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  1. More information about "[RC] Pinata Event"

    $12.99

    [RC] Pinata Event

    PinataEvent
    Author: MEMUARE Version: 2.4.1 Game: Rust Type: Automated World Event
    Description
    PinataEvent is a fully automated global event system that spawns a special Pinata attached to a tree.
    Players must find and destroy the pinata to receive valuable loot.
    The event runs automatically every 3–4 hours (random) and also supports manual admin control.
    Core Features
    Fully automatic event system Random spawn interval (3–4 hours by default) Safe biome protection (no desert, snow, rocks, water, monuments) Automatic removal of old Pinata before new spawn Native Rust HUD notification (no UI plugins required) Sound  effects around the Pinata Configurable loot system Admin-only commands Multi-language support (EN + RU) Commands
    /pinata.start               Admin force start the event /pinata.tp                   Admin teleport to the active Pinata
    Configuration

     
    { "AutoStartEnabled": true, "AutoStartMinMinutes": 180.0, "AutoStartMaxMinutes": 240.0, "Loot": [ { "shortname": "sulfur", "min": 1000, "max": 1000, "chance": 100.0 }, { "shortname": "metal.fragments", "min": 500, "max": 500, "chance": 100.0 } ] } Added Console commands:
    pinata.start        -  Console command for event start pinata.stop        -  Console command for event stop
    Added Winner Detection System
     
    Automatically detects the player who destroyed the pinata Full API Hook support for other plugins
     
    OnPinataEventStarted OnPinataEventEnded OnPinataEventWinner(BasePlayer player)
    Safety & Stability
     
    Proper cleanup on plugin unload enableSaving = false for spawned entities
  2. More information about "Server Panel"

    $40.00 $31.95

    Server Panel

    ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
     

     
    🌟  Features
    User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.  
    🎮  Commands
    /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed  
    🛡️  Permissions
    serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions  
    🎥  Video
     
    🖼️  Showcase
    Templates
    Template V1
    Template V2
    Template V3
    Template V5
    Editor

    Installer

     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📊  Update Fields
    ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
    Player Information
    {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy
    {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
    Server Information
    {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats
    {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position
    {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection
    {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States
    {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance
    {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example:
    You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
     
    🔧  API Documentation for Developers
    ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
    Required Methods
    API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example
    [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields
    API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example
    [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
     
    📚  FAQ
    Q: Why can't I open the menu?
    A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
    Q: How do I enable Expert Mode? (disables automatic template updates)
    A: In the data file "Template.json", turn on the "Use an expert mod?" option:
    "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
    Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
    Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
    Q: Does ServerPanel work only with Mevent's plugins?
    A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
    Q: Why do integrated plugins (Shop, Kits) have different window sizes?
    A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
    Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
    A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
    Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
    A: Yes, you can replace the default video with your own! You need to find and modify the command:
    serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
    Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
    A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
    Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
    A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
    In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu:
    "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
    Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
    A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
    Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
  3. More information about "Armed Deployment Event"

