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  1. More information about "Helipad Event"

    $11.99 $9.99

    Helipad Event

    Adds an event for the Lunchsite monument to your server. A crate with valuable loot will spawn on the helipad. The crate is protected by NPC guards and a patrol helicopter.  The event is completely ready for use immediately after installation, you can flexibly configure it at your discretion

    Features:
    Easy to set up. Excellent customization options in the config
    You can customize the contents of the box:
    in the config file, set up a list of items that will be inside also you can use kits (you need Kits plugin), just set the name of the kit in the config file, you can use the list of kits and choose them randomly also you can use loot tables (you need SimpleLootTable plugin) You can customize the NPCs:
    you can set the health of the npc you can set NPC damage multiplier on players you can give kits for NPCs (you need a Kits plugin)  
    Commands(admin only):
    hpestart -  force the event to start
    hpestop -  force stop the event
     
    Hooks:
    void LaunchSiteHelipadEventStarted() // called when the event starts
    {
    }
    void LaunchSiteHelipadEventEnded() // called when the event has ended
    {
    }
     
    Config file:
    { "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "PVE mode (A dome will be created inside which everyone except the owner and his teammates will be poisoned by radiation)": false, "Ownership time (after how long will the owner be removed if he leaves the dome or server)": 300, "Radius of the dome": 100, "Dome offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Effect of radiation on players inside the dome, except owners": 10, "Dome color(0 - default, 1 - blue, 2 - green, 3 - purple, 4 - red)": 0, "Dome entry message": "You have entered the helipad event zone on the launch site", "Dome exit message": "You have exited the helipad event zone at the launch site", "Message about player's entry if he is not the owner of the event": "Leave this area immediately, you are not the owner of the event!", "Message about player leaving dome if he is the owner of the event": "If you do not return to the dome within 5 minutes, then you will no longer be the owner of this event!", "Box lifetime(in seconds)": 1800, "Time the box is closed(in seconds)": 900, "Box skin": 0, "End the event immediately after someone loots a crate": false, "NPCs lifetime(in seconds)": 3600, "NPCs amount(maximum 20)": 2, "NPCs type, 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "LaunchSite NPC1", "LaunchSite NPC2", "LaunchSite NPC3" ], "Give NPC names randomly from the list (if false, names will be assigned according to the list one by one)": true, "Event start message(if empty, no message will be displayed)": "The helipad event has started! Find the crate located on the helicopter pad at the Launch Site", "Message when box is unlocked(if empty, no message will be displayed)": "The crate on the helicopter pad at the Launch Site is unlocked", "Message that someone has looted the crate(if empty, no message will be displayed)": "Someone found the box on the helipad at the launch site first", "Spawns a helicopter right on the launchsite(if false, then the helicopter will arrive from afar in a few seconds)": false, "Patrol helicopter spawn chance (0 - 100%)": 50, "Helicopter patrol range": 150, "How long the helicopter will patrol the launchsite (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the helipad if it has found a target": false, "Make helicopter fly away after end of patrol time": false, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "Event marker name": "LaunchSite helipad event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use box kit(need a plugin Kits)": false, "Messages list - messages that players will see, depending on how much time (in seconds) is left before the box is opened": [ { "message": "The crate on the helicopter pad at the Launch Site will open in 15 minutes", "time": 900 }, { "message": "The crate on the helicopter pad at the Launch Site will open in 10 minutes", "time": 600 }, { "message": "The crate on the helicopter pad at the Launch Site will open in 5 minutes", "time": 300 }, { "message": "The crate on the helicopter pad at the Launch Site will open in 3 minutes", "time": 180 }, { "message": "The crate on the helicopter pad at the Launch Site will open in 1 minute", "time": 60 } ], "List of items in the box": [ { "shortname": "ammo.rocket.basic", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.timed", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.satchel", "minAmount": 5, "maxAmount": 10, "skinID": 0 }, { "shortname": "explosives", "minAmount": 40, "maxAmount": 100, "skinID": 0 }, { "shortname": "ammo.rifle.explosive", "minAmount": 64, "maxAmount": 128, "skinID": 0 }, { "shortname": "rocket.launcher", "minAmount": 1, "maxAmount": 1, "skinID": 0 } ], "Kit list": [ "111111111", "222222222", "333333333" ], "Use random kit(if false, then the first Kit in the list is always used": false, "Box simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in the box(plugin SimpleLootTable is required)": 1, "Maximum number of items in the box(plugin SimpleLootTable is required)": 3, "SteamID for chat message icon": 0, "Use Notify plugin for messages": false, "Notify message type": 0 }  
  2. More information about "Reputation Master"

    $4.99

    Reputation Master

    Adds a reputation system, similar to the well-known Infestation Survivor Stories(The WarZ).
    More information on how the plugin works can be found at the bottom in the "Principle of work" section.
     

