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  1. More information about "Skip Night"

    $19.95 $15.95

    Skip Night

    The best plugin that allows you to skip the night on the server. In addition to instant night skipping, you can use night acceleration. You can turn on white nights (under the full moon). Your players will love it!
     

     
    Features:
    Beautiful interface Voting is automatic (at the specified time in the config, without a command) Easy customization (time settings, text, interface, colors, etc.) Speeding up the day Speeding up the night White Nights (Full Moon)  
    Commands
    sn.admin  start_manually  – Start voting manually  
    Permissions
    skipnight.admin  - for  command "sn.admin"  
    Video:
     
    FAQ:
    Where can I ask questions/get help quickly? My Discord: Mevent#4546
    How do I turn on the full moon? 1. Enable nights with a full moon in the config.
    "Night with a full moon": true, 2. Configure the dates of the full moon in the config (you can get them from https://www.timeanddate.com/moon/phases/usa/new-york?year=2024)
    "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ]  
    Config
    { "Time Settings": { "Day Start": "06:00", "Night Start": "18:00", "Voting time": 60, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "21:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": true, "Length of the night (minutes)": 5.0, "Length of the FAST night (minutes)": 2.0, "Length of the day (minutes)": 45.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 }, "Background Materal": "assets/content/ui/uibackgroundblur-ingamemenu.mat", "Voting Button": { "Width": 150.0, "Height": 30.0, "Bottom Indent": 15.0 }, "Progress Bar": { "Width": 150.0, "Height": 20.0, "Bottom Indent": 55.0 }, "Colors": { "Color 1": { "HEX": "#ABE04E", "Opacity (0 - 100)": 100.0 }, "Color 2": { "HEX": "#595651", "Opacity (0 - 100)": 75.0 }, "Color 3": { "HEX": "#74884A", "Opacity (0 - 100)": 95.0 }, "Color 4": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 } } }, "Votes Settings": { "Number of votes": 5, "Use a percentage of the online?": true, "Percentage of the online": 30.0 } }  
  2. More information about "Space"

    $39.99 $19.99

    Space

    The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station!
    A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons.
    There is no gravity in Space, the temperature is very low and there is no oxygen.
    You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables.
    The Space Station is guarded by customizable NPCs and a Space Bradley.

    Outer Space
    Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized.
    In order to survive in Outer Space, the player will need a Spacesuit.
    A Spacesuit can be customized to be any piece of clothing.
    In the config you can customize items that will perform the functions of the Spacesuit in whole or in part.  
    To make space dark for players at any time of the day, use the NightVision  plugin
     
    Space Station
    The Space Station consists of several compartments that are separated from each other by doors.
    Optionally, the doors can be locked and they will need to be raided.
    Inside the station there are crates with loot, NPCs, turrets, and fire turrets.
    At the end of the corridor there are two doors that open with blue cards and one door that opens with red.
    The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station
     
    Spaceship
    The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables.
    The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space.
    It can shoot torpedoes, which will help the player in capturing the space station.
    There are two seats in each spaceship.
    Shuttle Control Guide:
     
    Balloon
    A balloon is an ordinary balloon with which you can ride into outer space.
    The balloon can spawn near roads, in Space, or can be added to loot tables.
    Also, this function can be applied to all balloons on the server.
    If the balloon is in zero gravity, it can be used as an escape capsule!
    If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere.
     
