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Showing results for tags 'custom loot'.
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Version 1.0.3
15 downloads
The Balloon Bandits are trying to escape the island in hot air balloons after being spotted stealing treasure from the monuments. They’re heavily armed, so players need to plan carefully, taking out the ringleader first will make it harder, as the other bandits will scatter. When a bandit is killed or a balloon is destroyed, the electromagnet deactivates and releases the loot crate, causing it to fall to the ground. Once the main loot is secured, jets will be called in to eliminate the remaining bandits. Key Features: AutoLaunch: Set intervals for automatic event triggers. Dynamic Balloon Formation: Outer balloons follow the central balloon and scatter when the leader is killed. Dynamic Movement: Balloons adjust to changing wind speeds and directions, creating a realistic flight pattern. Customizable Loot & NPCs: Adjust items, health, and NPC equipment. High-Risk Airstrike Finale: Jets and rockets add a thrilling climax. Admin Commands: Quick control for starting and stopping the event. Compatible with Oxide & Carbon Servers Permissions: balloonheist.use — Grants admins permission to control event commands. Commands: Chat Command: /startballoon — Admin only Console Command: startballoon — Admin only { "AutoLaunch": { "AutoLaunchEvent": 5400.0, "EnableAutoLaunch": true }, "Wind": { "WindSpeed": 4.0, "WindChangeIntervalMin": 120.0, "WindChangeIntervalMax": 240.0 }, "Dynamics": { "EnableDynamicMovement": true, "VerticalMovementAmplitude": 10.0, "VerticalMovementFrequency": 1.0 }, "Flight": { "FixedHeight": 150.0, "FlightPathRadius": 2000.0 }, "Samsites": { "TargetBalloons": false }, "CenterBalloon": { "BalloonHealth": 3000.0, "hackableCrateHackingTime": 900.0, "TurnOffBalloonOnNpcDeath": true, "RequireNpcKillForLoot": true, "NpcHealthMultiplier": 1.0, "EnableFlares": true, "RemoveCratesOnEventEnd": false, "CustomLootEnabled": false, "LootTables": [ { "ShortName": "wood", "Amount": 1500, "SkinID": 0 }, { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0 }, { "ShortName": "cloth", "Amount": 50, "SkinID": 0 } ] }, "OuterBalloons": { "BalloonHealth": 2000.0, "EnableBalloon": true, "FollowCenterBalloon": true, "BalloonCount": 6, "BalloonRadius": 100.0, "TurnOffBalloonOnNpcDeath": true, "RequireNpcKillForLoot": true, "EnableFlares": true, "NpcHealthMultiplier": 1.0, "RemoveCratesOnEventEnd": false, "CustomLootEnabled": false, "LootTables": [ { "ShortName": "metal.refined", "Amount": 75, "SkinID": 0 }, { "ShortName": "hazmatsuit", "Amount": 1, "SkinID": 0 }, { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0 } ] }, "CenterBalloonNpcLoadout": { "Attire": [ { "ItemShortName": "hat.oxmask", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "shirt.collared", "SkinID": 0 }, { "ItemShortName": "pants", "SkinID": 2845992985 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "minigun", "Ammo": "minigunammopack", "WeaponSkinID": 0, "NpcCustomLoot": { "EnableCustomLoot": false, "CustomLoot": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0 }, { "ShortName": "ammo.rifle", "Amount": 30, "SkinID": 0 } ] } }, "OuterBalloonsNpcLoadout": { "Attire": [ { "ItemShortName": "clatter.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "shirt.collared", "SkinID": 0 }, { "ItemShortName": "pants", "SkinID": 2845992985 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "Ammo": "ammo.rifle", "WeaponSkinID": 0, "NpcCustomLoot": { "EnableCustomLoot": false, "CustomLoot": [ { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 }, { "ShortName": "pistol.eoka", "Amount": 1, "SkinID": 0 }, { "ShortName": "ammo.handmade.shell", "Amount": 10, "SkinID": 0 } ] } }, "EventMessages": { "StartMessage": "<color=red>Warning!</color> The Balloon Bandits have been spotted near grid <color=red>{grid}</color>. They were stealing treasures from the monuments! Stop them and reclaim the loot before they escape!", "NpcDeathMessage": "<color=red>{playerName}</color> has eliminated the bandit leader at grid <color=red>{grid}</color>. Stop the remaining bandits before they escape with the loot!", "LootCompleteMessage": "<color=red>{playerName}</color> has recovered the main treasure at grid <color=red>{grid}</color> and called in air support to take down the remaining balloons! You have 5 minutes to retrieve the remaining loot before it is lost forever!", "JetsInboundMessage": "<color=red>Jets incoming!</color> T-minus 30 seconds. Take cover!", "AllBalloonsDestroyedMessage": "The balloon bandits are down! Targets have been eliminated!", "EndEventMessage": "The balloon bandits escaped! The stolen goods remain unaccounted for.", "JetsEndMessage": "<color=red>Targets have been eliminated!</color>" }, "JetSettings": { "AirStrikeTimer": 300.0, "JetsInboundMessageDelay": 270.0 }, "EndEvent": { "AutoEndEvent": 3600.0 } }$24.99- 3 comments
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Version 0.5.8
81 downloads
ABOUT UPGRADER : Allows players to upgrade various item categories, including weapons, armor, and tools, each with unique upgrade options. Extensive configuration options for server admins to adjust : What items will be upgradable (Only items what you chose to put in config will have upgrades ) What upgrades will item have ( you dont need to put all upgrades on item ,only what upgrades you chose for a item) Upgrade costs (you can put what ever custom/default item,and amount for cost) Levels (you can choose how much upgrade will have levels) Values of upgrades (you can choose value of each upgrade ,example "damage" Lv1 2% damage, Lv2 5%) There is a easy way to control your upgrades , all about items can be done in UI. Adding,removing items can be done by UI. You can modify items true UI : upgrade types, levels ,values ,cost . In chosing cost there is also custom category tab , you need to add those items in config at bottom of config file ! There is Inspection