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Showing results for tags 'ammo'.
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Version 1.0.2
25 downloads
Enhance your Rust server with customizable weapon reload speeds and magazine capacities for a truly unique gameplay experience. Tailor reload speeds and magazine sizes for specific player groups: grant fast reloads to one VIP group, and combine fast reloads with increased magazine capacity for another, offering layered benefits to your VIP players. Features: Configurable reload speeds and magazine capacities for all firearm weapons. Enable instant reload for specific weapons. Automatically updates to include new firearms as they are added to the game. Initializes with all existing firearms upon first use. Uses the default magazine capacity when Magazine Contents is set to 0. Permission system to manage player access. Efficient and optimized for performance without affecting server stability. Automatic generation and inclusion of weapons in the configuration file Permissions: turboweapons.fastreload Enables faster reload times for weapons turboweapons.customcapacity Customizes weapon capacity to specified values turboweapons.admin Allows access to open the TurboWeapons menu with the "turboweapons" command { "Use Notify Plugin": true, "Use LangAPI Plugin": true, "Weapon Configurations": [ { "Weapon Shortname": "blunderbuss", "Magazine Capacity": 2, "Fast Reload": true }, { "Weapon Shortname": "hmlmg", "Magazine Capacity": 60, "Fast Reload": true }, { "Weapon Shortname": "homingmissile.launcher", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "lmg.m249", "Magazine Capacity": 100, "Fast Reload": true }, { "Weapon Shortname": "minigun", "Magazine Capacity": 300, "Fast Reload": true }, { "Weapon Shortname": "multiplegrenadelauncher", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "pistol.eoka", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "pistol.m92", "Magazine Capacity": 15, "Fast Reload": true }, { "Weapon Shortname": "pistol.nailgun", "Magazine Capacity": 16, "Fast Reload": true }, { "Weapon Shortname": "pistol.prototype17", "Magazine Capacity": 18, "Fast Reload": true }, { "Weapon Shortname": "pistol.python", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "pistol.revolver", "Magazine Capacity": 8, "Fast Reload": true }, { "Weapon Shortname": "pistol.semiauto", "Magazine Capacity": 10, "Fast Reload": true }, { "Weapon Shortname": "revolver.hc", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "rifle.ak", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.ak.diver", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.ak.ice", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.bolt", "Magazine Capacity": 4, "Fast Reload": true }, { "Weapon Shortname": "rifle.l96", "Magazine Capacity": 5, "Fast Reload": true }, { "Weapon Shortname": "rifle.lr300", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "rifle.m39", "Magazine Capacity": 20, "Fast Reload": true }, { "Weapon Shortname": "rifle.semiauto", "Magazine Capacity": 16, "Fast Reload": true }, { "Weapon Shortname": "rifle.sks", "Magazine Capacity": 16, "Fast Reload": true }, { "Weapon Shortname": "rocket.launcher", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "rocket.launcher.dragon", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "shotgun.double", "Magazine Capacity": 2, "Fast Reload": true }, { "Weapon Shortname": "shotgun.m4", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "shotgun.pump", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "shotgun.spas12", "Magazine Capacity": 6, "Fast Reload": true }, { "Weapon Shortname": "shotgun.waterpipe", "Magazine Capacity": 1, "Fast Reload": true }, { "Weapon Shortname": "smg.2", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "smg.mp5", "Magazine Capacity": 30, "Fast Reload": true }, { "Weapon Shortname": "smg.thompson", "Magazine Capacity": 20, "Fast Reload": true }, { "Weapon Shortname": "snowballgun", "Magazine Capacity": 50, "Fast Reload": true }, { "Weapon Shortname": "speargun", "Magazine Capacity": 1, "Fast Reload": true } ], "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }$9.99 -
Version 1.0.3
116 downloads
