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Everything posted by Kobani
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I don't know if I'm doing something wrong , but sledging on the designated area is a bit difficult. Yes, I have added your plugins.
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- 29 comments
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- #jtedal
- #mad mappers
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I can't understand the negative reactions in the discussions here. I bought the old version 2 years ago, it was nice, but too FPS-heavy for some players and lacked important monuments. Also, no one who owns the old map has to pay the full price, but only 9.99 with the coupon included in the old version. And that's great in my opinion! Positives: - Visually much more appealing than the old version - Significantly improved FPS performance - More space for players to build - Additional monuments that were missing in the old version. Negative:: ------- Short and sweet: Great implementation Great idea with the coupon. (Great move by you @jtedal , thanks for that) 10
- 29 comments
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- 3
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- #jtedal
- #mad mappers
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The following spams my console sporadically. We have tried to reproduce this by looting static items, but without success. It occurs sporadically, sometimes more, sometimes less. Could you check this or do you already know what the problem could be? 24/11 14:28:36 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:36 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:38 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:38 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:38 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0
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First of all, thank you very much for the great support and for fixing bugs promptly. I have one big request , which is probably a small thing for you. Could you please add the possibility that a toggle menu closes again when a button is pressed in this menu. I would be very grateful and would even make a big donation. I think you would also make many other users happy. Please
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@David Since the last Update. 2.0.7 When I create a button, the outline colour is present. When I reload the plugin, it is gone. With my old buttons, the outline colour is only displayed when I create a new button. After a reload, the outline colour is gone again. Could you please fix this? Addendum: "Base Font Size": 12, "Base Font Color": "0.88 0.87 0.85 0.8", Are also affected. Neither the font size nor the colour are adopted. I hope they find a solution quickly
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@Papi Rusty When I had the problem at the time, I simply restarted the plugin and it worked again. If that doesn't help you. Delete the random list and create it again, that also helped me once, but that was a long time ago. Otherwise I can't say anything else about it. Because it works for me. Because of the last update I have to observe whether everything is working properly now.
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This is for your team now, isn't it?
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I wanted to ask if you are already working on the implementation? @LAGZYA And very importantly, there is a problem with the Backpack. Players are losing their items. Please have a look in your support area. I hope you can find a quick solution to this problem, because my players are annoying me at the moment because they keep clicking on the backpack to skin it and then move items.
- 224 comments
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"Disabled vanilla auto events?": true, if I set it to false, the setting is always set to true again after reloading the plugin
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Thank you very much that is perfect Thank you.
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Exactly. So that the message on the left is displayed by default. And not everyone has to activate this function themselves.
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This can happen. Could you make it so that the pop-up message appears by default for players? Without everyone having to enter this command. Or could you tell me what I can change?
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Ahh, now it works. This command is not specified in the description or I have overlooked it several times. Could you set it up so that it can be set in the config for everyone so that the display appears by default when a Vending Machine is set up.
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@LAGZYA Please Hello Please fix the problem as soon as possible. Players can move items from the backpack to Lskins favourites. When lskins is closed, the items will be deleted. Please watch the video link, then you will know what I mean. http://kobani.de/RUST 2024.11.15 - 18.28.06.01.mp4 Maybe you put an overlay over the backpack field with the note that you can only skin the backpack in the inventory, so that players cannot use it while Lskins is open. I politely ask you to do it as soon as possible. Because since backpacks can be skinned, they press the backpack much more often when skinning. Many thanks in advance
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I understand. Thank you for the information.
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The bases are marked as completed as soon as all loot boxes etc. have been found. Only the tool cupboard is not included in the calculation. This means that the loot is still displayed even though the base is marked as completed, which confuses players who are unaware of this. Can you fix this?
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@IIIaKa Would you please fix the problem?
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Maybe someone here can help me. I have the problem that my players are simply not asked as shown in the picture. No matter what I select or what authorisation I give. With the default configuration, everyone immediately gets a button on the machine, no matter what number is given. Nobody is asked. does anyone here have the same problem? And can help me?
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@IIIaKa Yes, that's exactly what doesn't work for me