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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Deadpool @Rubiks-Q-Bertthanks for reporting the issue but it has nothing to do with players going offline. the issue is an error being thrown when the base pastes. it prevents it from being removed properly. this is fixed in the next update @chuck norrisgood stuff just continue to make sure your maps support it. islands or large areas of flat land are perfect for it.
  2. nivex

    Raidable Bases

    it's supported, but it's not recommended that you increase the protection radius unless your map can support it. it will make it more difficult for the plugin to find a suitable spawn location for such a large radius
  3. nivex

    Raidable Bases

    i can't stomach creating anymore UI right now but may consider it later. @KingSizeKevinif someone wants to contribute it then ill definitely add it
  4. nivex

    Raidable Bases

    thanks for the translation I will look into this @Deadpool @LizardMods
  5. nivex

    Raidable Bases

    @Deadpoolplease say again in your native language. the translation is a bit confusing @DeanoI am trying to fix the issue sorry for the trouble
  6. nivex

    Raidable Bases

    @Fast_CDthanks fixed in next update. you don't need to rollback, and it isn't going to help either. the issue is its trying to update the time for someone that's offline so it's going to happen in any version just revoke raidablebases.time permission from everyone until next update
  7. nivex

    Raidable Bases

    it is a Unity bug that causes this to happen when it crashes, and it happens on Vanilla servers as well. all it takes is for one server on the machine to crash and every other one CAN crash as well. This can be caused by FindObjectsOfType being used in the code (which Raidable Bases does not use) and the corresponding error code is unity segment fault 0x01. This is often triggered when ANY server on the box restarts or a plugin unloads/reloads so it can be from any of the servers on the machine. Most often from a dev server, or a server that repeatedly reloads plugins for whatever reason. many plugins use this above code so without all of them being fixed it can be a huge problem for shared hosts glad you are hopeful. I hate these issues as much as anyone...
  8. nivex

    Raidable Bases

    @Swedish Chefyes the spawning on the train tracks is fixed in the next update. your second issue is also caused by this issue I am still trying to fix the performance issue, but it's being difficult. would be nice if I had access to a machine with the issue
  9. nivex

    Raidable Bases

    Server performance is my number one priority and I will continue to fix any performance issues. It is difficult when I can't reproduce them, and when so few people have the issue. Issues like this are much easier to fix when I have access to a machine in order to reproduce the issue. It is very difficult to fix something when you don't know the cause. It is intended and by design that npcs act erratically as it makes them difficult to kill. Collider issues can be fixed by updating CopyPaste and the tier packages. Otherwise it is caused by another plugin. I did ask the author of CopyPaste to remove unity scripts from being pasted in, and provided the fix, but have thus far been ignored. A plugin is not going to cause a server-node to crash. I don't know who told you this but they're wrong and if it was your host then find a different one that doesn't feed you nonsense. I apologize for the issues you're experiencing and you can rest assured that they will be fixed when I find a fix for them
  10. nivex

    Raidable Bases

    @TwoShoesi am unable to reproduce issue with mini spamming players in 2.4.4. can anyone else confirm this is still happening? also I will not be replying to the closed thread regarding this simply because i'm asking others for more information here instead. also need step by step instructions to reproduce this. getting on a mini and flying in - nadda, getting on mini while already in - nadda
  11. nivex

    Raidable Bases

    @chuck norrisyour issue is fixed in the next update !
  12. nivex

    Raidable Bases

    @BatenkaIll have to remember this the next time someone mentions it isn't working. Oh fun oh fun =D Thanks guys for answering him
  13. @DiDreamerif you are still having this issue then it is because of your Kits plugin. it is bugged and needs to be fixed. [HookMethod("isKit")] public bool isKit(string kitName) { return kitsList.Exists(p => p.Name == kitName); } this is the fix for the Russian version Kits plugin
  14. nivex

    Raidable Bases

    @chuck norrisI also need error messages from you, the one above is from Oxide and doesn't tell me enough
  15. nivex

    Raidable Bases

    hi. I need error messages
  16. nivex

    Raidable Bases

    heya. no. this is disabled by design
  17. nivex

    Abandoned Bases

    @Albonationit's an interesting combination of ideas. I'll consider it and I'm sure it'll appeal to many others too
  18. nivex

    Raidable Bases

    2.4.4 released with even more fixes, including players being spammed while mounted which I forgot to put in the update notes
  19. nivex

    Abandoned Bases

    guess I should have stated these issues were fixed when I released 1.1.9 on the 12th I am aware of the issues with guntraps and tesla coils not doing damage, and also with the exception being thrown from OnPlayerSleep. releasing update for this shortly @Albonationcan you provide details on what this option should do? the plugin already protects offline players so long as they haven't been offline more than the configured time @Rust AdminI've added the Allow Players To Use MLRS option in next update
  20. nivex

    Raidable Bases

    Fixed new bases despawning shortly after plugin load Fixed issue with no containers being found due to above issue Fixed issue where loot table stacksize option would not work Fixed issue where loot could be nearly identical Fixed performance issue with buyable events Fixed bases not spawning (collider.name throwing exception) Fixed npcs taking damage from external high wall ice (SimpleBuildingBlock => ShortPrefabName) Fixed QueueNotification.NullReferenceException (check BasePlayer.IsConnected) Blocked spawning on the train_track prefab Removed support for syringes (will support native Rust in future) Added `Event Messages => Ineligible For Rewards` to specify to players why they were not rewarded Added `Npcs => Kill Underwater Npcs` (true) pending a test to confirm no issues and ill release this
  21. nivex

    Raidable Bases

    just fixed the issue with bases despawning for no reason, and fixed the issue where you'd get the message that no containers could be found this happens within 30 seconds of the plugin loading if a base pastes before that time is up both issues fixed (the first issue fixes the second as its directly related. despawn = no boxes ) also I can't remember who reported this to me RIP so I can't tag them to let them know
  22. nivex

    Raidable Bases

    @romanulrichno problem! I am going as fast with this fix as possible and I'm just waiting on confirmation that it's actually fixed my patreon is https://www.patreon.com/nivex
  23. nivex

    Raidable Bases

    FPS issue affecting Buyable Events has been found and fixed in next update Moving onto issue with stacksize not working properly now... then I will release the update as-is before any requests since these are important fixes
  24. nivex

    Raidable Bases

    @CovfefeI still want the location shown, changed in next update to:
  25. nivex

    Raidable Bases

    you can type /rb wipe did you have a weird wipe where the plugin didn't load to start with and was loaded after it was fixed? if not then it may be bugged npcs do not move inside of bases by design. i am not sure how to make them move or if its even possible yet but i know Rust mentioned it being a possibility at some point before. vision will likely require Rust AI to be improved but ill definitely check into improving it myself when able
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