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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Hawkhillah right sorry for the confusion, setting Stone Walls to false does indeed spawn Wood Walls for anyone else looking for the answer. I don't plan to add a third option for this as it's intended to work this way, but I will update the documentation
  2. nivex

    Raidable Bases

    @Hawkhillthanks. no plans to include bases in the plugin. that would require all of the config, profiles and loot tables to go with it and I already have tiered packages that provide all of that you can change the walls in the profiles to wood, stone or ice, oxide/data/RaidableBases/Profiles/ ice walls were bad on server performance so I suggest not using them if they stll are (client bug, not plugin bug)
  3. nivex

    Raidable Bases

    @Herrcooles I didn't ignore anything. You were given the answer by Swedish Chef and I thanked him for it by giving him a thumbs up... thanks again Swedish Chef
  4. nivex

    Raidable Bases

    @GamingHQany bases prior to the fix will remain on the server until you delete them or wipe the map. you can cleanup any of those bases using /rbe_cleanup while standing at the base
  5. nivex

    Raidable Bases

    hi, set this false Drop Tool Cupboard Loot After Raid Is Completed, otherwise it is not this plugin dropping the loot thank you @Neighighfor the assist
  6. nivex

    Abandoned Bases

    added in next update Added `Custom Cost To Manually Convert (0 = disabled)` (0 scrap) Added `Custom Cost To Cancel Conversion (0 = disabled)` (0 scrap) added in next update Added `Seconds Until Event Can Be Canceled` (0)
  7. nivex

    Raidable Bases

    hi. buyraid is not broken in 2.4.9 either disable Obey Max Difficulty Limits or set the limit above -1 to enable the purchase of the difficulty
  8. nivex

    Raidable Bases

    2.4.9 released to fix scheduled events not spawning there are some reimplemented features as well. nothing really needs edited in the profiles unless you want to change the amount of npcs that spawn. i don't recommend adding more npcs as that will only serve to degrade server performance accuracy settings should be ideal for all servers
  9. nivex

    Raidable Bases

    @Delltus @Baron Von Finchus Accuracy per weapon implemented in next update "Weapon Accuracy (0 - 100)": { "AK47": 15.0, "Bolt Rifle": 15.0, "Compound Bow": 15.0, "Crossbow": 15.0, "Double Barrel Shotgun": 15.0, "Eoka": 15.0, "L96": 15.0, "LR300": 15.0, "M249": 15.0, "M39": 15.0, "M92": 15.0, "MP5": 15.0, "Nailgun": 15.0, "Pump Shotgun": 15.0, "Python": 15.0, "Revolver": 15.0, "Semi Auto Pistol": 15.0, "Semi Auto Rifle": 15.0, "Spas12": 15.0, "Speargun": 15.0, "SMG": 15.0, "Snowball Gun": 15.0, "Thompson": 15.0, "Waterpipe Shotgun": 15.0 },
  10. nivex

    Raidable Bases

    ok, this isn't a bug. -1 means that difficulty is disabled set Hard to any value above -1 to fix
  11. nivex

    Raidable Bases

    the value is -1 so Hard is disabled. set above -1 I need the full error. its in the server log -logfile log.txt or such of the server startup script
  12. If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6 Tier 3 package is unchanged Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/ folder For TIER 1 use the console commands: rb.config add "Easy Bases" raideasy11 raideasy12 rb.config add "Medium Bases" raidmed11 raidmed12 rb.config add "Hard Bases" raidhard11 raidhard12 rb.config add "Expert Bases" raidexpert11 raidexpert12 rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12 For TIER 2 use the console commands: rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17 rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17 rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17 rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17 rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17
  13. If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6 Tier 3 package is unchanged Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/ folder For TIER 1 use the console commands: rb.config add "Easy Bases" raideasy11 raideasy12 rb.config add "Medium Bases" raidmed11 raidmed12 rb.config add "Hard Bases" raidhard11 raidhard12 rb.config add "Expert Bases" raidexpert11 raidexpert12 rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12 For TIER 2 use the console commands: rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17 rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17 rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17 rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17 rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17
  14. If you own multiple tier packages... they are now unique and you can update Tier 1 or Tier 2 package to 1.0.6 Tier 3 package is unchanged Download the respective tier(s) and copy the new base files from the data/copypaste/ folder in the zip archive into your oxide/data/copypaste/ folder For TIER 1 use the console commands: rb.config add "Easy Bases" raideasy11 raideasy12 rb.config add "Medium Bases" raidmed11 raidmed12 rb.config add "Hard Bases" raidhard11 raidhard12 rb.config add "Expert Bases" raidexpert11 raidexpert12 rb.config add "Nightmare Bases" raidnightmare11 raidnightmare12 For TIER 2 use the console commands: rb.config add "Easy Bases" raideasy13 raideasy14 raideasy15 raideasy16 raideasy17 rb.config add "Medium Bases" raidmed13 raidmed14 raidmed15 raidmed16 raidmed17 rb.config add "Hard Bases" raidhard13 raidhard14 raidhard15 raidhard16 raidhard17 rb.config add "Expert Bases" raidexpert13 raidexpert14 raidexpert15 raidexpert16 raidexpert17 rb.config add "Nightmare Bases" raidnightmare13 raidnightmare14 raidnightmare15 raidnightmare16 raidnightmare17
  15. nivex

    Abandoned Bases

    @Rustgaming2021this would need to be added, and would only work properly if the events ran every hour
  16. nivex

    Raidable Bases

    @chuck norrisyes
  17. nivex

    Raidable Bases

    despawn issue during server restarts is fixed in the next update! woo! private void OnServerShutdown() { IsUnloading = true; SaveData(); RaidableBase.Unload(Raids.ToList(), true); Scheduled.StopCoroutine(); Maintained.StopCoroutine(); SpawnManager.StopCoroutine(); GridController.StopCoroutine(); DestroyAll(); } SaveData(); was missing from this method. RIP. so sorry that I overlooked this!
  18. nivex

    Raidable Bases

    which bug since March? @MercedesCLA45AMG
  19. nivex

    Raidable Bases

    just found the bug that's causing some servers to not spawn any bases. this is a unity bug and has been reported to Facepunch. i've also implemented a workaround for it in the next update. private static bool IsSafeZone(Vector3 a) { for (int i = 0; i < TriggerSafeZone.allSafeZones.Count; i++) { var triggerSafeZone = TriggerSafeZone.allSafeZones[i]; try { if (InRange2D(triggerSafeZone.transform.position, a, triggerSafeZone.triggerCollider.GetRadius(triggerSafeZone.transform.localScale) + config.Settings.Management.MonumentDistance)) { return true; } } catch { return true; } } return false; } here is the workaround if any want to use it. just replace the existing code block for the IsSafeZone method with this code. or if that sounds too difficult for you then rename the existing IsSafeZone method to anything else such as IsSafeZoneBROKEN, and put this workaround code above that
  20. nivex

    Raidable Bases

    thanks guys I will try to fix these issues. sorry some are frustrated but bugs are just a part of all software. it sucks but all I can do is try my best. I wish I could do more but my health isn't so good atm
  21. nivex

    Raidable Bases

    @thepiercedweirdoheya sorry about this issue. I have not been able to reproduce it but I will figure it out. good suggestion but I already do this by recording all entity unique identifiers to find and kill them after a restart. I will try to reproduce during a restart. good info ty and let me know of any other details regardless of how important you think they are.
  22. nivex

    Raidable Bases

    I can try @MooDDang
  23. nivex

    Raidable Bases

    @MooDDangyou would need to place cupboards there
  24. @Andres Siilbekwhat update? and you can simply copy the copypaste folders contents to your server from any update, as you would any other base just note that an update to one tier does not mean it is necessary for the other tiers. lower tiers do not have as many bases so changes may not be needed to tier 1 or 2. same applies with the free version vs the paid version. they're different versions. just because one requires an update does not mean the other will
  25. nivex

    Raidable Bases

    ya I don't really have an answer without an error =/ sorry @chuck norrisi will figure it out somehow as always...

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