Links the ammunition in your inventory directly to your weapon and removing the need for reloading as long ammunition is available Config: { "General Settings": { "Prefix": "<color=#00ffff>[ Instant Ammo ] - </color>\n", "SteamID": 0, "Commands": [ "ia", "instantammo" ] }, "instant Settings": { "Use condition max?": false, "Black Lists": { "rifle.ak": [ 0 ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Permission: instantammo.use Lang: { "Activate": "<size=20><color=#00ff00>Activate</color></size>", "Deactivate": "<size=20><color=red>Deactivate</color></size>", "LackBullets": "<color=yellow>Feature <size=20><color=red>Deactivate</color></size> due to insufficient bullets.</color>", "BlackListItem": "<color=red>This <color=yellow>`{0}`</color> item is not available.</color>", "NoPerm": "<color=red>You dont have permission!</color>" } Image made by @Azmothanks$4.99- 8 comments
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Version 1.0.6
501 downloads
This plugin will add multiple extended magazines to your server Description Facepunch just released the extended magazine into the game, which adds 25% to the capacity of ammo that it can originally hold With Custom Magazine's, you can now add several types of extended magazines! By default, you can now also add 50%, 75%, and even 100% capacity increases! At 100%, this will double any weapons capacity! You can change those capacity increase percentages in the configuration, remove them, or even add your own! You can configure spawning of these items in standard Rust crates! Console commands (RCON only) givemagazine {skinid} {steamid} - This is the console command to give an extended magazine from the plugin configuration with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid}) Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$10.00 -
Version 1.0.0
9 downloads
This bundle contains 4 mini monuments, perfect for one grids or smaller maps in general. > MONUMENTS INCLUDED Apartment Building Ammunition Store Decomissioned Bank Deserted Motels > NOTES - This bundle is designed to offer better value over buying the monuments individually. - These monuments are constantly supported and updated for the current version of the game with all updates! - Each monument is designed to fit into the theme of rust. - Need help? I’m most active on my discord server @ discord.gg/TJxwpKT2Ge$18.90 -
Version 1.0.0
4 downloads
This monument is similar in size, style and loot to oxum's gas station. NOTES – If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge – You can edit the monument. FEATURES - Ammo crates, normal crates, tool crates, military crates, barrels, scientists, green keycard - Similar to gas station in size & style - Low Prefab Count: ∼750 – Topology, splat, and height masks are all included.$7.49 -
Version 2.1.2
10 downloads
Enhances base defense strategies by allowing players to connect all their traps and automated turrets to a specific supply box, that will provide ammo for them. Plugin config: { "Command": "tbox", "Box skin": 813269955, "Auto turret": true, "SAM site": true, "Gun trap": true, "Flame turret": true, "Sentry turret": false } Commands: /tbox add/remove - adds or removes target box as turret supply box. Permission: turretbox.use - permission required to use tbox command. How it works? Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$15.00 -
Version 1.2.1
1,774 downloads
Allows players to show an Ammo HUD. Features Shows active weapon Ammo with colored warning when low. Shows total available Ammo in inventory. Icon color depends on type of Ammo (bronze = regular, blue = hv, red = incen, black = explo) Permissions ammohud.use Chat Commands /ammohud - (Sends available commands and positions) /ammohud toggle - (Toggles on/off HUD) /ammohud {position} - (Allows player to reposition Ammo HUD on their screen) Positions Available Default, Top, Bottom, Right, Left, BottomRight, BottomLeft, TopRight, TopLeft Video Config { "Version": { "Major": 1, "Minor": 2, "Patch": 1 }, "General Settings": { "Show Text Outline": true, "Show Individual Ammo Icons": false, "Show Throwables": false }, "Position Settings": { "Default State (true = on, false = off)": true, "Position (Top, TopLeft, TopRight, Left, Right, Bottom, BottomLeft, BottomRight)": "Right", "Custom Position": { "Enabled": false, "Custom Position": { "ParentPosition": { "Enabled": true, "AnchorMin": "1 0.5", "AnchorMax": "1 0.5", "OffsetMin": "-155 -32", "OffsetMax": "-15 33" }, "WeaponAmmoPosition": { "Enabled": true, "AnchorMin": "0 0", "AnchorMax": "0.79 0.70", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "WeaponAmmoFontSize": 36, "WeaponAmmoTextAlignment": 8, "TotalAmmoPosition": { "Enabled": true, "AnchorMin": "0 0.55", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "TotalAmmoFontSize": 22, "TotalAmmoTextAlignment": 8, "IconPosition": { "Enabled": true, "AnchorMin": "1 0.13", "AnchorMax": "1 0.13", "OffsetMin": "-30 0", "OffsetMax": "0 30" } } } } }Free -
