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Everything posted by nivex
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- 634 comments
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- #rust
- #rust plugin
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@rustpve heya, respawning the npc won't really work since they'll just die from the same thing again, but you can disable Kill Underwater Npcs in the profiles. I don't recommend that. the event already locks when you deal explosive or melee damage, when you destroy a container, block or door, and when you kill an npc. it does not lock when using vanish or noclip. anything else is indicated by a message
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@SirApesALot I created a base, built a window frame, added a door shutter, added a door controller to the shutter, deployed a test gen, wired up the door controller, closed the door shutter that sprang open after being wired, copied the base, spawned it with RB and the shutter remains closed. I guess you'll have to send me a base with this issue
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@Kaustic @Nubie ya, increasing Max Amount Allowed To Automatically Spawn Per Difficulty will work, but make sure you increase Max Maintained Events to the total of those too. don't set Chance To Automatically Spawn Each Difficulty to 100 each. that will work, but it is not how it should be configured. the total of all difficulty should be 100, and if you want every difficulty to have an equal chance then leave each option at -1
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hi, there is no issue in the config that would cause that. that is a profile or copypaste file (not copypaste plugin) issue. use rb.config list to determine what is wrong. aside from your issue: 1. Chance To Automatically Spawn Each Difficulty set to 100 for each difficulty when it should be 100 total for all 5 combined 2. Max Maintained Events has 6 configured to spawn but only 5 are allowed from Max Amount Allowed To Automatically Spawn Per Difficulty
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- 634 comments
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- #rust
- #rust plugin
- (and 6 more)
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@MegaPihar heya, you can enable Lock Players To Raid Base After Entering Zone and Prevent Players From Hogging Raids in the config to help with that. Lock Treasure To First Attacker (true) and Lock Treasure Max Inactive Time (20) are already enabled by default as well. if you use player lockouts, and you should for issues like this, then Assign Lockout When Lock Treasure Max Inactive Time Expires can be enabled to give them a lockout whenever Lock Treasure Max Inactive Time expires. if they abandoned an easy raid then they will be locked out from easy raids and have to do a different difficulty. you can of course assign lockouts to every difficulty all at once with Apply All Lockouts Everytime. regardless, people will always try to exploit this. especially clans and teams. they'll leave their clan and team or anything else they can think of to cheat the system. you will have to enforce that. ban them from raiding with raidablebases.banned permission if necessary.
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@FreeManStars @Nubie heya, those settings are under Npcs in each profile. you can define what they drop on death with the available options that exist already. beyond that, no. if you dont want them to drop heavy scientist loot then change Alternate Default Scientist Loot or disable it entirely. murderers are heavy scientists, all of my npcs are. they do not use loot tables. loot tables are for the bases Scientist Items Dropped On Death can be configured with specific items. murderers have an option too. you really just need to look. there are too many options to list them all