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Kobani

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Everything posted by Kobani

  1. @Mevent Question about Facepunch's new DLC rules and plugin compatibility Hello! I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them. What does this mean for this plugin? Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it? Thank you in advance – I just want to make sure my server stays compliant with the rules.
  2. Kobani

    Wallpaper Planner

    Hello! I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them. What does this mean for this plugin? Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it? Thank you in advance – I just want to make sure my server stays compliant with the rules.
  3. Kobani

    Skinner

    @Whispers88 Question about Facepunch's new DLC rules and plugin compatibility Hello! I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them. What does this mean for this plugin? Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it? Thank you in advance – I just want to make sure my server stays compliant with the rules.
  4. A bug currently occurs when a vending machine with a terminal is later covered in the front upper area by a floor or another building block. If a drone is launched via the terminal under these conditions, a NullReferenceException or a similar error occurs, leading to the player being immediately disconnected from the server (client disconnect). ... disconnecting: RPC Error in Client_CloseMarketUI: Attempted to read past the end of the BufferStream at %15dcb7d4d020dec7d7ea5f88d482b3cc902e684d.%8961630192c281c30d2dd0ac96cc2b114e1636d2 () [0x00000] in <00000000000000000000000000000000>:0 at %963845a40fd2c5d478c3657952fdfb1b64e58c48.%f8a9d1422601a35dece83ecea8de20e802670242 () [0x00000] in <00000000000000000000000000000000>:0 at MarketTerminal.%721fe3d05f5fa04ca54c8f6a8c72ce34bc409347 (BaseEntity+%2668efb0358a3d288e8fa73d68f9123b276530c9 %b208841295925934eb591dd9d1bacf04daad0a27) [0x00000] in <00000000000000000000000000000000>:0 at MarketTerminal.%8f12f56b92dfcddab633b443bdcab425c565c9be (BasePlayer %220e9f0a253865374a3af6fa217519228e226735, System.UInt32 %4dc7df2dabb6b3e62cb081179134224683397ff7, %202dd77cc889a7b480a18835638b092f7ab2b1f1 %b208841295925934eb591dd9d1bacf04daad0a27) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%612ce7a787c16b93f36ecef7df996aab44189678 (System.UInt32 %45d28ca9142b1bc7070d69decbe3d0ea8268598f, %202dd77cc889a7b480a18835638b092f7ab2b1f1 %4ca3ab382443c8c532a4d4783d35f5b8a6f203a9) [0x00000] in <00000000000000000000000000000000>:0 at Client.%444c486e7e309cd88c3bfa4d4db31f2f3662e73b (%202dd77cc889a7b480a18835638b092f7ab2b1f1 %9fb9739a7cca74d997c67c85ea721b7f1df1e622) [0x00000] in <00000000000000000000000000000000>:0 at %cbbbdd89caac78cd0a356348522410341043ae69.%befc83facbf0dd3bf6d5c7b03bfb7cdd2f54fe36 (%963845a40fd2c5d478c3657952fdfb1b64e58c48 %83d8e0c296992e736a171cf92b65c520358f2382) [0x00000] in <00000000000000000000000000000000>:0 at %7c6941d014cf9a2576e767fb5c2ed1a3491958ea.%39ff3b807c9970c9ab0364fe062db7bd56054646 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  5. Kobani