    $29.99 $14.99

    Armed Deployment Event

    Bring Rust monuments to life with cinematic, high-intensity combat events. Armed Deployment dynamically delivers a Bradley APC, heavy scientists, and a hackable locked crate to any location you choose, all inserted by an immersive Chinook deployment sequence.
    Watch as a Chinook approaches the target zone, descends, deploys hostile forces, and extracts — creating a truly memorable server event that feels built into the game rather than scripted. Players must eliminate all threats and destroy the Bradley APC before they can claim the locked crate and its rewards.
    Features
    • Spawn deployments anywhere on the map
    • Cinematic Chinook delivery and extraction
    • Heavy Scientists with controlled roaming
    • Bradley APC with movement blocking
    • Hackable Locked Crate rewards
    • Dynamic deployment radius and map marker
    • Server-side UI progress tracking
    • Automatic cleanup and despawn timers
    • Admin-controlled start and cancellation
    • Automated deployments with configurable intervals
    • Fully configurable values
    Chat Commands (Admin Only)
    /adpanel
    Toggles the Armed Deployment admin UI panel
    Permissions
    ArmedDeployment.admin
    Required to start, cancel, or automate Armed Deployments
    Configuration
    { "Auto": false, "AutoMin": 60, "RandMon": true, "ManLoc": { "X": 0, "Y": 0, "Z": 0 }, "Mons": { "airfield": true, "trainyard": true, "powerplant": true, "military_tunnel": true, "launch_site": true, "water_treatment": true, "dome": true, "satellite": true, "junkyard": true, "excavator": false, "harbor": true, "arctic_base": true, "lighthouse": false, "gas_station": false, "supermarket": false, "mining_outpost": false, "sewer_branch": false, "oil_rig_small": false, "oil_rig_large": false }, "SciCnt": 12, "BradCnt": 1, "EvtRad": 150, "MaxAttempts": 10, "ChApproachH": 80, "ChApproachD": 400, "ChSpeed": 25, "ChHoverH": 15, "ChDescentH": 50, "ChExitD": 500, "MinClearH": 40, "ObstacleRad": 30, "MonSearchRad": 80 } Default values are optimized for performance and cinematic impact.
    Notes
    This plugin is designed to feel vanilla-friendly, cinematic, and performance-aware. It works especially well on servers that want high-risk, high-reward PvP encounters without relying on random world events.
    Feedback, suggestions, and feature requests are always welcome.
    Created by CodeBrothers
    Check out our other work on Codefling
  4. More information about "Explosive Gift"

    $4.00

    Explosive Gift

    ExplosiveGift - add fun to your server!
    This plugin turns ordinary gifts into real surprises. Now when a player opens a gift, not only useful loot, but also a real explosion! You never know what's inside - a valuable item or a trap.
    ExplosiveGift is easy to customize. You choose which explosive items can be in the gift, with what chance they will appear, what the damage and blast radius will be. It's easy to install and doesn't load the server, and the explosions look realistic and do damage depending on the distance to the epicenter. The plugin is great for holiday events, raffles or just to add some excitement to the game. ExplosiveGift is a great way to surprise players, add more emotion and make every gift truly memorable. Gifts will no longer be boring - now they can be the start of a fun adventure! Install ExplosiveGift on your server and watch players open gifts with interest and caution, because now each of them can become a real test of luck!
     
  5. More information about "Sound Library Api"

    $14.99

    Sound Library Api

    Sound Library Api allows you to store  & play recorded sounds for players, attach them to npcs, trigger them via in-game events

    Use Sound Library API Encoder which allows you to convert any audio file to our own format (after converting the file, rename it and move it to /data/SoundLibraryApi):
    Sound Library Encoder
     