button where you can see stats of upgraded item in inventory. UPGRADES : Each category have their own upgrades : Wepons : Armor : Tools : Damage, Defense, GatherYield, MagazineSize, Durability, Durability, Durability, RadiationProtection, Deforestation, LifeSteal, ResurrectionChance InstantMine, CritChance, RestoreItems Smelting InstaReload Each category have RenameName of a item . HOW TO USE : Simple put Upgrader.cs to your plugin folder . Add/remove items from config or true UI . Chose upgrades for items (levels,cost,values) . In Game : Add permissions. When player put item in Repair Bench he will see Upgrade button . UI will open with upgrades. Inspection button is below belt inventory ,when player click on it it will open inspection mode ,so he will be able to see item upgrades in small UI. INFOPANEL : Admins can change text in config file for a ServerName and Info . For more explanations to player or what ever text you need . DIAMONDS : 4 custom items (diamonds) .They can be used for cost of upgrades. You can chose stacksize ,where they will spawn(lootboxes),chance to spawn in boxes ,and amount. You can change theirs DisplayName , SkinId . You can use them or not ,its a option . COMMANDS : Chat Command : /additem ( it opens Ui where you can modify upgrades ) Chat Command : /giveupgradeditem [playerID/name] <itemUID> ( when you upgrade item ,you can see his UID in DataFile ! ) Console Command : giveupgradeditem [playerID/name] <itemUID> Chat Command : /givediamond "name" "amount" Console Command - wipeupgradedata PERMISSION SYSTEM/COMMANDS : upgrader.button - allow to see button in repair bench for upgrade upgrader.weapon - allow weapon upgrades upgrader.armor - allow armor upgrades upgrader.tool - allow tool upgrades upgrader.bypasscost - free upgrades upgrader.diamondgive - allow to use command /givediamond "name" "amount" upgrader.additem - allow to use command /additem upgrader.giveitem - allow to use command /giveupgradeditem [playerID/name] <itemUID> console command - giveupgradeditem [playerID/name] <itemUID> CONFIG EXAMPLE : Upgrader.json DATA : There is data file what stores upgrades of items. You can delete data items with command in console . Console Command - wipeupgradedata API : [HookMethod("API_HasUpgrades")] public bool API_HasUpgrades(Item item) [HookMethod("API_GetUpgrades")] public Dictionary<string, int> API_GetUpgrades(Item item) [HookMethod("API_ApplyUpgrades")] public void API_ApplyUpgrades(Item item, Dictionary<string, int> upgrades)$20.00 -
Version 1.2.2
7,291 downloads
Formerly NPCLoot. Populate npc corpses, containers, and barrels with custom loot. General info. Users can create as many loottables as required, and assign them to npc/container types by name. To create a new loot table, simply set the "lootTable" entry for some container type in config to a new made up name. This will create a new /data file of that name, which you can customise. The same loot table can be used for multiple corpse or container types. New categories and items are added automatically so, hopefully, data should never need to be wiped. Default loottable has all probabilities set to zero ( no loot) and will require customisation. I intend to provide some sample loottables for free download in the near future. Item choice is done by two-tier probability. For each spawned item a category is chosen first, based on your category probabilities, then an item is chosen from that category, based on your item probabilities for that category. See notes at bottom for further info on probabilities. Dec '23 1.2.2 update. Customloot now supports treating specific skinned items as if they are unique items. For example you could create skinned paper as ‘Money’, and it will be treated as unique, with totally separate settings and options from regular paper. The format for creating items is that you hold your skinned item and type /CustomLoot ExistingLootTable Category CustomName so, for example, if you want to skin paper with skin 012345 and use it as ‘Money’ in a loottable called ‘AirdropTable’, hold some paper with that money skin and type /CustomLoot AirdropTable Resources Money You can also specify “All” instead of a specific loottable /CustomLoot All Resources Money Optional dependencies - BotReSpawn Configuration. Global. corpseTypePerBotReSpawnProfile - true/false allowDuplicates - true/false Include_DM_Crates - true/false AllowSkinsFor - { "add", "items", "like", this" } NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread ZombieHorde *if Global option 1 is true, this entry is replaced with one entry per existing BotReSpawn profile, by name. Eg, The Dome 0, Airfield 0, LaunchSite 0, etc. Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/false Data: By default there is one data file : /data/CustomLoot/default.json If you specify a unique lootTable name for any corpse or container type, a new file will be created in the same folder, by name. Eg /CustomLoot/JunkPileLootTable.json Each data file contains: Blacklist : [] - These items will never spawn, and are removed from loottable. Setting to [] will repopulate with default blacklist. AlwaysSpawnList : [] - These items will always spawn, regardless of probabilities. allowChristmas = false allowHalloween = false allowKeycards = false By default all Christmas, Halloween and Keycard items are disabled. Items, grouped by category. *Each item has:* "probability": 5 "minStack": 10 "maxStack": 50 "blueprintChancePerfect": 0 - where applicable "skins": [] - where applicable "IncludeAllApprovedSkins" - false "MinConditionPercent": 90 - where applicable "MaxConditionPercent": 100 - where applicable Categories: Ammunition Attire Component Construction Electrical Food Fun Items Medical Misc Tool Traps Resources Weapon ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per category: "probability": 5 "allowBlueprints": true API. If the called config profile doesn't exist CustomLoot will create it under 'API'. Example call. [PluginReference] private Plugin