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Everything posted by Apoco
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- 11 comments
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- #dock
- #green door
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(and 3 more)
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would be really awesome to get TruePVE support for PVE servers this is a great way to stop players shooting others and being annoying. The plugin already works great but since TruePVE Negates damage the only part that does nothing is the fact the damage is returned 0 cause you did 0 so i have my "Initial percentage of damage as punishment": set to 0.15 but because you do no damage as it is you take none anyway to make it work with true pve so the person shooting the player still takes damage
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were more buttons added?
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- 130 comments
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- 130 comments
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@Sparkless can you add an option to change background with any image we choose would be a nice touch. also ], "Settings Economy": { "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, how to make it use player scrap????? And errors in console there is no permission generating for Trading.use in my permissions manager Unloaded plugin TradingPlatform v1.0.3 by Sparkless Missing plugin name prefix 'tradingplatform.' for permission 'trading.use' (by plugin 'TradingPlatform') Calling 'OnServerInitialized' on 'TradingPlatform v1.0.3' took 116ms Loaded plugin TradingPlatform v1.0.3 by Sparkless Failed to call hook 'TradingConsoleCommand' on plugin 'TradingPlatform v1.0.3' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.TradingPlatform.TradingConsoleCommand (ConsoleSystem+Arg args) [0x00105] in <5e228ef989874defa6dac15935e9b955>:0 at Oxide.Plugins.TradingPlatform.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005f3] in <5e228ef989874defa6dac15935e9b955>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
- 130 comments
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when i change my max fuel amount to lets say 1000000 the white line jumps to the right side where the altimeter is i use stack sizes on my server like many others so players sometimes just throw what they have in can be 100's of thousands when i change fuel amount in config it dosnt register why. also what if i use unlimited fuel on the helis how do you turn off the fuel gage all together
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Hey man the issue with true pve is easy fixable without zones the solution would be to use the API from TruePVE that your supposed to be using? You also need to add that when the event starts it should kick anyone in the vault camping out other wise they will just stay in there and get hack crates for days. And a really cool feature you should add is after uve looted the bank vault 2 ch47s come with guards to try to resecure the loot. Please fix man goes so well with the bank prefab on lone
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still broken the door is indestructible and I use true pve creating a zone that negates PVE is not the solution as I don't want players to kill each other in bank heist zone it simply is bugged any idea on fix?
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when you kill Bradley at water treatment and airfield using the plugin that allows more braley's on map there spawning inside dead patch's under the ground so there clipping through walls and ending up inside the monument buildings
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- 13 comments
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the problem with wanting a battlefield server is theres so many things you need and plugins to add its crazy lol. what if someone did the impossible and made something for all as a one stop shop working in the following. -the server is always in a free for all battle royal where the match ends when only one player remains. -dead players go into spectate mode until next round. -players get forced into the battle field matches no option as soon as one starts. -if player joins server while battlefield match is going on they go into a spectate que until the round is done and then join the following. -players cannot build on the server pure pvp. -remove all NPCS and animals as they will not be needed. -Alphaloot compatible so we can place guns and ammo and replace all loot with only guns and ammo no need for kits. -random spawns Compatible for when a player gets killed where they spawn next so we don't have to manually set spawn points witch is silly when respawn points are already exsistent. -kill counter for each match like Arena plugin where top 3 get a bonus for next round. -no zones not needed. -every round starts with players falling with the chute plugin from cargo plans. -winners get a reward for the next round i will pay who ever to develope this and of course more options and ides to be added but the basic jist is straight up non stop pvp round after round