    Dependencies  Required
    NpcSpawn  
    Chat commands (only for administrators)
    /spacestart  – launches the event in a random configuration /spacestart  <eventPresetName> –  launches the event in the <eventPresetName> configuration /spacestop    – stops the event /spawnshuttle  –  spawn the shuttle in your position /spawnaerostat  –  spawn the aerostat in your position /spacepoint  –    creates a custom spawn point of the event in your position (after that, you need to enable custom spawn points in the config)  
    Console commands (RCON only)
    spacestart  – launches the event in a random configuration spacestart  <eventPresetName> –  launches the event in the <eventPresetName> configuration spacestop    – stops the event givepurplecard <userId> <amount>  –  gives a space card to a player giveshuttle <userId> <amount>  – gives a shuttle to a player giveaerostat <userId> <amount>  – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount>  –  gives <space_suit_preset> to a player  
    Config
    plugin_en –  example of plugin configuration in English station_en  –  example of station configuration in English plugin_ru  –  example of plugin configuration in Russian station_ru  –  example of station configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic  
    Hooks
    void  OnSpaceEventStop() void  OnSpaceEventStart()  
    API
    bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive()  
    My  Discord:  adem9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Defendable Bases"

    $45.00

    Defendable Bases

    This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments
     

    Description
    The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded
    The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center
    After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you
    At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost!
    All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration
    Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave
    The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration
    Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps
     
    Constructions of other bases
    Defendable Bases (Bundle-1) Defendable Bases (Bundle-2)  
    Custom Map
    Maps that have a configuration for the appearance of bases on their custom monuments
    You can also download all these files for all maps here
    Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
    If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
    As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
    Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear
    The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction
    You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t  a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius
    You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit
     
    Images
    You may want to change some parameters during the plugin installation or the base configuration
    In the plugin configuration these parameters are:
    Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are:
    List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item,  you need to name the image file by the SkinID of the item
    Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png
    If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name
    All images must be used square. Attention!  The lower size of the image file will be displayed to the player faster
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic  
    Chat commands (only for administrators)
    /warstart {name}  – start the event ({name}  – name of the base)
    /warstop - end the event
     
    Console commands (RCON only)
    warstart {name}  – start the event ({name}  – name of the base)
    warstop - end the event
    givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level})
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Base Config
    en - example of base configuration in English ru - example of base configuration in Russian  
    Custom Map Config
    en - example of custom map configuration in English ru - example of custom map configuration in Russian  
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    Creator of the default configuration and the bases –  jtedal
    Help in creating a plugin description – Jbird#2022
  4. More information about "Gas Station Event"

    $20.00

    Gas Station Event

    In a tense multiplayer event, players are thrust into a violent dispute between two warring gangs, witnessing a high-speed chase and explosive confrontation at Oxum's Gas Station, and then choosing sides or taking all the spoils for themselves, while customization options offer control over NPC settings, loot rooms, and crate contents
     
     

     
    Description
    The event begins with a message in chat that there has been a dispute between to warring gangs. One gang has taken members from their rivals hostage. A car chase ensues chase where the rival gang is coming to save or avenge their own!
    The chase comes to an explosive end at Oxum's Gas Station when the car being pursued crashes into the gas pumps! This is the beginning of the event for your players. Both gangs jump out of their vehicles and a shootout immediately ensues! When a player decides to approach, they will have a few choices.
    Will they take up arms with the ruthless gang willing to do anything? Will they stand beside the more honorable outlaws? Or will they simply kill both gangs and take all of the loot? The choice, is theirs!
    If the player decides to kill the first gang, the second gang will give the player access to their loot room, a bunker inside the basement of the auto repair shop, as a sign of gratitude.
    If the player decides to kill the second gang, then the first gang will give access to their hidden stash in the restroom inside the station, to show their appreciation.
    If the player decides to just wipe both gangs out, well then they deserve all of the loot! And regardless of what team the player decides to destroy, the chasing vehicle is always left unattended at the end of the event. The player can grab this as a thank you for cleaning up the servers streets! It's a junker but you can take it for parts, drive to Junkyard to scrap it, or just use it to get home quick and take the parts you want from it.
    The configuration file has many customization options, including NPC settings, their numbers, and you can fully customize the loot rooms, the crates and their loot for the event.
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /gsstart - start the event
    /gsstop - end the event
     