CustomLoot; List<Item> lootcall = CustomLoot?.Call("MakeLoot", "Profile_Name"; if (lootcall is string) PrintWarning(string)lootcall); Object hooks are provided to prevent this plugin giving loot to your spawned npcs, or containers. Return non-null for the following. OnCustomLootNPC(uint) OnCustomLootContainer(uint) Notes. *Probability, in both cases above, is relative; There is no scale. If there were two categories with probabilities of 9 and 1, the first would have a 9 out of 10 chance of being picked. Probability of zero effectively means the item, or category is disabled. Categories with no enabled items will never be chosen. Their probability is irrelevant. Disabled categories will never be chosen. Their probability is irrelevant. Users should never have to manually add, or remove, items in the /data files. New items in Rust should be added automatically. The blacklist can be used to remove entries from the data file, if that's preferred. Reloading is not required to catch up with profile changes made in BotReSpawn.Free- 212 comments
- 3 reviews
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- 9
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Version 1.0.1
6 downloads
Animal Hunt Event is a dynamic and customizable event system designed to engage players with thrilling hunting challenges. This plugin allows server administrators to create immersive hunting events where players compete against each other in specific zones, hunting dangerous animals for valuable rewards. It can be used for PvE and PvP servers . You can even combine ,some events can be PvP some can be PvE . Its up to your needs ! Features : Automated , Manual , Buyable Events: Automated Scheduling: The plugin automatically schedules hunting events based on customizable time intervals, ensuring regular, exciting challenges for your players. Manual Start: Admins can manually trigger events or players can purchase them, allowing for spontaneous fun whenever desired. Buyable Events : Players can buy events with command in UI .. With differnet zones ,difficulties ,they chose ! Customizable Zones and Difficulties: Multiple Spawn Zones: Define specific areas on the map where hunting events will take place. Each zone can have its own settings and difficulty levels. Difficulty Settings: Create and assign different difficulty levels to each zone, with varying numbers and types of animals, ensuring the event suits both solo players and groups. Rewards System: Rewards: Winner rewards , kill rewards ,all configurable . Claimable Rewards: After the event, players can claim their rewards using a simple command, ensuring they don’t miss out on their hard-earned loot. Safe in and out from event: Automatic Teleportation: Participants are automatically teleported to event zones and back to their original location, preserving their gameplay flow. Chat Notifications: Players receive countdown notifications before being teleported, keeping them informed and ready for action. Prevent Item Loss: The plugin ensures players do not lose their valuable items or backpacks during the event, enhancing the overall player experience. User-Friendly UI: Intuitive Kit Selection: Players can choose from a variety of kits before the event begins, each tailored for different playstyles and strategies. Clear Event Feedback: Real-time UI feedback helps players stay informed about event status, rewards, and their performance. Admin Controls: Flexible Configurations: Easily configure event timing, locations, difficulty levels, rewards, and more through the comprehensive settings. Permission-Based Commands: Secure your event commands with admin-only access, ensuring full control over the plugin’s features. Command (all commands can be changed in config) : Admin and Players = animalhunt - it show all commands in chat . AdminCommands = starthunt - Start an animal hunt event. endhunt - End an animal hunt event. animalkit - Open the kit UI. (this is only for admins that you can check what you put in config about kits ) addanimalspawn - Add an animal spawn point. addplayerspawn - Add a player spawn point. wipeanimalspawns - Wipe animal spawn points. wipeplayerspawns - Wipe player spawn points. wiperewards - Wipe all pending rewards. PlayerCommands = join - Join the animal hunt event. leave - Leave the animal hunt event. claimanimalrewards - Claim rewards. buyanimalhunt - Openes Ui where player can buy event. Perms : animalhunt.admin - to be able to use admin commands. animalhunt.buyevent - if you have this then you are able to buy events true UI for cost . How to use it : You will need plugins ,all are FREE: ZoneManager ( https://umod.org/plugins/zone-manager ) , Image Library ( https://umod.org/plugins/image-library ) , AnimalSpawn ( https://codefling.com/extensions/animal-spawn ) . One of currency plugins (ONLY CUSTOM CURRENCY IS PAID) : CustomCurrency ( https://codefling.com/plugins/custom-currency ) , Economics ( https://umod.org/plugins/economics ) , ServerRewards ( https://umod.org/plugins/server-rewards ) . When you have required plugins you can start making your animal hunt event . You will need to make zones where event will happen , you can have more zones , with different options ,ONLY 1 EVENT PER TIME CAN BE ACTIVE ! Rest of explanation from config file : "Enable Automatic Events": true, //// Will events automaticla start with that min max timer between events ! "Minimum time between events [sec.]": 1800.0, "Maximum time between events [sec.]": 3600.0, "Join Timer [sec.]": 300.0, //// Join timer is timer how long will players have to join event ! "Lobby Timer [sec.]": 60.0, //// Loby timer is when players are teleported to event zone ,how much time they will have to chose kit ,and maybe location where they will be ! "Preparation Time [sec.]": 10.0, //// Prep time is after loby time , players will get kits ,and prepare for battle , you dont need prep time ,you can put 0 if you like that way ! "Strip Corpses in Event": false, //// This will decide will corpses