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GangstaPichu's Wishlist

  1. More information about "Biplane"

    $19.99

    Biplane

    This plugin will add a biplane to your server! You can configure its spawn on any monuments, give it as an item, and also put it up for sale in a custom AirWolf store, which is included in the plugin.
    The biplane can shoot rockets and drop bombs!
    In the plugin, you can create various configurations of biplanes, in which you can change their speed and power, set the number of slots in the box, allow or prohibit firing rockets and bombing, etc. The biplane can be placed on a standard carlift, in which the engine can be replaced or the aircraft repaired.

    Сontrol
    W – thrust; Mouse – direction; A/D – cren axis; Left mouse button – rocket shot; Right mouse button – dropping the bomb;  
    Chat commands:
    /biplanemonument  – adds the monument you are on in the plugin config; /biplanemonumentpoint  – adds a random spawn point to the monument you are on; /biplaneseller  – sets the spawn point of the seller on the monument you are on; /biplanesellerpoint  – sets the spawn point of the biplane after purchase on the monument you are on; /givebiplane <itempresetname> – give yourself a biplane item. /biplanecustomspawnpoint - adds a custom biplane spawn point in your position  
    Console commands
    givebiplane <itempresetname> –  give yourself a biplane item; givebiplane <itempresetname> <userid> –   give a biplane to player.  
    Plugin Config
    en – example of plugin configuration in English ru  – example of plugin configuration in Russian  
    My  Discord:  Adem#9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  2. More information about "Lootables.Ext"

    $5.26

    Lootables.Ext

    Prefab creator that directly works with  Static Lootables  in order to create custom lootable definitions for your servers! This plugin provides more than there already is.
     
    [!] Known Issue
    When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis.
    Currently investigating this.
     
    Watch the tutorial down below to get an insight of how this works!
    It's simple, follow the instructions in chat designed to quickly help you integrate it in your server.
    Open the editor; Press [Reload]  while looking at an object; If  Lootables.Ext  is loaded, the [PRO] section will show up, click on  "Create Prefab"; Follow the instructions in chat & go wild; Press  [Use]  while looking at your newly created prefab; Set it up as a regular prefab; Voila!  
  3. More information about "Minimalist Hud"

    $12.99

    Minimalist Hud

    A simple, minimalist, and modern hud with events, player counter, and other things for your server.

    Are you tired of using complex game panel plugins with an ugly interface? Now you can have a simple and minimalist interface on your server with just basic events and player counters, and you can configure it however you want.


    ★  Most native events.
    ★  Game time with overrides for day and night.
    ★  Simplified player counter.
    ★ Sleepers counter.
    ★ Excavator event.
    ★ Large Oil rig & Small Oil rig  events.
    ★ Economics & IQEconomic integration.
    ★ Minimize & maximize button.

    /mhtoggle -  Toggle between showing or hiding the UI     (Needs admin perm or  missionminimalisthud.toggle)



    GALLERY:
           
       


     

  4. More information about "Chest slot config"

    $29.99

    Chest slot config

    The problem:
    Let's be honest: each of us found himself in a situation with too much storage containers and without any knowledge on where to find which item.
    Sure, you could just add some storage adaptors and pipes to your boxes but then you'll need to configurate each conveyor and care about splitting, routing and combining multiple pipes with multiple conveyors.
    Finally set up, the items - configured in the conveyor filters - will just be thrown into the next free slot and it will still be a big mess.
    Chest slot config gets you rid of this problem by sorting each item into the slot it belongs in, either by using an industrial conveyor system or by manually moving items into boxes.
    Save your (vip) players a ton of work and time they otherwise would waste on searching for items in boxes.
     
    Features:
    - Assign an item definition for each slot in small and large wooden boxes
    - Automatic sorting when attached to an industrial conveyor system
    - Manual sorting when right clicking, drag'n'dropping or hover looting items from your inventory
    - Display an overlay for the assigned item definition on each slot
    - Open the configuration by holding a configurable item or hold the secondary fire button while opening a chest
    - Quick select item definitions from categories
    - Search for item definitions by name
    - Removing and overwriting assigned item definitions
    - View-Only mode for players that should not be able to change the configuration
     
    Attention:
    Items will be sorted into the first slot with a matching item definition assigned OR with no item definition assigned.
    Since an unconfigured slot will accept every item, the inserted items will be dropped into it even if there's a slot with the correct item definition assigned AFTER the unconfigured slot.
    This logic does apply when storing items manually AND using a conveyor system.
     
    Permissions:
    ChestSlotConfig.use
    Player can open and use the full slot configuration.
    ChestSlotConfig.viewOnly
    Player can only view the assigned item definitions but not change them.
     
    Roadmap / Planned features:
    - Full UI rewrite: Yes I know the UI is flickering and looks awful. I'm a developer, not a designer 🙂
    - "Clear all" button: Removes all assigned item definitions.
    - "Move box" feature: Destroy a box and place it somewhere else without loosing the slot configuration. Just use the plugin "Telekinesis by WhiteThunder", move the box and reattach the storage adaptor. He did a great work with this plugin.
    - "Block slot" feature: Blocks a slot entirely so that no item will be sorted into. Useful for later assignment.
    - "Copy and paste" feature: Let's you copy and paste the configuration for a whole box (of the same type).
    - "Assign slot range" feature: Let's you assign a range of slot instead of having to click every single slot when assigning the same item definition.
    - Adding more storage containers: Tool cupboards, lockers etc.
    - "Favourite" feature: Let's you mark item definitions as favourite to let you find/access them faster.
    - Translation of item definition names: Currently only english is supported since the server does not know which language the clients use. Maybe I will use the "Rust Translation API by Arainrr".
    - "Assigned slot first" feature: Items will fill up slots with a matching item definition assigned to it first, even if there are free/unconfigured slots BEFORE matching slots.
     
    Known issues / bugs:
    - Conveyors not working when placing storage adaptors with "Ubertool by k1lly0u" (chaos code):
    Not a bug with my plugin only, just an information: if you place storage adaptors while "Ubertool" is active, the adaptor will snap to the boxes but will now connect logically. The conveyor will not transport items until you remove the adaptor and place it again with disabled "Ubertool"
  5. More information about "Item Perks"

    $24.99

    Item Perks

    Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks.
    Items with perks can be obtained a variety of ways, including:
    Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop.  
    The plugin gives a large amount of control to server owners when it comes to implementation. You can:
    Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent).  
     
     

    There are over 50 perks included with the plugin. The following list will describe briefly what each perk does.
    Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk increases the damage dealt to Patrol Helicopters. Name: Thorns Description: This perk reflects a % of the damage done back to the attacker  

    Command: ipgive
    Type: console/chat
    Parameters: <target ID/Name> <optional: shortname> <optional: perks>
    Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item.
    Command: ipgivekit
    Type:  console/chat
    Parameters:  <target ID/Name> <perk>
    Description:  Gives an enhancement kit to the target.
     

    itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items.  

    IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them.
    Returns Item
    [HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage:
    [ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }  

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