Version 1.1.1
11 downloads
Video - Link KillBonus provides a variety of rewards to players each time they kill an enemy player. This can include health recovery, metabolism recovery, ammo reloading, or the execution of pre-defined custom commands. It supports a range of commands. Furthermore, it records the kill counts of both players and clans, allowing the execution of custom commands upon achieving certain kill milestones. The KillBonus plugin is highly useful for various events and offers a high degree of versatility depending on the user's customization. [Features] 1. Dynamic Reward System: It offers a variety of rewards each time a player defeats an enemy, including health recovery, metabolism recovery, ammo reloading, or executing pre-defined custom commands. 2. Kill Count Tracking: The plugin tracks the kill counts of both individual players and clans, thereby providing a comprehensive performance analysis. 3. Custom Command Execution: Upon achieving certain kill milestones, the plugin allows for the execution of custom commands, offering an exciting reward system for players. 4. Player and Clan Kill Data Reset: The plugin supports data reset functionality for both individual players and clans, ensuring the gameplay remains fresh and engaging. 5. Localization: KillBonus offers multi-language support, ensuring seamless integration and interaction with the game, regardless of the player's language. 6. Console and Chat Command: Offers a wide range of commands for customization and game management, accessible through both the game console and chat. 7. Customizable Settings: With the configuration file, you can easily customize the game settings to suit your needs. 8. Advanced Data Management: All player and clan kill data is managed using a dedicated data management system, ensuring accurate tracking and storage. 9. Event Trigger System: This feature enables custom commands to be executed when certain conditions are met, such as after a specific number of kills. 10. Integration: KillBonus has been designed to be compatible with a variety of gaming setups, offering compatibility with other plugins and systems. 11. Remember that the maximum value of the KillBonus plugin lies in its flexibility and adaptability, providing server owners with a tool that can be customized to suit their unique gameplay and reward systems. [Permissions] killbonus.default - Required to use default settings killbonus.vip - Required to use vip settings killbonus.vvip - Required to use vvip settings killbonus.admin - Required to use commands [Config] { "Wipe Data on new map save": true, // Whether to wipe data when a new map is saved "ChatMessage Enabled": true, // Whether chat messaging is enabled "UI Enabled(Required - Notify.cs/notify.see)": false, // Whether the UI is enabled (Notify.cs/notify.see is required for this) "Is logging enabled?": true, // Whether logging is enabled "Player kill settings": { "Are player kill bonus enabled?": true, // Whether bonuses for killing players are enabled // Following settings specify the default recovery amount and limit for health, thirst, hunger and whether auto-reload and ammo consumption are enabled "Default player settings": { "Is HP recovery enabled?": true, "HP recovery amount": 10.0, "Maximum HP for recovery": 100.0, "Is thirst recovery enabled?": true, "Thirst recovery amount": 10.0, "Maximum thirst for recovery": 250.0, "Is hunger recovery enabled?": true, "Hunger recovery amount": 10.0, "Maximum hunger for recovery": 500.0, "Is auto-reload enabled?": true, "Is ammo consumption enabled?": true, "How many custom commands will be executed?(-1 : All)": -1, "Custom commands": [ // The custom commands to be executed "giveto $player.id scrap 100", "giveto $player.id wood 100" ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, // Execute commands for every X kills achieved "How many Every Xkill Bonus commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, // Similar settings for VIP players "VIP player settings": { "Is HP recovery enabled?": true, "HP recovery amount": 20.0, "Maximum HP for recovery": 100.0, "Is thirst recovery enabled?": true, "Thirst recovery amount": 20.0, "Maximum thirst for recovery": 250.0, "Is hunger recovery enabled?": true, "Hunger recovery amount": 20.0, "Maximum hunger for recovery": 500.0, "Is auto-reload enabled?": true, "Is ammo consumption enabled?": true, "How many custom commands will be executed?