from dead player have loot(what they had from animalkits) ,so other player can loot them ! "Kit Cost Type [0-CustomCurrency, 1-Economics, 2-ServerRewards]": 0, //// Here you chose for what players will buy kits in event ,you can make free kits ofc! "Spawn Locations": [ { "Zone ID": "defaultZoneID", //// When you create zone with zone manager ,look there for zoneid ,and put it here ! "Zone Name": "SoloZone", //// This is name of zone what player will see in chat ,when there event starts ,or when they are buying event ! "Probability": 0.5, //// When you have more zones ,you can chose probability where automatic event will start based on chances ! "End Duration [sec.]": 300.0, //// This is time how long event in this zone will last ! "Respawnable Animals": true, //// Will animals respawn,so full duration time they will play , or when all animals are dead event is over ! "Minimum Players": 1, //// How much min players need to join event to event happens ! "Maximum Players": 1, //// How much max players can join event ! "Use Custom Animal Spawn Points": false, //// If false , it will be random spawn point in that zone ,if true then you will need to place those spawns with addanimalspawn "Use Custom Player Spawn Points": false, //// If false , it will be random spawn point in that zone ,if true then you will need to place those spawns with addplayerspawn "Buyable Event": true, //// Will this event be buyable ! "Use Global Cost": false, //// If you use global cost true ,all difficulties will cost that price ! "Event Cost": 300, //// That global cost if you use it ! "Cooldown [sec.]": 1200.0, //// How long player will not be able to buy that same zone event again ! "Difficulties": [ { "Difficulty Level": "Easy", //// You can put what ever difficulty ! "Probability": 0.5, //// Chance to start that difficulty ,if you have more difficulties! "Event Cost": 150, //// Cost for buying this difficulty if global cost false ! "Animal Profiles": [ { "Profile Name": "EasyWolf", //// Chose profile what animal will spawn in event , you can put more profiles in one dificulty ,example wolf and bears ! "Amount": 10 //// How much of that profile animals will spawn ,if respawnable animals false ,when that 10 animals are dead event is over ! } { "Profile Name": "EasyBear", //// As you can here , we have wolf and bear in same difficulty ! "Amount": 5 } ] } ] }, "Animal Profiles": [ //// You can add more animal profiles ! { "Profile Name": "EasyBear", //// that is name of profile what we used in difficulty in that zone ! "Kill Reward": { //// This is what player will get for each kill ! "Economy": "Item", //// You can use item and plugin (So type Item , or Plugin) "PluginName": "", //// Here you need to type plugin name ( CustomCurrency, Economics, ServerRewards) "Shortname": "scrap", //// If you use plugin you dont need shortname ,If you go item then chose what item will player get from kill ! "SkinID": 0, //// SkinId of that item ,if you wanna give some custom item maybe ! "DisplayName": "", //// If you put displayname player will get item with that DisplayName ,good for custom items ! "MaxAmount": 5, //// Min , max how much Amount of that item or currency will player get per kill ! "MinAmount": 1 }, "Animal Spawns": [ //// Here you edit your animals profile stats ! { "Animal DisplayName": "EasyBear", //// Display name of animal ! "Prefab": "assets/rust.ai/agents/bear/bear.prefab", //// Chose animal based on prefab ! "Health": 400, //// I think i dont need to explain stats of animal ! "Chase Range": 30.0, "Sense Range": 20.0, "Listen Range": 10.0, "Attack Range Multiplier": 1.0, "Check Vision Cone": true, "Vision Cone": 140.0, "Hostile Targets Only": false, "Attack Damage": 25.0, "Attack Rate": 1.0, "Turret Damage Scale": 1.0, "Can Run Away Water": false, "Can Sleep": false, "Speed": 10.0, "Memory Duration": 60.0 } ] }, //// You can add more animal profiles ! { ///// You can add more kits ! "Kit Name": "Sniper", //// name of kit ! "Image URL": "https://www.dropbox.com/scl/fi/tdntadioit4cm8mlpfira/rifle.bolt.png?rlkey=3o7j5mbxmp405o2otanieqjfq&st=bpazs6jq&dl=1", //// what image will kit use ! "Max Claim": 1, //// Max claims of that kit in one event ! "Cost Amount": 200, //// Cost of that kit ! It can be 0 so its free ! "Main": [ { "Short Name": "ammo.pistol", ////Here you are adding items in Main Container ! "Amount": 30, "Skin ID": 0, "Mods": [], "Ammo": 0 }, { "Short Name": "ammo.rifle", "Amount": 60, "Skin ID": 0, "Mods": [], "Ammo": 0 } ], "Wear": [ ////Here you are adding items in Wear Container ! { "Short Name": "burlap.shirt", "Amount": 1, "Skin ID": 0, "Mods": [], "Ammo": 0 } ], "Belt": [ ////Here you are adding items in Belt Container ! { "Short Name": "rifle.bolt", "Amount": 1, "Skin ID": 0, "Mods": [ "weapon.mod.8x.scope", "weapon.mod.silencer" ], "Ammo": 4 }, { "Short Name": "pistol.prototype17", "Amount": 1, "Skin ID": 0, "Mods": [], "Ammo": 18 }, { "Short Name": "knife.combat", "Amount": 1, "Skin ID": 0, "Mods": [], "Ammo": 0 }, { "Short Name": "syringe.medical", "Amount": 4, "Skin ID": 0, "Mods": [], "Ammo": 0 }, { "Short Name": "bandage", "Amount": 8, "Skin ID": 0, "Mods": [], "Ammo": 0 } ] }, ///// You can add more kits ! "Total Winners": 3, //// how much there will be winners in event ! if you go 3 or some other number ,then make for all 3 places rewards! "Winner Rewards": [ { "Position": 1, //// this are rewards for first place ! "Rewards": [ { "Economy": "Item", ////Again like in kill rewards , Item or Plugin ! "PluginName": "", //// If plugin ,then plugin name ! "Shortname": "rifle.ak", "SkinID": 0, "DisplayName": "", "MaxAmount": 1, "MinAmount": 1 }, { "Economy": "Plugin", "PluginName": "CustomCurrency", "Shortname": "", "SkinID": 0, "DisplayName": "", "MaxAmount": 200, "MinAmount": 100 }, { "Economy": "Plugin", "PluginName": "Economics", "Shortname": "", "SkinID": 0, "DisplayName": "", "MaxAmount": 200, "MinAmount": 100 } ] }, { "Position": 2, //// this are rewards for 2 place ! "Rewards": [ "Position": 3 //// this are rewards for 3 place ! ,,so add more if you put more winners ! "Rewards": [ "Commands": { //// You can change all commands in config ! "Start Hunt Command": "starthunt", "End Hunt Command": "endhunt", "Join Event Command": "join", "Leave Event Command": "leave", "Claim Rewards Command": "claimanimalrewards", "Buy Event Command": "buyanimalhunt", "Wipe Rewards Command": "wiperewards", "Animal Kits": "animalkit", "Add Animal Spawn Command": "addanimalspawn", "Add Player Spawn Command": "addplayerspawn", "Wipe Animal Spawns Command": "wipeanimalspawns", "Wipe Player Spawns Command": "wipeplayerspawns", "Show Commands Command": "animalhunt" },$15.00 -
