported. These signs do a lot better in terms of performance!
Support
If you have any problems, suggestions or questions, then please let me know!
The quickest way to contact me is on Discord (josh.z) or join my Discord server to meet and discuss with other victims of my plugins!
https://discord.gg/7ApTVphM7f
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IQAlcoholFarm
IQAlcohol – an unusual plugin that allows you to create an unusual alcohol farm among players on your server!
Players can make their own alcohol and consume it, getting various bonus and negative effects, which will add interest to the game!
It will also allow you to sell alcohol among players or for merchant Ivan, who will exchange a bottle of alcohol for interesting resources that you can customize!
CONFIGURATION - https://pastebin.com/w8SegLAt
Plugin Features :
Commands :
barrel.add <SteamID:Name:IP> - issue a fermentation barrel [ConsoleCommand]
/set.custom.npc NamePos - adds a position for an NPC [ChatCommand]
/remove.custom.npc NamePos - deletes a position for an NPC [ChatCommand]
Full customization of alcohol:
Changing the SkinID of alcohol Change of SkinID wort (alcohol consumable) SkinID change for Alcohol bottle Full customization and control of effects for a sip of alcohol:
The cost of one sip (how much liquid will be taken) The time of intoxication after one sip After what time will the negative effects work How many calories will one sip take off How much thirst will one sip take away How much health will be added after a sip Chance of negative effects How much to take away health after activating the negative effect How much to take away thirst after activating the negative effect How many calories to take away after activating the negative effect You can specify the positive effects modifiers yourself Setting up the fermentation of alcohol
Frequency of berry processing in seconds The number of berries in one processing tick (for wort) How much wort gives out for one processing tick How much wort fits into a barrel The size of the processor's inventory is wort How much water to process per minute Rates of wort and alcohol processing (IN the CAMPFIRE) Setting up NPC Merchants
Selection of places where NPCs will be installed (Airport, peaceful city, bandit city) Configuring the appearance of an NPC Clothing and SkinID The appearance of the NPC itself DisplayName NPC Setting up an NPC Exchange You can fully customize the exchange rate and the items that the NPC changes things for Setting up voice acting :
There is a voice acting for NPC (30% Russian (Ivan from Russia)) There is a database with a lot of greetings and goodbyes to the players NPC Animation