    The ability to create an unlimited number of reputations. The only condition is that their value ranges must not overlap; The ability to flexibly customize the bar for each reputation; The ability to automatically reset reputations upon detecting a wipe; The ability to set a prefix for reputations; The ability to show your reputation  by waving to players; The ability to see a player's reputation when aiming at them  with scope items. Unfortunately, the reputation will also be displayed if a player is in certain bushes; The ability to see the reputation of all players in the bandit zone; The ability to prohibit players with a certain reputation from entering safe zones (except for the bandit zone). Also, notifying players about it; The ability to set fake reputations to confuse players.  

    reputationmaster.vip - Provides the ability to set  a fake rank value. reputationmaster.admin -  Provides the ability to set or reset reputation value to other players.  

    { "Chat command": "rep", "Is it worth enabling GameTips for messages?": true, "Is it worth using the AdvancedStatus plugin?": true, "Is it worth using ddraw to display reputation? NOTE: To use, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command": true, "Is it worth displaying reputation when aiming at a player with a scope(ddraw should be enabled)? NOTE: The player's reputation may be displayed in certain bushes": true, "Is it worth resetting reputations upon detecting a wipe?": true, "Is it worth forbidding bandits from visiting safe zones(except for Banditcamp)?": true, "The time in seconds during which a bandit can stay in the safe zone(except for Banditcamp) before being killed, making their loot available to everyone": 10.0, "The prefab name for the effect when a bandit is killed in the safe zone. An empty string disables the effect": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "The time in seconds during which self-defense will be active for a lawman after being attacked by another lawman": 900, "The minimum value limit for fake reputation": -10000.0, "The maximum value limit for fake reputation": 10000.0, "UI. Position - Left to Right": true, "UI. Position - AnchorMin": "1 0.9", "UI. Position - AnchorMax": "1 0.9", "UI. Position - OffsetMin": "-208 -15", "UI. Position - OffsetMax": "-16 15", "UI. Reputation Positive Value Image - URL": "https://i.imgur.com/HKqyHO8.png", "UI. Reputation Negative Value Image - URL": "https://i.imgur.com/mMdm55h.png", "UI. Added Value Sound - Prefab Name. An empty string disables the effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } Note:
    To use ddraw, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command. The player's reputation may be displayed in certain bushes.  

    [ { "Name": "Assassin", "Prefix": "✶☆✶ ", "MinValue": -3.40282347E+38, "MaxValue": -1000.0, "Reward": 20.0, "LawmanPenalty": 0.0, "AllowSafeZone": false, "BarSettings": { "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#FF341E", "Main_Transparency": 0.6, "Main_Material": "", "Image_Url": "https://i.imgur.com/CdDKpwv.png", "Image_Local(Leave empty to use Image_Url)": "", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FF341E", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 14, "Text_Color(Hex or RGBA)": "#FF341E", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#FF341E", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" } }, ... { "Name": "Civilian", "Prefix": "", "MinValue": -4.99, "MaxValue": 9.99, "Reward": 1.0, "LawmanPenalty": -1.0, "AllowSafeZone": true, "BarSettings": { "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#5EC0CA", "Main_Transparency": 0.6, "Main_Material": "", "Image_Url": "https://i.imgur.com/cgi9T1D.png", "Image_Local(Leave empty to use Image_Url)": "", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#5EC0CA", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 14, "Text_Color(Hex or RGBA)": "#5EC0CA", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#5EC0CA", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" } }, ... { "Name": "Paragon", "Prefix": "✶☆✶ ", "MinValue": 1000.0, "MaxValue": 3.40282347E+38, "Reward": 20.0, "LawmanPenalty": -125.0, "AllowSafeZone": true, "BarSettings": { "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#0AFBFB", "Main_Transparency": 0.6, "Main_Material": "", "Image_Url": "https://i.imgur.com/6yzrXE0.png", "Image_Local(Leave empty to use Image_Url)": "", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#0AFBFB", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 14, "Text_Color(Hex or RGBA)": "#0AFBFB", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#0AFBFB", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" } } ] MinRange,  MaxRange -  Range of values for the group rank; Name - Name of the rank; Reward -  Reward for killing or reviving(divided by 2) a player in this rank. If the initiating player has IsLawman = true, the value will be positive, otherwise, it will be negative; LawmanPenalty -  Penalty for a peaceful player of this rank, for killing another peaceful player. If the target did not initiate this pvp first; AllowSafeZone -  Is this rank allowed to visit Safe Zones (except Bandit Camp)?  The "Forbid bandits from visiting the SafeZone (except for Banditcamp)" config should be set to true. Path: *SERVER*\oxide\data\ReputationMaster\ReputationRanks.json
     