Version 1.1.5
304 downloads
How to use : You get 4 map Items . You can get those Maps from rust containers/prefabs . You chose what map will spawn in what container and chance to spawn in that container in config . When player press unwarp on map item it will spawn chest from that map . Player will get chat text where chest spawned and he will see MapMarker on map. Each map will spawn chest(prefab) with your loot inside. All is customizable , Map Items ,Loottable items, Prefab Chest - prefab skin, Prefabs where maps will spawn with chance , Npc Prefab - amount of npc - spawn radius, LocalTreasureMaxDistance: " ", MaxOpenedMaps : " ", MapOpenCooldown : " " . Coins are also unwarpable ,after unwarp you will get loot from your config for that coin (item/plugin balance) Also maps can be spawned as event . Great for PvP and for PvE ! You can chose : "AutomaticEventEnabled": true, "MaxEventsAtTime": 10, "MinEventTimer": 600.0, "MaxEventTimer": 1200.0, For each map : "EventProbability": 1.0, "MarkerRadius": 0.2, "MarkerDisplayName": "Green Treasure", "MarkerColor": "00FF00", "MarkerOutlineColor": "00FF00", Key Features : Customizable Map Items : Offer a range of treasure maps with distinct loot tables, stack sizes, and skins to make each find a fresh experience. Dynamic Loot Spawns : Configure treasure chests with specific loot tables, ensuring rewards are always enticing and fair. NPC Defenders : Add an extra challenge with NPCs guarding the treasures, making each hunt a thrilling encounter. BRADLEY : You can add bradley for each map item ,bradley will sit on spawned chest. You can change for each map item will it be enabled , health, min - max chest . Flexible Spawn Configurations : Set where and how often maps can spawn in the game world, adjusting the rarity and discovery chance. Permission : treasuremaps.give Commands : command : /givemap <display name> <quantity>; example /givemap green map 5, command : /givecoin <display name> <quantity>; example /givecoin gold coin 5, command : /givemapto <player ID/name> <display name> <quantity>; example /givemapto copek green map 5, command : /givecointo <player ID/name> <display name> <quantity>; example /givecointo copek gold coin 5, console command : givemapto <player ID/name> <display name> <quantity>; example givemapto copek green map 5, console command : givecointo <player ID/name> <display name> <quantity>; example givecointo copek gold coin 5, For opening virtualy chest to balance loot : ConsoleCommand : mapsim <lootTable> <number of chests> // with this you will see in game console ConsoleCommand : mapsimr <lootTable> <number of chests> // with this you will see in rcon console Config Example : "LocalTreasureMaxDistance": 150.0, "MaxOpenedMaps": 3, "MapOpenCooldown": 60, "MaxOpenedCoins": 3, "CoinOpenCooldown": 60, "TreasureMapsDescription": "LocalTreasureMaxDistance - max distance of spawning prefab/chest", "CustomStackSize - you can change stack size of each map,and for coins", "You can change skin and display name of each map,for each coin", "MinItemPerChest/MaxItemPerChest - how much items player will get from spawned chest ", "MinItemPerCoin/MaxItemPerCoin - how much items player will get from coin", "SpawnedPrefabChest - what chest will spawn when you unwarp map item,if you put default rust container it will be default rust loot table", "SpawnedPrefabSkin - skin of prefab", "You can add more items to loottable,works also with loottable of coins", "Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)", "Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item", "IsBlueprint - if true you will give bp of that item", "command : /givemap display name quantity; example /givemap green map 5", "command : /givecoin display name quantity; example /givecoin gold coin 5", "Spawns - PrefabPath (chose where will map spawn),SpawnChance (0-100 ,chance to spawn map in that prefab),works also with coins,works also with coins", "SpawnCount - how much scientist will be defending chest", "SpawnRadius - distance where scientist will spawn", "NpcOptions - you can change stats of npc Health,Damage and more", "Kits - you can use kits or you can manualy add wear,belt items", "EntityDisplayName - name of npc, for each group change name ,if you are using custom loot for npc", "CustomLoot - true/false ,if true you can add custom loot table for npc body", "You can now add new custom item <coins>, coins can we crackopen/unwarp and you will get items/plugin balance", "In coins you have option to give economics and serverrewards", "Economy: here you put item or plugin", "PluginName: economics or serverrewards" ], "Maps": [ { "CustomStackSize": 10, "ItemDisplayName": "Green Map", "ItemShortname": "xmas.present.large", "SkinID": 3073615238, "SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "SpawnedPrefabSkin": 1818868472, "MinItemPerChest": 1, "MaxItemPerChest": 2, "LootTable": "greenmap", "LootTables": { "greenmap": [ { "DisplayName": "", "Shortname": "rock", "SkinID": 0, "MaxItemAmount": 5, "MinItemAmount": 1, "Probability": 1.0, "IsBlueprint": false } ] }, "NPCSpawns": [ { "SpawnCount": 1, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 100, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": false, "LootTable": [ { "DisplayName": "Custom Rock", "Shortname": "rock", "SkinID": 0, "MaxItemAmount": 