Jump to content

nivex

Creator
  • Posts

    5,990
  • Joined

  • Last visited

  • Days Won

    201

Everything posted by nivex

  1. nivex

    Raidable Bases

    this is controlled via the Allow Teleport setting - you can enable or disable the behavior I do not plan to change this - only fix it if there's an issue Using what teleport plugin?
  2. nivex

    Raidable Bases

    Well it was bugged in the past. That's why I fixed it Glad you got it sorted !
  3. nivex

    Raidable Bases

    If you provide me admin, RCON and FTP access then I can figure out why the fire damage doesn't work. I've been trying to fix this for months and I want it to work for everyone. DM me if interested.
  4. The update is nearly ready and will be released when it is. You can fix this yourself by editing the CS file And search for Layers.Mask.World and replace each reference with Layers.Mask.World | Layers.Mask.Terrain
  5. nivex

    Raidable Bases

    No idea. Too little to go off of here
  6. nivex

    Raidable Bases

    I was not able to reproduce the issue with fire burn damage. Are you sure you're using the latest version? I tested this on a server that was having the issue for several months and now it works perfectly I can add that option. No ETA though, but I like the idea. It's been noted. A dynamic amount of events based on the servers pop sounds interesting, too. But at the same time, I don't think it will be of any benefit unless the amount is lowered as more people come online in order to maintain server performance. I think the benefit to increase the amount as server pop rises would fall short in that it would have a negative influence on those wanting to raid when there are less people online, and it's far less appealing to those players as well. It's eye candy, and not only that, they would likely not spend the time traveling if the bases were too far away, and that would lead to boredom for some.
  7. nivex

    Raidable Bases

    hey thanks. yes, they have skins saved already. the suspended objects (non interactable at least) is a game bug. it happens even when using copypaste to paste/undo the bases. either that or both plugins are despawning entities too fast. the method used in raidablebases is the same method used natively in Rust. the only difference is Rust despawns 1 entity per second.
  8. nivex

    Raidable Bases

    I stand corrected, this is not working properly. I was using /rbe nivex1 which works fine, but any base with the difficulty in the filename does not. So typing /rbe easy1 would be the same as typing /rbe 0. It is bugged and is fixed in the next update. Sorry for the confusion
  9. nivex

    Raidable Bases

    Hi. That's not how the option works. It doesn't require the cupboard to be looted or destroyed first. This is the option that requires that: Require Cupboard To Be Looted Before Despawning But this option just ends the raid: Destroying The Cupboard Completes The Raid
  10. nivex

    Raidable Bases

    So I spent a while spawning some 90 bases for 556 rounds and debugged it while trying to reproduce this. Failing that I checked each box instead, and wrote a plugin to tell me what this item is. It doesn't load into your gun because it isn't a 556 round regardless of the icon showing it is. It is actually an item that isn't fully implemented in Rust yet. It's a snowball round (ammo.snowballgun) and loads into the snowball gun just fine. Set the amounts in the Difficulty_Loot/Easy.json loot table to 0 and it'll stop appearing. I'll update my packages as well.
  11. nivex

    Raidable Bases

    Sounds like a game bug. If you figure out how to reproduce it let me know and I can report it to Facepunch. The map isn't supposed to indicate that status. Aside from the timer not resetting once it's been fully completed. Frustrating or not, players are meant to figure this out on their own. To stay engaged with the plugin and the server. Options like these take away from that engagement. If they knew exactly where to travel at all times then they most certainly would play less content and get bored sooner.
  12. nivex

    Raidable Bases

    Ah, your players are mistaken. The LootDefender plugin sets a lockout for Bradley. Not this plugin. Those times are set when players are rewarded, after a raid despawns, or when they lose ownership of a base and this option is enabled: Assign Lockout When Lock Treasure Max Inactive Time Expires Yes, that's how it works. If easy is configured with a 15 minute lockout then you will not be able to enter another easy base for 15 minutes, unless you purchase it and you have this option enabled: Lock Raid To Buyer And Friends Can you elaborate and provide pictures if possible?
  13. nivex

    Raidable Bases

    Hello. You can do this already using Time Between Raids In Minutes in the config and setting each difficulty individually. What timer is resetting?
  14. nivex

    Raidable Bases

    you set a price and players buy a raid using the UI after typing /buyraid. you can set it to economics, RP, scrap or any other item... options are in the documentation it's all disabled by default so you must set prices first. the options are very important. if you don't allow them to buy PVP raids and all of your profiles are PVP only then they will not to be able to buy anything.
  15. nivex

    Raidable Bases

    I don't know how anymore. It used to be very easy to do.
  16. nivex

    Raidable Bases

    To spawn in cupboard: Move Resources To Cupboard => true (in config) Always Spawn Base Loot Table => true (in profiles) Keep resources in the Base_Loot tables To spawn in boxes: What you're describing is probability. Weights will be removed in favor of probability in the next update
  17. I'll see what I can do. I have the map. Edit: Seems HDRP broke this as well. Fixed in next plugin update @thepiercedweirdo
  18. Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.
  19. nivex

    Abandoned Bases

    This is fixed in next update.
  20. nivex

    Raidable Bases

    heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
  21. nivex

    Raidable Bases

    hi, this has not changed. if a random base spawns then the filename does not exist. just used this myself a few minutes ago
  22. nivex

    Raidable Bases

    well that's good then. I looked into the AntiNoobRaid issue and have submitted a patch to fix the issue for you. As for RaidLimit, it has many issues and needs a ton of fixes. I suggest using something else if it becomes too problematic
  23. nivex

    Raidable Bases

    heya. those issues are out of my control. those issues must be fixed in those plugins by using EventTerritory API provided by RaidableBases Prevent Fire From Spreading should be set true in the config though. incen rockets are terrible on FPS regardless
  24. nivex

    Raidable Bases

    heya, thanks for the kind words and the support. yes, you can type rbevent 0-4 e.g: rbevent 1 would spawn a medium base randomly on the map.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.