    EN: { "CmdNotAllowed": "You do not have permissions to use this command!", "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.", "CmdMultiplePlayers": "Multiple players found: {0}", "CmdAdmin": "Available admin commands:\n\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>fake *floatValue* *nameOrId*(optional)</color> - Set a fake reputation for yourself or the specified player\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>set *floatValue* *nameOrId*(optional)</color> - Set a reputation value for yourself or the specified player\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>info *nameOrId*(optional)</color> - Get full information about your reputation or the reputation of the specified player\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>reset all/*nameOrId*</color> - Reset the reputation of all players or the specified player\n\n--------------------------------------------------", "CmdMain": "Available commands:\n\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>fake *floatValue*</color> - Set a fake reputation\n\n--------------------------------------------------", "CmdFakePlayer": "Player '{0}' has been assigned a new fake reputation value: {1}({2})!", "CmdFakeNPC": "NPC '{0}' has been assigned a new fake reputation value: {1}({2})!", "CmdFakeSelf": "A new fake reputation value has been successfully set: {0}({1})!", "CmdSetPlayer": "Player '{0}' has been assigned a new reputation value: {1}({2})!", "CmdSetNPC": "NPC '{0}' has been assigned a new reputation value: {1}({2})!", "CmdInfoPlayer": "Player '{0}' reputation:\n<color=#D1AB9A>Reputation</color> - {1} ({2})\n<color=#D1AB9A>Fake Reputation</color> - {3} ({4})\n<color=#D1AB9A>Last Helper</color> - {5}\n\n--------------------------------------------------", "CmdInfoNPC": "NPC '{0}' reputation:\n<color=#D1AB9A>Reputation</color> - {1}({2})\n<color=#D1AB9A>Fake Reputation</color> - {3}({4})\n<color=#D1AB9A>Last Helper</color> - {5}\n\n--------------------------------------------------", "CmdResetAll": "{0} reputations have been successfully reset!", "CmdResetPlayer": "Player '{0}' reputation has been successfully reset!", "MsgReputation": "Reputation", "MsgShowPlayerReputation": "Player '{0}' reputation: {1}({2})", "MsgNewReputation": "Congratulations! You have received the reputation '{0}'!", "MsgSelfDefense": "You attacked a peaceful player '{0}'({1}) first. If they kill you within {2} minutes, they will not receive a penalty", "MsgSelfDefenseNoPenalty": "You killed a peaceful player '{0}'({1}). However, since they attacked you first, you will not be penalized", "MsgLawmanEnterBanditZone": "You have entered the Bandit Camp! Stay vigilant, this place is full of thugs!", "MsgLawmanLeaveBanditZone": "You have left the Bandit Camp! We recommend avoiding this area!", "MsgBanditEnterBanditZone": "Welcome to the Bandit Camp! We are glad to have you back!", "MsgBanditLeaveBanditZone": "You have left the Bandit Camp! We hope to see you again soon!", "MsgBanditEnterSafeZone": "You are not welcome here! If you do not leave this place, you will be killed in {0} seconds!", "MsgBanditLeaveSafeZone": "Do not come back here! People like you belong in the Bandit Camp!" } RU: { "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.", "CmdMultiplePlayers": "Найдено несколько игроков: {0}", "CmdAdmin": "Доступные админ команды:\n\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>fake *дробноеЗначение* *имяИлиID*(опционально)</color> - Установить ложную репутацию себе или указанному игроку\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>set *дробноеЗначение* *имяИлиID*(опционально)</color> - Установить репутацию себе или указанному игроку\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>info *имяИлиID*(опционально)</color> - Получить всю информацию о своей репутации или репутации указанного игрока\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>reset all/*имяИлиID*</color> - Сбросить репутацию всем игрокам или указанному игроку\n\n--------------------------------------------------", "CmdMain": "Доступные команды:\n\n<color=#D1CBCB>/rep</color> <color=#D1AB9A>fake *дробноеЗначение*</color> - Установить ложную репутацию\n\n--------------------------------------------------", "CmdFakePlayer": "Игроку '{0}' установлено новое ложное значение репутации: {1}({2})!", "CmdFakeNPC": "Боту '{0}' установлено новое ложное значение репутации: {1}({2})!", "CmdFakeSelf": "Новое значение ложной репутации успешно установлено: {0}({1})!", "CmdSetPlayer": "Игроку '{0}' установлено новое значение репутации: {1}({2})!", "CmdSetNPC": "Боту '{0}' установлено новое значение репутации: {1}({2})!", "CmdInfoPlayer": "Репутация игрока '{0}':\n<color=#D1AB9A>Репутация</color> - {1}({2})\n<color=#D1AB9A>Ложная репутация</color> - {3}({4})\n<color=#D1AB9A>Последний помощник</color> - {5}\n\n--------------------------------------------------", "CmdInfoNPC": "Репутация бота '{0}':\n<color=#D1AB9A>Репутация</color> - {1}({2})\n<color=#D1AB9A>Ложная репутация</color> - {3}({4})\n<color=#D1AB9A>Последний помощник</color> - {5}\n\n--------------------------------------------------", "CmdResetAll": "Успешно сброшено {0} репутаций!", "CmdResetPlayer": "Репутация игрока '{0}' успешно сброшена!", "MsgReputation": "Репутация", "MsgShowPlayerReputation": "Репутация игрока '{0}': {1}({2})", "MsgNewReputation": "Поздравляем! Вы получили репутацию '{0}'!", "MsgSelfDefense": "Вы первым атаковали мирного игрока '{0}'({1}). Если он вас убьёт в течение {2} минут, то не получит штрафа", "MsgSelfDefenseNoPenalty": "Вы убили мирного игрока '{0}'({1}). Но так как он первым вас атаковал, вас не накажут", "MsgLawmanEnterBanditZone": "Вы пришли в Лагерь Бандитов! Будьте бдительны, здесь полно разных отморозков!", "MsgLawmanLeaveBanditZone": "Вы покинули Лагерь Бандитов! Советуем обходить это место!", "MsgBanditEnterBanditZone": "Добро пожаловать в Лагерь Бандитов! Мы рады вашему возвращению!", "MsgBanditLeaveBanditZone": "Вы покинули Лагерь Бандитов! Надеемся на скорое ваше возвращение!", "MsgBanditEnterSafeZone": "Вам здесь не рады! Если вы не покинете это место, то вас убьёт через {0} секунд!", "MsgBanditLeaveSafeZone": "Больше сюда не возвращайтесь! Таким как вы место в Лагере Бандитов!" }  