5, "MinItemAmount": 1, "Probability": 1.0, "IsBlueprint": false } ] } ], "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 0.0 } ], "SpawnBradley": false, "BradleyHealth": 1000, "MinCratesToSpawn": 1, "MaxCratesToSpawn": 3 }, "Coins": [ { "CustomStackSize": 10, "ItemDisplayName": "Gold Coin", "ItemShortname": "easter.goldegg", "SkinID": 3151241149, "MinItemPerCoin": 1, "MaxItemPerCoin": 10, "LootTable": "goldcoin", "LootTables": { "goldcoin": [ { "Economy": "Item", "PluginName": "", "DisplayName": "Gold Coin", "Shortname": "easter.goldegg", "SkinID": 3151241149, "MaxItemAmount": 10, "MinItemAmount": 1, "Probability": 1.0, "IsBlueprint": false }, { "Economy": "Plugin", "PluginName": "Economics", "DisplayName": "Gold Coin", "Shortname": "easter.goldegg", "SkinID": 3151241149, "MaxItemAmount": 100, "MinItemAmount": 50, "Probability": 1.0, "IsBlueprint": false }, { "Economy": "Plugin", "PluginName": "ServerRewards", "DisplayName": "Gold Coin", "Shortname": "easter.goldegg", "SkinID": 3151241149, "MaxItemAmount": 200, "MinItemAmount": 150, "Probability": 1.0, "IsBlueprint": false } ] }, "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 100.0 } ] } ],$13.00- 44 comments
- 4 reviews
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- 3
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- #custom loot
- #rewards
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(and 4 more)
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Version 1.0.7
53 downloads
Grab an Axe or Chainsaw, Collect Custom Items, Profit & Survive. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. Players Require the Use Permission to obtain these items, and trade with The Woodsman. With “The Woodsman” you open yet another lane of Economic gameplay for your server. Setup a custom Loot table for players to either, “Crack Open”, “Consume”, or even make them sellable, You can also make regular items that are neither consumable and crackable. For example HQ Wood. With items that are crackable, you can create any type of items you like, Say you want players to find a Birds nest or Amber, and pull another loot table of items from that item on crack, with a chance of failure as well. Set drop rates on all of your Custom Woodsman Items, Sell to the Woodsman with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Woodsman NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Trades Can be logged to Discord. Woodsman can be Dynamically Spawned at Bandit. Commands /spawnwoodsman– Requires Admin Permission – Will spawn a Woodsman NPC in your Position. /removewoodsman– Requires Admin Permission – Will remove the Woodsman NPC you are looking at. /gwood – Requires Admin Permission – Spawns all Custom Woodsman Items into your inventory – Good for testing item trade values. Video Demo { “Chat Icon”: 0, “NPC Positioning If using Bandit Spawn”: { “x”: 9.82, “y”: 1.75, “z”: -13.26 }, “Rotation Correction of The NPC”: 90, “Dynamic (Bandit) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)”: false, “Discord Webhook URL”: “INSERT_WEBHOOK_URL”, “Enable Harvest Message?”: true, “Tool Blacklist”: [ “axe.salvaged” ], “Ability To Harvest With Chainsaw?”: true, “Maximum Amount of Like Wood Items Traded at a Time”: 3, “NPC Interaction Cooldown (seconds)”: 3, “Economy Plugin – 1 Economics – 2 Server Rewards”: 1, “Enable Marker Manager from UMOD, To Mark Woodsman Location?”: true, “Enable NPC Kit”: false, “NPC Kit Name”: “”, “Sales to NPC Enabled?”: true, “Wood Item Types”: [ { “Wood Item Name”: “Fossilized Amber”, “Wood Item SkinID”: 3166341059, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: true, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “sticks”, “Skin”: 3166344232, “Custom Name”: “T1 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.7 }, { “Shortname”: “sticks”, “Skin”: 3166344849, “Custom Name”: “T2 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.3 }, { “Shortname”: “sticks”, “Skin”: 3166345016, “Custom Name”: “T3 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.1 } ] }, { “Wood Item Name”: “Sap”, “Wood Item SkinID”: 3166340255, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “scrap”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “metal.fragments”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 6, “Amount Max”: 15, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Morel”, “Wood Item SkinID”: 3166390029, “Wood Item Harvest Probability – 100 = 100%”: 3, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 25, “Caloric Value (Negative Values Reduce)”: 50, “Healing Value (Negative Values Reduce)”: 20, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Chanterelle”, “Wood Item SkinID”: 3166395636, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 40, “Caloric Value (Negative Values Reduce)”: 30, “Healing Value (Negative Values Reduce)”: 35, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] } ], “NPC Clothing Options”: [ { “Shortname”: “pants”, “Skin”: 969289969 }, { “Shortname”: “hoodie”, “Skin”: 959900137 }, { “Shortname”: “shoes.boots”, “Skin”: 2090776132 }, { “Shortname”: “gloweyes”, “Skin”: 0 }, { “Shortname”: “metal.facemask”, “Skin”: 3166404810 }, { “Shortname”: “tactical.gloves”, “Skin”: 0 }, { “Shortname”: “metal.plate.torso”, “Skin”: 3166394735 } ] } { “WoodsmanCooldownMessage”: “[<color=#25591f>The Woodsman</color>] Give me <color=#818c3c>{0}</color> seconds, Let me put this Chainsaw down…”, “EmptyAmberMessage”: “[<color=#25591f>The Woodsman</color>] Your <color=#818c3c>{0}</color> was empty!”, “NoPerms”: “[<color=#25591f>The Woodsman</color>] You don’t have permission to run this command!”, “NoGoods”: “[<color=#25591f>The Woodsman</color>] :nervous: nnYou have no <color=#818c3c>Items</color> Im looking for.nn Come back soon! nn:happy:”, “EconomicsMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, “SrMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, “WoodItemHarvestMessage”: “[<color=#25591f>The Woodsman</color>] <color=#818c3c>{0}</color> Harvested!”, “SaleDisabled”: “[<color=#25591f>The Woodsman</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.” }$13.00 -