    Console commands (RCON only)
    gsstart - start the event
    gsstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnGasStationEventStart() – called when the event starts
    void OnGasStationEventEnd() – called when the event ends
    void OnGasStationEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  5. More information about "Weather"

    $14.99

    Weather

    Weather & time control Own the sky — from a GUI, not a config file Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky: build your own presets, tune every value with plain-English names, chain them on a schedule, or mirror the real weather of any city on Earth. Everything is editable in-game and applies instantly.
    33 Tunable parameters 24 Schedulable hours 6 Presets preloaded 0 Dependencies ✓ Every parameter named in plain English — no cryptic engine values ✓ Real lightning strikes — not just thunder sounds ✓ Live weather synced from any real location on Earth ✓ Separate day and night length — plus vote-based night skip   Video See it in action     01 — Presets Weather presets you actually control All six vanilla presets are imported automatically on first load, so you start from a working base instead of a blank slate. From there, nothing is off limits.
    Everything is a dial Rain, wind, thunder, rainbow and ocean wave height · cloud coverage, size, opacity and scattering · fog density · atmosphere brightness and contrast, day and night separately · full volumetric cloud control Named in plain English "Waves in the sea" instead of "OceanScale" · "Fog density" · "Sun glow size". No guessing what a value does before you drag it. Real lightning, not a sound effect Any preset with Thunder above zero fires actual strike effects for every online player, across three intensity tiers, with frequency scaling off the Thunder value. ✓ Smooth transitions — set a transition time per preset and weather eases in over seconds or minutes instead of snapping ✓ Weighted random — make Storm rare and Clear common with a single number ✓ Duration per preset — when one ends, the next rolls automatically   02 — Time Time and nights on your terms Long days, short nights, or no nights at all — and if you'd rather let the server decide, hand the choice to your players.
    Day and night length, separately A 45-minute day with a 10-minute night is one number each. Sunrise and sunset hours are configurable, and /setday and /setnight change time instantly. Skip nights automatically One toggle and nights are skipped the moment they start. Ideal for PvP servers and low-population wipes. Or let players vote A vote opens at an hour you choose and the night is skipped only if your required percentage agrees. Vote window, sound effect and every message are customizable. An anti-abuse limit locks voting after a set number of consecutive skipped nights, so your server still has nights.   03 — Automation Automation that runs the sky for you Set it once and never touch it again — either on a schedule you design, or synced to the real world.
    Rust-time schedule Assign presets to any of the 24 in-game hours. A preset holds until the next scheduled one, so filling three slots already covers a whole day. No two days alike Put several presets in one slot — "Storm,Dust" — and one is picked at random by weight every time that hour comes around. Real-world weather sync Give it coordinates and an OpenWeatherMap key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition — Clear, Rain, Snow, Thunderstorm, Fog — to whichever preset you like.   Reliability Built to be left alone ✓ Weather survives restarts — the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state ✓ Active preset is highlighted in the UI — you always know what's running ✓ Optional console announcement whenever a new preset starts ✓ Clean unload — vanilla weather chances are restored exactly as they were   Commands Three admin commands, one for players Admin commands require the weather.use permission.
    /wsetup Open the setup UI /setday Set time to day /setnight Set time to night /nskip Vote to skip the night — configurable, open to all players   Hooks & API For plugin developers string API_GetCurrentWeatherPreset() Returns the name of the active preset void OnNewPresetStart(string presetName) Called when a new preset begins   Questions Before you buy I scheduled a preset at hour 3, but hours 4–9 are empty. What happens? A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around. Can I put more than one preset on the same hour? Yes — comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance. How do I know which preset is currently active? Open the UI — every preset is listed and the active one is highlighted. A preset you've only selected to edit is not. What happens when the current preset ends? A new one starts at random, weighted by the chance value you gave each preset. Does the weather reset when the server restarts? No. The active preset and its elapsed time are saved, so the sky picks up where it left off. Do I need an API key? Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.

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