    fake *floatValue* - Set a fake reputation for yourself or the specified player.  Permission "reputationmaster.vip" or "reputationmaster.admin" required fake *floatValue* *nameOrId*(optional) - Set a fake reputation for yourself or the specified player.  Permission "reputationmaster.admin" required; set *floatValue* *nameOrId*(optional) - Set a reputation value for yourself or the specified player.  Permission "reputationmaster.admin" required; info *nameOrId*(optional) - Get full information about your reputation or the reputation of the specified player.  Permission "reputationmaster.admin" required; reset all/*nameOrId* - Reset the reputation of all players or the specified player.  Permission "reputationmaster.admin" required. Example:
    /rep fake 150 /rep fake -40 iiiaka /rep set 23 iiiaka  

    ReputationValueUpdated: Called after the player's reputation value has changed. Works only for players that are not NPCs.  
    void ReputationValueUpdated(ulong userID, string repName, float repValue) { Puts($"{userID} updated a reputation value to {repValue}. Current reputation rank is {repName}."); }  
    ReputationUpdated: Called after the player receives a new reputation rank. Works only for players that are not NPCs.  
    void ReputationUpdated(ulong userID, string oldRep, string newRep, bool isLawman, bool allowSafeZone, float repValue) { Puts($"{userID} has updated their rank from {oldRep} to {newRep}. Is peaceful: {isLawman}\nSafe Zones: {allowSafeZone}\nReputation Value: {repValue}"); }  
     

