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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    War Mode PVP/PVE

    Someone reported something like this awhile ago and I believe I fixed it already?
  2. Mr01sam

    War Mode PVP/PVE

    It's been suggested in the past and on the to-do list - no ETA at this time though
  3. Mr01sam

    War Mode PVP/PVE

    Yes, you can set which modes you want to allow with the /flag command. You can also completely disable the flagging all together with a permission. The ModeOptions list dictates which modes are available with the /flag command. If you want it to be only pvp, then you can remove pve from this list.
  4. Mr01sam

    War Mode PVP/PVE

    Yeah, depending on exactly what you want to do - you don't need TruePVE and WarMode. WarMode can handle both PVE and PVP (and whatever else you want) on its own.
  5. Mr01sam

    War Mode PVP/PVE

    Its highly requested, and on the TODO list, but not implemented as of today
  6. Mr01sam

    War Mode PVP/PVE

    Yes, it is possible, but its a bit more complicated than other PVE plugins since WarMode isnt a binary pvp=true/false. I just need to make sure I have the time to implement it correctly, it is on my TODO board though!
  7. Mr01sam

    Raid Limits

    There is a "revenge" option available in the config - which lets you raid people (for free) if they initiated a raid against you.
  8. Mr01sam

    War Mode PVP/PVE

    Yes. The shop side of the vending machine falls under the "public containers" category. In the admin panel, under LOOTING, you should see a section for public containers. If you set this to true for the modes you want, they will be able to loot the shop side of the vending machine. You can set the rules for attacking or whatever else separately from this.
  9. Mr01sam

    War Mode PVP/PVE

    No problem!
  10. Mr01sam

    War Mode PVP/PVE

    I think what you're looking for is this
  11. Mr01sam

    War Mode PVP/PVE

    What kind of zone? Like what plugin added the zone?
  12. You need to go download SimpleStatus instead - this plugin isn't being updated anymore
  13. Mr01sam

    Simple Status

    Thanks for the heads up! I'll be sure to get a patch ready
  14. Mr01sam

    War Mode PVP/PVE

    So right now. the only icons that are accepted are the ones found in the base game. There is a full list of all those icons available here: https://github.com/OrangeWulf/Rust-Docs/blob/master/Extended/UI.md You will see that "assets/icons/weapon.png" is in this list.
  15. Mr01sam

    Item Insurance

    In games like Tarkov (which this idea was based on) the insurance works very similar to this plugin - where it will insure your item if you dropped it, but not if someone else takes it. And from testing with volunteered public servers, players found a lot of situations where this is helpful - losing a PVE fight on oil rig, getting killed by a trap base, crashed a helicopter, running from a PVP fight and hiding your gun in a bush (just to name a few). I get your point though, I eventually I plan to make it a configurable option per insurance plan, but it's actually a technical limitation as well - currently the plugin only needs to look in a few locations for the insured item: the ground, in a backpack, or on a corpse. But if I open that up to allow you to claim your weapon after someone looks it, it could be anywhere on the map, and the plugin is going to need to search every container to find it (could be a performance issue). If there is interest I will certainly look for a solution. I appreciate the feedback though!
  16. Version 1.0.3

    76 downloads

    Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions! Documentation: A full readme including permissions, commands, and config options is available in this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
    $14.99
  17. Mr01sam

    War Mode PVP/PVE

    I don't see why it wouldn't work with restore upon death, they seem unrelated. What kind of compatibility are you expecting between the two? If you're wondering if you can give restore upon death to just PVE players (for example), then the answer is yes you can do that, because each mode from WarMode is attached to an oxide group, so you can give just the PVE group the permission for restore upon death if you want.
  18. Mr01sam

    War Mode PVP/PVE

    If it uses Zone Manager then WarMode will already work with it - you just need to setup what the zones are in the warmode config. DM me and I can help you.
  19. Mr01sam

    War Mode PVP/PVE

    Hey - does that plugin use zone manager?
  20. Mr01sam

    Raid Protection

    With this plugin alone - no. You would need a plugin that allows you to grant/revoke oxide permissions based on playtime.
  21. Mr01sam

    War Mode PVP/PVE

    Try it again now
  22. Mr01sam

    War Mode PVP/PVE

    Ah shoot thats my bad, I put the logic *after* it already stored it in the cache. Another update coming soon..
  23. Mr01sam

    War Mode PVP/PVE

    I'll make the update - thank you!
  24. Mr01sam

    Raid Protection

    yes?
  25. Mr01sam

    War Mode PVP/PVE

    So if a base has mixed mode owners (some of the owners are pvp, and some are pve) then the base's mode will be whatever mode is first priority among the modes. With default settings, pvp mode overrides pve mode. So in the case where a base has some pvpers and some pvers, the entire base is considered pvp - so it can be raided by other pvp players. Same goes for teams, if a team is mixed of pvp and pve players, then all the players in the team will be set to pvp (if you have the team sync config option enabled).

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