Version 1.2.5
1,777 downloads
Epic Loot is a plugin that adds additional RPG style loot to crates, NPC corpses, barrels and crafting. There is a configurable chance that an enhanced piece with varying set types and modifiers will appear in a loot crate, barrel or corpse. Players also have a chance to receive an enhanced version of their crafted items, rather than the plain old vanilla armor/weapon/tool. Wearing more than 1 of the same type of item will provide the user with a set bonus. Depending on the set type, they may get access to higher mining yields, more damage to scientists or even access to exclusive loot tables that proc while gathering. The plugin is incredibly configurable, supports language conversions and allows users to modify and design their own set bonuses. There are currently 24 different set types and 27 unique set bonuses! Set types are added to the name of the item and are responsible for providing the user with a buff. Miners, - Increases the wearers mining yield. Lumberjacks, - Increases the wearers woodcutting yield. Skinners, - Increases the wearers skinning yield. Farmers, - Increases the wearers farming yield. Foragers, - Increases the wearers collection yield. Fishermans, - Increases the wearers fishing yield. Assassins, - Increases damage done to players. Demo, - Decreases damage from explosives. Elemental - Reduces cold and fire damage. Scavengers - Offers the wearer a chance to obtain additional scrap from barrels and crates. Transporters - Reduces the fuel costs for helicopters and boats. Crafters - Increases crafting speed. Reinforced - Reduces durability loss on all equipped items. Tamers - Reduces damage taken from animals. Hunters - Increase damage done to animals. Operators - Increases damage done to humanoid NPCs. Jockeys - Increases speed of the wearers mounted horse. Raiders - Offers the wearer a chance for their fired rocket/thrown explosive to be refunded. Builders - Offers the wearer a chance for their building/upgrade costs to be refunded. Assemblers - Offers the wearer a chance for their crafting materials to be refunded. Fabricators - Offers the wearer a chance for an additional crafted item to be produced. Medics - Increases healing received. Knights - Decreases damage received from melee attacks. Barbarians - Increased damage done with melee attacks. Smelting - Chance to receive a refined ore, instead of a raw ore, while mining. InstantMining - Chance to instantly mine the rest of a node out on hit. InstantWoodcutting - Chance to instantly cut down the rest of the tree on hit. Regrowth - Chance for the felled tree to respawn. InstantSkinning - Chance to instantly skin the rest of an animal on hit. InstantCook - Chance to receive cooked meat instead of raw meat while skinning. PVPCrit - Chance to critically damage a player, adding an additional 10-30% damage. Reflexes - Reduces damage taken from PVP. IncreasedBoatSpeed - Increases the speed of all watercraft. FreeVehicleRepair - Removes the repair cost for repairing vehicles of all kinds. Survivalist - Increases calories and hydration from all food sources. Researcher - Chance to receive your scrap back while researching. Feline - Reduces fall damage. Lead, - Reduces radiation damage. Gilled - Underwater breathing. Smasher - % Chance to destroy barells and roadsigns instantly. WoodcuttersLuck - Access to a loot table for woodcutting. MinersLuck - Access to a loot table for mining. SkinnersLuck - Access to a loot table for skinning. RockCycle - Chance to spawn a new rock once mined out. Attractive - Chance for loot to be instantly moved to your inventory. FishersLuck - Access to a loot table for fishing. TeamHeal - Shares heals with nearby team mates. HealthShot - Heals team mates for damage that would have been done when shot. BulletProof - Reduces the damage received from bullets. FishingRodModifier - Adjusts the tensile strenght of the cast fishing rod, making it harder to snap the line. UncannyDodge - Chance to dodge a projectile and negate its damage. When a user wears enough pieces of the same set, they will get access to extra set bonuses, depending on the number of pieces worn. Any of the buffs from the set types can be added as set bonuses to any set. You can also add the BonusMultiplier set bonus if you want to increase the set bonus percentage based on the number of pieces worn. BonusMultiplier - Add an additional bonus on top of the existing modifier. Type: chat Command: genitem Parameters: <optional: item shortname> <optional: set type> <optional: tier> Usage: /genitem pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem pants - will spawn a pair of pants with a random set type and a random set modifier. Type: console Command: genitem Parameters: <target name/steam ID> <optional: item shortname> <optional: set type> <optional: tier> Usage: /genitem "new guy" pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem "new guy" transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem "new guy" pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem 76561197988695317 pants - will spawn a pair of pants with a random set type and a random set modifier. Type: chat Command: eladdskin Parameters: <set type> <item shortname> Usage: /eladdskin Transporters pants 2533474346 - Adds the specified skin ID to the list of skins for the transporters pants. Type: chat Command: givescrappercurrency Parameters: <quantity> Usage: /givescrappercurrency 100 - gives 100 scrapper currency to the player. Type: console Command: givescrappercurrency Parameters: <target name/ID> <quantity> Usage: givescrappercurrency new 100 - gives new guy 100 scrapper currency. Type: console Command: elprintitems Parameters: none Usage: /elprintitems - will print a list of items that can be enhanced into console. Type: chat Command: el Parameters: none Usage: /el - opens up the EpicLoot menu. Type: chat Command: reseticonpositions Parameters: none Usage: /reseticonpositions - forces all player icon positions to be set to the default config value. epicloot.use - Required to access the menu. epicloot.admin - Required to use the genitem commands. epicloot.drop - Required for items to drop from crates, barrels and corpses. epicloot.salvage - Required to access the salvager menu. epicloot.enhance - Required to access the enhancement menu. epicloot.enhance.free - Enhancements have no cost. epicloot.craft - Required to randomly craft epic loot items. void GenerateItem(BasePlayer player, string type = null, List<string> item_shortname = null, string tier = null, bool msg = false) Type must be a set type (miners, transporters etc). Item_shortname can contain a number of item shortnames. The hook will pick a random item from the list. Tier must be either s, a, b or c.$19.99- 229 comments