(-1 : All)": -1, "Custom commands": [ // The custom commands to be executed "giveto $player.id scrap 300", "giveto $player.id wood 300" ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, "How many Every Xkill Bonus commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, // Similar settings for VVIP players "VVIP player settings": { "Is HP recovery enabled?": true, "HP recovery amount": 30.0, "Maximum HP for recovery": 100.0, "Is thirst recovery enabled?": true, "Thirst recovery amount": 30.0, "Maximum thirst for recovery": 250.0, "Is hunger recovery enabled?": true, "Hunger recovery amount": 30.0, "Maximum hunger for recovery": 500.0, "Is auto-reload enabled?": true, "Is ammo consumption enabled?": true, "How many custom commands will be executed?(-1 : All)": -1, "Custom commands": [ // The custom commands to be executed "giveto $player.id scrap 500", "giveto $player.id wood 500" ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, "How many Every Xkill Bonus commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, // Custom commands based on kill count "Custom kill bonus commands": [ { "Kill count for command trigger": 10, // The kill count required to trigger the command "How many Achieved custom commands will be executed?(-1 : All)": -1, "Commands to execute": [ // The commands to be executed "giveto $player.id scrap 500", "giveto $player.id wood 500" ] }, { "Kill count for command trigger": 20, "How many Achieved custom commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, "Clan kill settings (Required - Clans)": { "Are clan kill rewards enabled?": false, // Whether rewards for clan kills are enabled "Custom clan kill reward commands": [ // Custom commands for clan kill rewards { "Kill count for command trigger": 10, // The kill count required to trigger the command "How many ClanKill Clan commands will be executed?(-1 : All)": -1, "Clan commands to execute": [ // 'Clan commands to execute' will be executed as many times as there are clan members. "giveto $clanmembers scrap 500", // Here, the variable "$clanmembers" will only be active. "giveto $clanmembers wood 500" ], "How many ClanKill Player commands will be executed?(-1 : All)": -1, "Player commands to execute": [ // The commands to be executed for the player "giveto $player.id scrap 500", "giveto $player.id wood 500" ] }, { "Kill count for command trigger": 20, // The kill count required to trigger the command "How many ClanKill Clan commands will be executed?(-1 : All)": -1, "Clan commands to execute": [ // The commands to be executed for the clan "giveto $clanmembers scrap 500", "giveto $clanmembers wood 500" ], "How many ClanKill Player commands will be executed?(-1 : All)": -1, "Player commands to execute": [ // The commands to be executed for the player "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, // Execute commands for every X kills achieved "How many ClanEvery X Kill Clan commands will be executed?(-1 : All)": -1, "Clan commands to execute": [ "giveto $clanmembers scrap 500", "giveto $clanmembers wood 500" ], "How many ClanEvery X Kill Player commands will be executed?(-1 : All)": -1, "Player commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, "version": "1.1.1" // The version of this configuration } [Command] For chat or console(not /) commands: /kb addpk <playernameorid> <amount>: Adds kills for a specific player. /kb removepk <playernameorid> <amount>: Removes kills for a specific player. /kb addpa <playernameorid> <achievementname>: Adds an achievement for a specific player. /kb removepa <playernameorid> <achievementname>: Removes an achievement for a specific player. /kb addck <playernameorid> <amount>: Adds kills for the clan. /kb removeck <playernameorid> <amount>: Removes kills for the clan. /kb addca <playernameorid> <achievementname>: Adds an achievement for the clan. /kb removeca <playernameorid> <achievementname>: Removes an achievement for the clan. /kbreset all: Resets all kill data and clan kill data. /kbreset player: Resets only the kill data for players. /kbreset clan: Resets only the clan kill data. [Placeholders] $player.clanname $player.clankilldata $player.clankillachievedata $clanmembers $player.killdata $player.killachievedata $player.id $player.name $player.ip $player.ping $player.position $player.health [Localization] { "KillReward": "{0}<color=red>Kill</color> {1} {2} {3} {4}", "KillRewardWithClan": "{0}<color=red>Kill</color> {1}<color=red>ClanKill</color> {2} {3} {4} {5}", "HPRecovery": "<color=green>HP</color>+{0} ", "ThirstRecovery": "<color=#45BCFF>Hydration</color>+{0} ", "HungerRecovery": "<color=orange>Calories</color>+{0} ", "AmmoRefill": "<color=purple>Ammo</color>+{0} ", "Achieved": "<color=#45BCFF>You achieved</color> {0}<color=red>Kill</color>!", "ClanAchieved": "<color=#45BCFF>Your clan achieved</color> {0}<color=red>Kill</color>!", "anounceAchieved": "<color=green>[{0}]</color> {1}<color=red>Kill</color> Achieved!", "anounceClanAchieved": "<color=green>[{0}]Clan</color> {1}<color=red>Kill</color> Achieved!", "EveryXkill": "<color=#FF009B>Every</color> {0}<color=red>Kill Bonus</color>!", "ClanEveryXkill": "<color=#FF009B>Every</color> {0}<color=red>ClanKill Bonus</color>!", "UsagePlayerAmount": "Usage: /kb addpk or /kb removepk <playerNameOrId> <amount>", "AmountMustBeInteger": "Amount must be an integer.", "PlayerKillsAdded": "Player kills has been added.", "PlayerKillsRemoved": "Player kills has been removed.", "KillDataReset": "Player Kill data has been reset.", "ClanKillDataReset": "Clan kill data has been reset.", "AllDataReset": "All data has been reset.", "PlayerAchievementAdded": "Player achievement has been added.", "PlayerAchievementRemoved": "Player achievement has been removed.", "ClanKillsAdded": "Clan kills have been added.", "ClanKillsRemoved": "Clan kills have been removed.", "ClanAchievementAdded": "Clan achievement has been added.", "ClanAchievementRemoved": "Clan achievement has been removed.", "Amountpositivenumber": "Amount must be an positive number.", "InvalidKbCommand": "Invalid command. Usage: /kb(kb) <command> <target> <amount>", "FailedCommand": "Failed command.", "InvalidResetCommand": "Invalid command. Usage: /kbreset | kbreset <player | clan>", "Noperm": "You don't have permission to do this." } [API] private string GetPlayerKills(string playerNameOrId) // Retrieves the kill count of a specific player. private Dictionary<int, bool> GetPlayerAchievements(string playerNameOrId) // Retrieves the achievement information of a specific player. private string GetClanKills(string clanID) // Retrieves the kill count of a specific clan. private Dictionary<int, bool> GetClanAchievements(string clanID) // Retrieves the achievement information of a specific clan. private bool PlayerHasAchievement(string playerNameOrId, int achievementID) // Checks if a specific player has a particular achievement. private bool ClanHasAchievement(string clanID, int achievementID) // Checks if a specific clan has a particular achievement. private void AddPlayerKills(string playerNameOrId, int amount, BasePlayer playermsg = null, string message = null) // Adds kills to a specific player. private void RemovePlayerKills(string playerNameOrId, int amount, BasePlayer playermsg = null, string message = null) // Removes kills from a specific player. private void AddPlayerAchievement(string playerNameOrId, int achievementID, BasePlayer playermsg = null, string message = null) // Adds an achievement to a specific player. private void RemovePlayerAchievement(string playerNameOrId, int achievementID, BasePlayer playermsg = null, string message = null) // Removes an achievement from a specific player. private void AddClanKills(string clanTag, int amount, BasePlayer playermsg = null, string message = null) // Adds kills to a specific clan. private void RemoveClanKills(string clanTag, int amount, BasePlayer playermsg = null, string message = null) // Removes kills from a specific clan. private void AddClanAchievement(string clanTag, int achievementID, BasePlayer playermsg = null, string message = null) // Adds an achievement to a specific clan. private void RemoveClanAchievement(string clanTag, int achievementID, BasePlayer playermsg = null, string message = null) // Removes an achievement from a specific clan. private void ResetKillData() // Resets all kill data. private void ResetClanKillData() // Resets all clan kill data.$6.99 -
Version 1.0.0
161 downloads
Kill Options - Rust Plugin A plugin for Rust that refills players magazine, heals the player and stops bleeding after getting a kill Permissions: KillOptions.on Config File: { "Fill player magazine after getting a kill": true, "Heal player after getting a kill": true, "Stop bleeding after getting a kill": true }Free