    I have a question

    "Would it be possible to add similar functionality for helicopters, such as: "Auto claim unowned vehicles when deploying locks": true, "Auto replace vehicle ownership when deploying locks": true I need this for compatibility with another plugin — otherwise, I’d have to keep using VehicleDeployedLocks, which would be unfortunate.
  6. There are currently no further issues. Should anything come up, I will get back to you. Thanks
  7. The following message appears sporadically in the console. Failed to call hook 'OnPlayerInput' on plugin 'UltimateLocker v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UltimateLocker+LockerBehaviour.HandleInput (InputState input) [0x00034] in <2e2420c1f348459f8e0f72e3a89acc76>:0 at Oxide.Plugins.UltimateLocker.OnPlayerInput (BasePlayer player, InputState input) [0x0002b] in <2e2420c1f348459f8e0f72e3a89acc76>:0 at Oxide.Plugins.UltimateLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f4] in <2e2420c1f348459f8e0f72e3a89acc76>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 The second message appears when a lock is removed from the vehicle after I exit it. Tested with Minicopter, Scrap Helicopter, Attack Helicopter, and Bicycle NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.UltimateLocker.ShowLockerUI (BasePlayer player, System.Boolean hasAlpha) [0x00044] in <2e2420c1f348459f8e0f72e3a89acc76>:0 at Oxide.Plugins.UltimateLocker+LockerBehaviour+<RaycastLoop>d__4.MoveNext () [0x00043] in <2e2420c1f348459f8e0f72e3a89acc76>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
  8. Hello, I hope I'm not being a bother again. I've noticed that there's also a delay when stacking items – similar to the issue with placing Codelocks in your other plugin. Sometimes it only works after the third or fourth click, which causes confusion among players, as they think it's no longer functioning. Would it be possible to improve this as well? Thank you very much in advance!
  9. It's significantly improved now, thank you!
  10. Hey, thanks so much for your effort and the excellent support – really outstanding work! Unfortunately, the latest update didn’t bring much improvement on my end. I’m hopeful that the upcoming update will fully resolve the issue. Just a small suggestion/idea: What do you think about opening the menu when a player is holding a lock and clicks the right or middle mouse button? That could make the interaction more intuitive.
  11. I previously used several other plugins, but now I only need yours – thank you for that! However, I've noticed that when placing locks manually, there is sometimes a delay – they don't always appear on the first click and may require a second or third attempt. This confuses my players, as with the previous plugins, the lock was always placed immediately on the first click. Could you please look into this?
  12. http://kobani.de/StackEverything.mp4 - Certain items (e.g. boxes or other items with specific custom skin IDs) should not be placeable onto other stackable items, nor should they be stackable with them. - It should be possible to define, based on the skin ID, that items with specific skin IDs are excluded from stacking or placement behavior. - If an attempt is made to place such an item (with an excluded skin ID) onto another item, no stacking or transformation should occur – the item should simply remain in the inventory. I hope I have now been able to translate it clearly.
  13. I use the “Industrial Recycler” plugin. This is placed with a large crate and can be stacked on crates with your plugin. You need to prevent the skin ID from being used. The way it is done in Cheststacks. could you add something like this? It needs a blacklist that prevents the placement of items with certain skin IDs.
  14. Could you please add the option to specify certain skin IDs whose items should not be stacked by the Industrial Recycler plugin? Currently, the recycler can be placed on boxes. However, if I add its skin ID to the blacklist, the recycler gets destroyed when placed.
  15. Kobani

    The new Jungle bamboo barrels

    Have you forgotten me?
  16. Kobani

    Virtual Vending

    Important questions before purchase: Does the system support multiple languages? It is essential for me that the application adapts to the selected language – especially for the search function, as many users search in their native language. Can you confirm whether this is supported? When and how can permissions or access rights be assigned? It is important for us to know when user permissions can be configured and whether this can be done per role or individually.
  17. Kobani

    Resources are deducted

    Resources are deducted when you reach the limit and try to build, but they are not refunded.
  18. My problems have all been resolved with the latest updates. Thank you very much.
  19. Kobani

    LSkins

    @LAGZYA only 2.2.1 can be downloaded! 2.2.2 not. could you check that
  20. @LAGZYA Failed to call hook 'ConsoleCommand' on plugin 'LSkins v2.2.1' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x01077] in <1ebcd908911c427b821ff8faf06ecbe0>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00655] in <1ebcd908911c427b821ff8faf06ecbe0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 When a wallpaper is selected from the favorites, the error message mentioned above appears. When using custom skins (3495643608) for wallpapers, the following message is displayed Failed to call hook 'ConsoleCommand' on plugin 'LSkins v2.2.1' (OverflowException: Value was either too large or too small for an Int32.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Int32.Parse (System.String s) [0x00016] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x0120b] in <547302fce53e41c48511777a8573e5bc>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00655] in <547302fce53e41c48511777a8573e5bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 The skins are then not applied
  21. Kobani

    LSkins

    @LAGZYA "Hey, since the last wipe, it's no longer possible to skin the wallpapers. I suspect it has something to do with the new wallpaper tool. Could you please take a look at it? I'd really appreciate it! There is a new shortname and two more for ceilings and floors. Please check the data for more information.
  22. They should look in the center of the map. The trash collection point is located at 0 0 0 and it's out in the open.
  23. Kobani

    just a friendly bug

    Hey, a video unfortunately wouldn't show more than the screenshot – because I simply can't get out of the basement. As you can see in the screenshot, when holding a building plan, I'm able to place a wall outside of the basement, and that actually works even while I'm standing inside it. So far, I haven’t found any way to leave the basement. I had already suggested asking the player who apparently managed to escape the basement and build underneath the map – maybe he can explain exactly how he did it. Also, Kakakolaka himself mentioned that he uses certain commands to be able to build there. Quote: “The foundations are placed like this because I use some creative commands, free placement, etc.” So maybe his commands (or plugins) also allow removing walls... Without any plugins or special commands, it's not possible to place foundations under the map. To sum it up: Placing walls outside while being in the basement is possible – but I haven’t discovered any way to actually get out of the basement. http://kobani.de/RUST 2025.06.04 - 08.23.46.01.mp4
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