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Everything posted by nivex
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heya, this is part of rust's new turret interference and isn't broken the next update blocks this interference you can use this until the update is released then it will be blocked by default NoInterference2.cs
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send me a base with the issue and I can look at it when I wake up
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I don't think it's copypaste files, but maybe I see this in Convoy.cs rigidbody.mass = 1; rigidbody.mass = 1; rigidbody.mass = 3500; and this is your error
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I would unload other server events and see if the issue stops. if you do not get results then disable them before a server restart and see if the issue stops. you can load them back if they are not the cause.
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no, you are describing two issues: 1. server delay for X seconds during spawn - this is reported by others, and the problem is the server. the server cannot handle it or you would not be having this issue. reduce the paste batch from 3 to 1, or upgrade to a better machine 2. constant npc delay is separate and there are no reports of this. this might be a plugin bug but its very unlikely. the server cannot handle the load is the most likely reason edit .cs and on line 12132 change: return true; to return null;
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ok let me know.
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hi, no, the permission applies to everyone that has it you can't do it individually
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ya, I have tried it and there is no delay even with 5 bases spawned on them map and many other plugins installed I cannot reproduce this, especially with it as the sole plugin. there are no issues for me.
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actually it looks like you have a plugin modifying mass, so whenever my plugin tries to read that invalid mass the game throws a shit fit not sure though, but that's most likely what it is I can just stop using the mass then and use a fix variable I suppose
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no idea, never seen that before delete this line from the .cs TryPushMountable(vehicle, target); if it still happens then it's not my plugin
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Turrets and npcs shooting/targetting through walls and floors
nivex replied to tacman1981's Support Request in Support
hi, I can't help you with that unless you have an error. that is controlled by the physics of the game