    Configuration:
    { "Scheduled message interval (seconds)": 900.0, "Audio events": { "ScheduledMessage": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "Welcome": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "PatrolHelicopter": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "Airdrop": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "CargoShip": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "Chinook": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "CrateHack": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "MissionStarted": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "MissionFinished": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "MissionFailed": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaEnter": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaLeave": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaOpened": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaClosed": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "FishCaught": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "RouletteWin": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "RouletteLoss": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "ShopFrontTradeComplete": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "FeedbackReport": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "PlayerReport": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] } } } Language:
    { "NoPermission": "<color=#e3e3e3>You do not have permission to use this command</color>", "AlreadyRecording": "<color=#e3e3e3>You're already recording. Please save or cancel your previous recording before starting a new one.</color>", "InvalidAddSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl add soundname</color></color>", "AddAlreadyExists": "<color=#e3e3e3>This sound already exists. </color><color=#e3e3e3>Please add <color=#de8732>overwrite</color> to your arguments to allow overwriting an existing sound.</color><color=#e3e3e3>Ex: <color=#de8732>sl add {{0}} overwrite</color></color>", "AddRecording": "<color=#e3e3e3>You can now start recording.\n</color><color=#e3e3e3>The recording will automatically start once your start sending audio.\n</color><color=#e3e3e3>Once you have completed you can use <color=#de8732>/sl save</color> or <color=#de8732>/sl cancel</color>.\n</color><color=#e3e3e3>You can listen to your recording using <color=#de8732>/sl play</color>\n</color><color=#e3e3e3>If you want to rerecord your recording use <color=#de8732>/sl reset</color></color>", "NotRecording": "<color=#e3e3e3>You're not currently recording.</color>", "RecordingSaved": "<color=#e3e3e3>We have saved your recording as '{0}'</color>", "CanceledRecording": "<color=#e3e3e3>We have canceled your recording</color>", "ResetRecording": "<color=#e3e3e3>Your recording has been reset.</color>", "PlayInvalidSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl play soundname</color> - to play the sound with the given name.</color>", "NoSoundFileFound": "<color=#e3e3e3>No sound file found with name '{0}'</color>", "HelpText": "<color=#e3e3e3>Allows players to record sound that can be played back to a player\n<color=#de8732>/sl add soundname</color> - to start the creation of a new sound.\n<color=#de8732>/sl npc add hookActionType fileName</color> - to add one or more filenames to a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl npc remove hookActionType fileName</color> - to remove a filename from a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl save</color> - to save your recorded sound.\n<color=#de8732>/sl reset</color> - to clear your current recording.\n<color=#de8732>/sl cancel</color> - to cancel your recording and not save.\n<color=#de8732>/sl play</color> - to player your current recording back to you.\n<color=#de8732>/sl</color> - to view this help text again.</color>", "AudioMessagesHelpText": "<color=#e3e3e3><color=#66B2FF>/audio send playerName audioName</color> - Sends an audio message to a player</color>\n<color=#e3e3e3><color=#66B2FF>/audio sendall audioName</color> - Sends an audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio sendlooped playerName audioName 2 (loop times amount)</color> - Sends a looped audio message to a player\n<color=#e3e3e3><color=#66B2FF>/audio sendalllooped audioName 2 (loop times amount)</color> - Sends a looped audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio files</color> - Shows a list of all audio files on the server\n<color=#e3e3e3><color=#66B2FF>/sl</color> - Shows the help page for the Sound Library API\n<color=#e3e3e3><color=#66B2FF>/audio help</color> - Shows these help messages", "PlayingText": "<color=#e3e3e3>Playing the file with the name of <color=#de8732>{0}</color></color>", "PlayingAudioMessageText": "<color=#e3e3e3>Playing the file with the name of <color=#66B2FF>{0}</color></color>", "InvalidTarget": "<color=#e3e3e3>Invalid target, try using his steamid/name</color>", "NullFileName": "<color=#e3e3e3>This file name is null, use /audio files</color>", "AvailableFileNames": "<color=#e3e3e3>Available files:\n<color=#66B2FF>{0}</color></color>", "FileNameNotFound": "<color=#e3e3e3><color=#66B2FF>{0}</color> does not exist, use <color=#66B2FF>/audio files</color></color>", "NpcNotFound": "<color=#e3e3e3>Couldn't find any human npc, make sure you have created one using <color=#de8732>/npc_add</color> and you are looking at it!</color>", "InvalidHookActionType": "<color=#e3e3e3><color=#de8732>{0}</color> is invalid, list of hook action types:<color=#de8732>\nOnUseNPC\nOnEnterNPC\nOnLeaveNPC\nOnHitNPC</color></color>", "NpcSoundAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was added and will play when <color=#66B2FF>{1}</color> is triggered</color>", "NpcSoundRemoved": "<color=#e3e3e3><color=#de8732>{0}</color> was removed from this NPC!</color>", "FileNameAlreadyAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was already added to this NPC!</color>" } Human NPC Integration example:
     
    { "Npc Data": { "303133854": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "testing" ] } }, "986905907": { "Action type of the npc & Filenames that are played": { "OnEnterNPC": [ "testing" ] } }, "1543143931": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "messagesound" ] } }, "1205925446": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "pop" ], "OnHitNPC": [ "testing" ] } }, "45461627": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "messagesound" ], "OnHitNPC": [ "messagesound" ] } }, "942954162": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "waveeffect", "messagesound" ], "OnEnterNPC": [ "messagesound" ] } } } }
    Human NPC Integration Video:
     
    Permissions:
    soundlibraryapi.use - In order to use /sl
    soundlibraryapi.audio - In order to use /audio
    Console Command:
    audio.message

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