- 11 reviews
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- 10
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- #enhanced
- #custom loot
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(and 7 more)
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Version 2.1.4
84 downloads
Unlock the secrets of treasure hunting in the world of Rust with the "Treasure Chest" plugin. This feature-rich plugin allows server owners to create custom loot experiences for their players by introducing unique treasure chests, each with its own set of surprises and rewards. News: You can now change skin and display name of chest . You can change for each chest custom stack size. Small UI changes. 4 custom chests : Green, Blue, Red, Gold Customizable Loot Chests: The plugin allows server administrators to define multiple types of Treasure Chests, each with its own set of loot items. Chests can be enabled or disabled individually, giving administrators fine-grained control over the available loot. Create loot tables for each chest, specifying the items, skins,quantities, and probabilities players will find inside. Chest Spawning: Treasure Chests are spawned in the game world based on predefined containers and chances . Admins can chose containers where will Treasure Chest spawn ,with spawn chance . Permission: treasurechest.itemloot.givechest // to be able to use give command Commands : Command: /givechest "display name" quantity Command : /givechestto <player ID/name> <display name> <quantity> // example /givechestto copek green chest 5 Console Command : givechestto <player ID/name> <display name> <quantity> // example givechestto copek green chest 5 For opening virtualy chest to balance loot : ConsoleCommand : chestsim <lootTable> <number of chests> // with this you will see in game console ConsoleCommand : chestsimr <lootTable> <number of chests> // with this you will see in rcon console Configuration: The "Treasure Chest" plugin is highly configurable, allowing you to create a truly unique loot system on your Rust server. Customize everything from the items inside chests to the chance of finding them. Usage: Set up your custom treasure chests with the desired loot. Let players uncover the riches by interacting with these chests. Admins can distribute chests as rewards or for special events,and more. Configuration: The "Treasure Chest" plugin is highly configurable, allowing you to create a truly unique loot system on your Rust server. Customize everything from the items inside chests to the chance of finding them. Config Example: "Enabled - true/false , if false chest will not spawn in PrefabPaths", "CustomStackSize - now you can change stack size of each chest", "You can change skin and display name of each chest", "MinChestAmount/MaxCHestAmount - how much items player will get from chest ", "CooldownSeconds - how much seconds will player need to wait to open another chest", "You can add more items to loottable", "Economy: here you put item or plugin", "PluginName: economics or serverrewards", "If you use plugin ,shortname and skinId will be showed in Ui as item for economy,you will not get that item you will get balance of plugin", "IsBlueprint - if true you will get bp of that item", "Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)", "Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item", "command : /givechest display name quantity; example /givechest green chest 5", "Spawns - PrefabPath (chose where will chest spawn),SpawnChance (0-100 ,chance to spawn chest in that prefab)", "Dont put same prefabpath for more type of chests,for each chest use different prefabpath", "Opening effect : if empty its disabled,you can change opening effect to something else" "Chests": [ { Enabled = true, "CustomStackSize": 100, ItemDisplayName = "Green Chest", ItemShortname = "xmas.present.large", LootBoxSkinID = 3038475567, MinChestAmount = 1, MaxChestAmount = 2, LootTable = "greenchest", "CooldownSeconds": 60, LootTables = new Dictionary<string, List<LootTableItem>> { ["greenchest"] = new List<LootTableItem> { new LootTableItem { "Economy": "Plugin", "PluginName": "Economics", "Shortname": "rock", "MaxAmount": 5, "MinAmount": 1, "Probability": 1.0, "SkinID": 2108583966, "DisplayName": "EcoMoney", "IsBlueprint": false }, { "Economy": "Plugin", "PluginName": "ServerRewards", "Shortname": "wood", "MaxAmount": 300, "MinAmount": 100, "Probability": 1.0, "SkinID": 0, "DisplayName": "", "IsBlueprint": false }, { "Economy": "Item", "PluginName": null, "Shortname": "stones", "MaxAmount": 300, "MinAmount": 100, "Probability": 1.0, "SkinID": 0, "DisplayName": "", "IsBlueprint": false } } }, "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", // where can "green chest" spawn "SpawnChance": 50.0 // chance to spawn in that crate_normal_2 } ] }, Get ready to surprise and engage your players with a loot system that goes beyond the ordinary. Unleash the treasures of Rust with the "Treasure Chest" plugin!$10.00- 11 comments
- 2 reviews
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- #custom
- #custom loot
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Tagged with: