Jump to content

nivex

Creator
  • Posts

    5,931
  • Joined

  • Last visited

  • Days Won

    200

Everything posted by nivex

  1. nivex

    Raidable Bases

    I can verify this is working properly. If players cannot build a ladder then they're either doing it wrong, or you're using a plugin that is setting canBypassBuildingPermission to false. Such as an outdated BuildRevert version
  2. nivex

    Raidable Bases

    Thanks. Fixed in next update. Players who exploit this should be banned from joining any raids by using the raidablebases.banned permission.
  3. that's the same as saying ServerReward points, or Economic points as rewards isn't a viable option because it's a static amount. they are for completing a specific difficulty and that's it. don't misconstrue it into something it isn't.
  4. there's no point in continuing this conversation. you are repeating what you've already said, and are ignoring everything I've said because you claim you don't understand yet you contradict this. you're not here to be informative. you're here to argue, and push your opinion off as how everything should be. your opinion was heard, taken into consideration, and refuted. it is not viable. i value everyone's opinion, and that is how this plugin and others have come so far. i implement the ideas from you guys, for you guys. i have your interest and your players interest in mind. i want your servers to grow, and to sustain their population. it brings me great joy to hear this happens so frequently with this plugin. i know what works, and what doesn't. so understand me clearly when i tell you that something will not work. instant gratification is short lived. it's a bad idea.
  5. nivex

    Raidable Bases

    I don't know how you even got a base to spawn that far up on land considering there isn't any grid locations quite close enough to it.
  6. that's not how you use this plugin. if you're trying to make sure players profit in explosives returned each raid then you're doing it wrong. players will quickly acquire an excessive amount of explosives, netting them excessive amounts of materials, and get bored of the game and quit much sooner. that breaks all immersion, removes any challenge and is the complete opposite of how the game actually works. profit does NOT have equal how many explosives they get in return. profit should be determined by the quality of the items overall. anyone who believes this is explosives only should be ignored. the fact is this: players WILL continue to raid ANY base knowing that there is a chance they will not profit. why? because over time they WILL profit. they must continuously play to acquire this profit, and this is how your server should be maintained if you want to sustain a population and continue to grow it. providing cheesy content will not do this. raiding by wall is almost always the superior option on any base so that's a moot point, too. once players learn the layout of the bases they will quickly determine which is faster. that's expected, and that's because it's how the game works. you're just being arrogant with that statement.
  7. yes ZEODE, these are balanced around variance to keep players attentive and guessing. they are meant to be immersive, realistic to some degree, were made by players with the actual game in mind. requiring specific amounts of explosives and making each base predictable is the complete opposite of everything this game stands for. it serves only to cater to people who want everything spoon fed to them, and to those who demand they always receive more than what they spent in return. hard pass.
  8. nivex

    Limit Entities

    @MNfreakTimit has nothing to do with how performant his code is because next to nothing is called in them. this is because these entities from raid bases have no owner assigned to them, and so his plugin ignores them. you're seeing those time warnings (not pings) due to how frequently those hooks are called. even so, it is unusual that you would see these time warnings. this only happen for very few reasons 1) code is not optimized, which has already been excluded as the reason 2) low end machine. stating your machine can handle the load is subjective and takes a lot of experience to accurately make this assertion. the majority of times when someone tells me this i find out their machine is not up to par after all. they're often being ripped off, even. either way, i should be able to help you lessen this issue 3) too many plugins bogging the machine down - a very likely cause as many people use in excess of 80 plugins or more, as many as 200 sometimes! 4) too many entities being spawned or destroyed causing the hooks to be called far too frequently 5) oxide hook is not the issue, but how many times its called by the game itself. this isn't an issue for these hooks. it is an issue for CanBeTargeted, and OnNpcTarget however. especially for HTNPlayer entity targetting. this is copypaste config. 15 is far too high and should be set to 5 this is raid bases config. 0.002 is default and you can certainly raise this to make it take longer and reduce the load on your server. you can try 0.02. it should help.
  9. nivex

    Raidable Bases

    Remove Admins From Raiders List option, flying, or being offline or inactive will forfeit the reward
  10. nivex

    Raidable Bases

    in the profiles.
  11. wall/door. loot is balanced for 2-5x server. each difficulty mode gets progressively harder, and gives better loot and more of it regardless, it is inevitable that you and anyone else will change the loot because every server is different. the point is that you have 50 bases with a complete setup for the plugin that's much easier to tweak using minor adjustments as stated everywhere, the plugin is sold separately
  12. nivex

    Raidable Bases

    If you were having issues with bases despawning and the new Advanced Despawn Settings has fixed your issue then please react to this message with a LIKE to inform me that it helped you.
  13. nivex

    Raidable Bases

    well dang. ok. because there aren't enough flat places for it to spawn since automated events have taken the spots already. you can lower the Protection Radius to 50 to fix this, but then it might clip the base into terrain I guess it's better than nothing. you need maps with good terrain, or to create flat terrain in the maps that you use. it's worth the effort. maps simply do not support this anymore because they keep cramming more and more content on the map which takes away valuable flat land. I just posted 2.1.5 so please try out the Advanced Protection Radius and see if this fixes your issue try with 50 radius first ok
  14. normal tier is in the free version available on umod only. please read the patch notes before updating. premium plugin updates must be installed from this site only. there are no difficulty, player lockouts or buyable event options in the free version, and so installing the free version has removed these options from your installation. installing the premium version won't work either as it will recreate these settings using their default values. therefore you must reinstall the package, and then install the premium plugin last if it says you're banned then it's not revoked
  15. I'll take a look, but honestly just move it to a different tier if you don't like the tier it's in. everyone has their own opinion of how hard something is
  16. nivex

    Raidable Bases

    I've finally tracked this issue down and fixed it. In short, the game bugs out during the teleport and incorrectly tells the plugin that players are entering the base instead of leaving it. Due to this and players being asleep while teleporting the plugin calls code that under normal conditions would only be called one time when the base spawned. This setting is Eject Sleepers Before Spawning Base. Set this false to avoid this issue from happening until I release 2.1.4.
  17. nivex

    Raidable Bases

    I cannot help you with this. You must contact an admin @Death @Steenamaroo
  18. nivex

    Raidable Bases

    hi, you need to elaborate. cannot be looted can be explained in so many different ways. be specific pls
  19. nivex

    Raidable Bases

    Set it to 5000 - I will likely remove the option since most maps cannot support it anymore. The message is self explanatory
  20. depends what you changed to start with. i'd also need the map and location on the map this happened at. bases spawning that far under terrain should never happen because they are all copied perfectly where every single base has the foundation copied 1 meter (of 3) off the ground. maybe there's some Rust layer I don't know about.
  21. @ZEODEthat update was released a month ago, and you downloaded it the day it was released post a screenshot inside and outside of the base, or a video short of placing boxes on top of objects to elevate them off of the ground such as on the 2nd shelf only, or make-shift shelves, i doubt this is fixable.
  22. nivex

    Abandoned Bases

    The former, but it's bugged. I accidentally set a couple variables private so they're not stored in the data file and therefore it's not tracked properly. That's fixed in the next update.
  23. nivex

    Raidable Bases

    yep
  24. nivex

    Raidable Bases

    buyable events and maintained events spawn the same. if it isn't working then there's no more terrain for that protection radius to spawn on. the message tells you how to adjust this, by lowering the protection radius. you can create flat land on your maps using RustEdit so you do not have this issue moving forward. most custom maps do not have enough flat land, and a lot of proc gen maps concentrate flat land near water as per documentation this is not recommended and not supported. players should use the /buyraid command. if you insist on doing this you can try setting the price to 1 in the shop, the actual cost in the raid bases config, and using the command 0 = easy, 1 = medium, etc. the actual syntax ($player.id) to use is in the shop or stores plugin documentation
  25. nivex

    Abandoned Bases

    yes I can add this. trying to figure out a bug first. would like to get an update out soon

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.8k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.