    [PluginReference] private Plugin ReputationMaster;  
    There are 4 api methods:
    GetReputationValue:
    Used to retrieve the reputation value, real or fake.  Returns null on failure.
    To call the GetReputationValue method, you need to pass 2 parameters:
    userID as a ulong; realRep as a bool. What reputation value to get, real or fake? This  parameter is optional.
      (float)(ReputationMaster?.Call("GetReputationValue", player.userID, true) ?? 0f);  
    GetReputationName:
    Used to retrieve the reputation name, real or fake.  Returns an empty string on failure.
    To call the GetReputationName method, you need to pass 2 parameters:
    userID as a ulong; realRep as a bool. What reputation name to get, real or fake? This  parameter is optional.
      (string)(ReputationMaster?.Call("GetReputationName", player.userID, true) ?? string.Empty);  
    SetReputationValue:
    Used to retrieve the reputation name, real or fake.  Returns a false  on failure.
    To call the SetReputationValue method, you need to pass 3 parameters:
    Available options: userID as a ulong or a string; player as a BasePlayer. newValue as float; realRep as a bool. What reputation value to get, real or fake? This  parameter is optional.
      (bool)(ReputationMaster?.Call("SetReputationValue", player.UserIDString, 150f, true) ?? false);//(string)userID (bool)(ReputationMaster?.Call("SetReputationValue", player.userID, 150f, true) ?? false);//(ulong)userID (bool)(ReputationMaster?.Call("SetReputationValue", player, 150f, true) ?? false);//(BasePlayer)player ***recommended option***  
    SetReputationValues:
    Used to retrieve the reputation name, real or fake.  Returns a false  on failure.
    To call the SetReputationValues  method, you need to pass 3 parameters:
    Available options: userID as a ulong or a string; player as a BasePlayer. value as float; fakeValue  as a float.
      (bool)(ReputationMaster?.Call("SetReputationValues", player.UserIDString, 150f, 50f) ?? false);//(string)userID (bool)(ReputationMaster?.Call("SetReputationValues", player.userID, 150f, 50f) ?? false);//(ulong)userID (bool)(ReputationMaster?.Call("SetReputationValues", player, 150f, 50f) ?? false);//(BasePlayer)player ***recommended option***  

    You can create as many reputation ranks as you want, but there are only two main groups:
    Lawmen(peaceful or civilians); Outlaws(bandits). Each kill has a different scores depending of the reputation rank of the victim and attacker. For exampe, if you are a Civilian, you will receive:
    Paragon: -20 Vigilant: -15 Guardian: -10 Lawman: -4 Deputy: -3 Constable: -2 Civillian: -1 Thug: +2 Outlaw: +3 Bandit: +4 Hitman: +10 Villain: +15 Assassin: +20 Reviving:
    For reviving a player, you will receive a reward divided by 2. If the target is a lawman, the reward will be positive, else if a target is a bandit, it will be negative. Also, this is the only way out of bandit rank for bandits.
    Outlaw:
    When you reach the outlaw  reputation, you have no more back! Except for reviving a peaceful player.
    You can kill other bandits but still counting as negative  reputation! So, after you reach the outlaw reputation rank, scores by killing a player of a certain  reputation  will be as follows(negative reward value) :
    Paragon: -20 Vigilant: -15 Guardian: -10 Lawman: -4 Deputy: -3 Constable: -2 Civillian: -1 Thug: -2 Outlaw: -3 Bandit: -4 Hitman: -10 Villain: -15 Assassin: -20 Lawman:
    The scores will be as follows for each kill a outlaw reputation ranks(positive reward value) :
    Assassin: +20 Villain: +15 Hitman: +10 Bandit: +4 Outlaw: +3 Thug: +2 But for killing a peaceful player, you will receive penalties based on your rank. A list of penalties for each reputation rank:
    Paragon: -125 Vigilante: -60 Guardian: -40 Lawman: -15 Deputy: -2 Constable: -1 Civilian: -1  
    There is also a self-defense system that works as follows: If a peaceful player initiates an attack on another peaceful player, a timer of 15 minutes(sets from config) is activated, during which the victim can kill the attacker without penalties.
     
    So, it's very hard to become a lawman, and it's very easy to get out from lawman.
  3. More information about "Frontier - American Old West"

