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Everything posted by nivex
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sorry not sure how I missed your messages! yes, Player Lockouts will give them a lockout for public raids so they can't steal them all. there is also Buyable Cooldowns setting for purchased raids with /buyraid. you can re-open this thread if needed. closing otherwise
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@Magnumkheya, no. I don't limit how many entities. @Kapco411Destroying The Cupboard Completes The Raid will not prevent the event from ending if they loot all of the boxes. thank you for answering though! @KahoRequire Cupboard To Be Looted Before Despawning will require the TC always be looted before the event will end. it will still despawn the base if the timer runs out, as intended. the word Despawning should be Completion.
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heya @AaronL it can't spawn on beaches with that false. it would have to spawn them on water, and water settings is in each profile set this to false. Allow Bases To Float Above Water set this to true., Prevent Bases From Floating Above Water By Also Checking Surrounding Area set this to 0.01, Maximum Water Depth Level Used For Float Above Water Option
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heya. it won't lock if you are in vanish or noclip it also requires the lock be enabled in the config public raids - Lock Treasure To First Attacker private raids - Lock Raid To Buyer And Friends
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heya Require Cupboard To Be Looted Before Despawning enable that in config. I'm not sure why I wrote Despawning instead of Completion but it does just that.
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- 612 comments
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- #rust
- #rust plugin
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hi. you cant. buyable cooldown starts when you buy, resets when event is completed and resets again when the event despawns. player lockouts start when the event is completed.
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autoheight is from CopyPaste. use /copy on the base and then test it with /paste until you get it at the right height. I copy from the center foundation. post your loot table. what is the issue?
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@badumtss heya. no. changing the documentation would help to some degree, but not much. documenting everything is not necessary, and or possible without pictures. it would only serve to bloat it more. ill explain. srtbull was kind enough to make two videos that exist for helping you set up the plugin. most questions are not about what a setting does because they are self explanatory. however most questions are asking how to do something because its so easy to overlook a setting. its severely bloated and difficult to wrap your head around because there's simply too much going on. a better documentation isn't going to help anyone. a better structure would. theres over 600 settings. the only solution is to go through each of them one by one. they're easy enough to understand, and the most frequent are documented already. i can add anything you like. otherwise feel free to ask any questions you have here.
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heya. facepunch is aware that people want to use the pve tag but currently it is intended to require the convar as well. we have asked them if they can remove that requirement. I can't override the pve convar without using harmony. hopefully facepunch removes the requirement
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no problem, enjoy!
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hi, set Lock Treasure To First Attacker to false in the config
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hi you have to set it false in each profile.
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Changed Status from Pending to Closed
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no problem enjoy
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@DirtyDevver bases are not protected by this plugin. it is protected by TruePVE. damage is allowed when a base is converted after inactivity. no base will become inactive if the player/owners are online. it does not matter if they use one base but not the others. if they're active then none of their bases will convert. Despawn Timer is 30 minutes by default, and this time will start when the base converts after becoming inactive. players must have a permission from this setting, and the plugin will convert bases after the configured inactive time. Run Every X Seconds is how often the plugin will check for inactive bases. I recommend it set to 3600 so that inactive bases are checked hourly.
- 612 comments
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- #rust
- #rust plugin
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