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nivex

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Everything posted by nivex

  1. nivex

    easy bases does not spawn

    no problem! let me know if you need anymore help.
  2. nivex

    easy bases does not spawn

    heya. set Allow Players To Buy PVP Raids to true and Convert PVP to PVE to true
  3. nivex

    Abandoned Bases

    @Dead Nasty heya. I can add a message, and no, you can't eject from the bubble when they enter because other bases that have nothing to do with an event can be inside of the bubble too.
  4. nivex

    Raidable Bases

    @Yac Vaguer I reproduced this on a players base so hopefully Facepunch can address it add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution until then
  5. nivex

    Raidable Bases

    @Yac Vaguer heya I know people were having this issue when turrets shot through prison cell but that's an issue with the game. a plugin might be able to cause it but I doubt it your issue could be the same but I can't tell from your screenshot. if its not a prison cell then another plugin is blocking the damage to the player, or there's some game or plugin issue I'm unaware of
  6. nivex

    Raidable Bases

    @Starknah looks like a client side issue. have him verify his files. otherwise not sure
  7. nivex

    Global Antioffline Raid

    heya. that plugin will need to exclude them ownerid for each entity is 0 so simple enough
  8. nivex

    Raidable Bases

    @Yac Vaguer heya it won't spawn more than configured. so if it's not in the base loot or difficulty loot tables then it will be in your copypaste files. third party packs are bad about this. there are no items in my packages. Empty All Containers Before Spawning Loot is in the profiles and will help with any copypaste files that contain loot.
  9. nivex

    Remove bases at ones.

    your question is not clear. I do not understand what you are asking because the English translation is bad. if you want abandoned bases to become raidable after 7 days then grant abandonedbases.vip permission to your default group. waiting 7 days is a very long time though. if you want bases to stay raidable for 7 days after they become abandoned then you can't. you can set Despawn Timer to 0, and they'll continuously be converted into raidable until no TC is available anymore. but the plugin will not despawn the base with Despawn Timer set to 0. in which case the server (NOT the plugin) would decay the base when the TC is not protecting the base anymore.
  10. nivex

    Raidable Bases

    @SirApesALot heya, I don't have issues with landmines detonating on structures while stepping off of them or when the structure that they are on dies. you can try sending a copypaste file with this issue, and I can look at it tonight, but not seeing an issue atm .
  11. nivex

    Remove bases at ones.

    heya .
  12. nivex

    Abandoned Bases

    @Dead Nasty heya, Include Twig Structures setting is for counting Foundations Required and Walls Required it isn't for converting bases which are made out of twig, and it isn't for use with the abandonedbases.attack permission. I can make it work with all 3 but it will be very annoying for anyone attacking twig the foundation limit cannot be set to 0. I can remove the limit, but why?
  13. nivex

    bases do not appear

    heya, you will need to use the commands rb.config list - this will list all files in your profiles and whether each exists or not rbe debug - this will tell you the debug. that is good and bad information on what is happening with the plugin. type the command a second time to toggle it off.
  14. nivex

    Raidable Bases

    @Dr.D.Bug heya. custom levels aren't possible yet but you can rename existing ones in the language file
  15. nivex

    Npc Respawn

    hi, use the respawn options in the profiles "Maximum Respawn Npc X Seconds After Death": 0.0, "Minimum Respawn Npc X Seconds After Death": 0.0,
  16. Changed Status from Pending to Closed
  17. glad you figured it out.
  18. Changed Status from Pending to Closed
  19. heya, I replied in the discussion thread. https://codefling.com/plugins/raidable-bases?do=findComment&comment=46935
  20. nivex

    Raidable Bases

    @Swedish Chef well, it is certainly convenient using rb.populate but it's extremely tedious and time consuming. the rb loot table editor by beee makes it easier as it has a nice UI and features
  21. nivex

    Raidable Bases

    @Grumpy Old heya, both settings are in the profiles @Swedish Chef best way is with https://codefling.com/tools/raidable-bases-loot-table-editor
  22. nivex

    Raidable Bases

    if you remove from the Prefab ID List then you would need to set Enabled to true as well @Dead Nasty@Mabel this of course means that it would pick a random prefab from that list, so you need to remove from that list anything you don't want to use. Disable All Prefab Loot Spawns or you can enable this and it won't drop any prefab loot
  23. nivex

    drop miniguns

    "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false }, heya, that is game loot from heavy scientists. you can change this in the profiles. either use a different prefab other than heavy and set Enabled to true, or set Disable All Prefab Loot Spawns to true.
  24. nivex

    Raidable Bases

    @LizardModsthank you for letting us know. do you know if WhiteThunder mentioned this to the dev of CopyPaste too? misticos
  25. nivex

    Grid Loading

    heya, if the grid hasn't loaded after an hour then it could be a few things 1. no profiles are valid, you can see that as an error in the console when the plugin loads 2. server.fps is below 15 (not referring to fps.limit) - a restart usually fixes this most commonly it is #2. there is another issue that can cause this but i can't remember it atm you can look at rbe debug in the server console too
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