    $39.90

    Frontier - American Old West

    It’s time for the wild west. This time I will send you far into the past to the real wild west, where everything was solved with the help of weapons and horses were the main means of transportation. This map will completely immerse you in the atmosphere of those times, it is very different from other maps, since there are no Facepunch monuments here, it consists entirely of custom monuments. So this is a closed type of map, that is, there is no ocean here, the game area is located in the grand canyon and you will not get to the surface. This map is a kind of experiment and my long-standing idea is to implement it. Also on the map you will find several familiar monuments made in the style of the wild West. And where is it without a railway, it stretches all over the map and has several branches. Custom garbage cans for loot extraction are located near the roads. Also, there are custom NPCs – traders, and horse traders-near the roads and on the monuments. Recyclers are made in the style of those times. Good luck in surviving in the wild west!
    Featured:
    The full atmosphere of the Wild West is transmitted (My personal opinion) Map Size – 4000 (Game space 3200-3400) Prefab Count – 98к Very stable FPS despite the number of prefabs Attention:
    Please read the full description of the map There is a required plugin included with the download Be sure to add the vending profiles to the editor if you plan to edit the map This map is constantly supported and updated for the current version of the game with all updates! The map’s performance has been tested on a Windows system, problems may arise with the Linux system. Join the Mad Mapper Discord and you can create a ticket to request a preview of the map To expedite the process share your Steam ID when you make the request so that you can be whitelisted You will be granted admin privileges on the server and be able to take a look at the map freely  

    Custom monuments:
    Husky Farm Coal Mining Kennekott (Mini City) George Town (City) Outpost (Safezone City) Train Yard (Large Monument) Oil Wells (Large Monument) Special Purpose Prison (City, Prison) JunkYard (Medium Monument) Rebel Checkpoint (Medium Monument) Thorhill (MiniCity) Coal Mining Plant Ghost Town (City Zombi) Big Joe HomeStead (Manor) Reservation (Indian settlement) Governors Ranch Mansion Warehouse Old Supermarket Station (Several types) Railways Repair Fishing Village A lot of custom garbage cans near roads and ruins with loot Monuments FP:
    Cave Quarry Plugins in the archive:
    The map comes with 1 plugins (developed by  KpucTaJI), which must be installed on the server.
    – WildWestCore-this plugin removes the modern from the map, and also interacts with other plugins to fully convey the atmosphere of the Wild West (pictures, etc.).
     
  4. More information about "Admin Chill Bunker"

    $12.00

    Admin Chill Bunker

    A little bunker that you can hide in any hill / cliff face. The limit is your imagination.
    It has various rooms to perform different tasks.

    I would recommend you don't place it to close to a safe zone if you are "storing sleepers" like I do.
    I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain.
    THE DOORS ETC. DON'T COME SKINNED.
    IT JUST MAKES A BETTER SCREENSHOT.

    Includes:
    garage front entrance
    viewing room for sleepers / cheaters - this leads onto a tool room (work benches)
    custom build area
    all main doors can have locks added so that you can limit access
    a (not very well hidden) button outside for public entry and a smart switch inside for door pairing
    3 Security camera's for offline monitoring.
     
    Alpha, Splat and Height Mask included.
    I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain.
    prefab count 530  "ish".
  5. More information about "Gasoline"

    $39.90

    Gasoline

    The near future, the planet has suffered a global ecological catastrophe, the sun has burned out most civilizations and green nature. All that remains are the ruins of an old civilization. People turned into looters and raiders, they created several factions of their own and started a war with each other for the most significant resource on this planet - Gasoline. This resource allows gangs to move around a huge island in search of new production, most of the oil fields are captured by raiders, their bases are everywhere, on land, on water. The city located on this island was sunk and its new inhabitants became Sharks. I present to your attention a new map in the post-apocalyptic wasteland style, here you will find many custom locations, more than 20, locations are located everywhere, on land, on water, underground. You will also find some great places to build your base, a huge number of bridges, ziplines will give you the opportunity to quickly move between the peninsulas. You can also buy a flight transport at the outpost. The relief map also offers the use of parachutes to overcome long distances. Drinking water in the bays will give you the opportunity to quench your thirst and build a farm. Good luck in surviving on this island!
    Features:
    Prefab Count: ~46к prefabs Size: 4000 A lot of interesting locations to explore Marketplaces and recycler have been added to fishing villages Railway Optimal FPS A large number of places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs More than 20 custom monuments Large number of bridges Custom plugin  UnderwaterGuard (by  Adem) This map is constantly supported and updated for the current version of the game with all updates!
    How can I view the map?
    You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.

    Custom Monuments:
    Gas Town Red Rock Overview Point Diesel Storage Shark City Trail Camp Port Station Broken oil pipeline Crew Barracks Loners Shelter Marauders Hangar Oil Station Fault Rogue Camp Junk Base Roger Dam Pier Diesel Rigs Bridge Security Sea Wolves Rusty Ship Drawbridge Coaling Tower West Bridge North Bridge East Bridge  interesting places to build a base marked X Monument Facepunch:
    Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost (mod version) Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
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