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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    despawn issue during server restarts is fixed in the next update! woo! private void OnServerShutdown() { IsUnloading = true; SaveData(); RaidableBase.Unload(Raids.ToList(), true); Scheduled.StopCoroutine(); Maintained.StopCoroutine(); SpawnManager.StopCoroutine(); GridController.StopCoroutine(); DestroyAll(); } SaveData(); was missing from this method. RIP. so sorry that I overlooked this!
  2. nivex

    Raidable Bases

    which bug since March? @MercedesCLA45AMG
  3. nivex

    Raidable Bases

    just found the bug that's causing some servers to not spawn any bases. this is a unity bug and has been reported to Facepunch. i've also implemented a workaround for it in the next update. private static bool IsSafeZone(Vector3 a) { for (int i = 0; i < TriggerSafeZone.allSafeZones.Count; i++) { var triggerSafeZone = TriggerSafeZone.allSafeZones[i]; try { if (InRange2D(triggerSafeZone.transform.position, a, triggerSafeZone.triggerCollider.GetRadius(triggerSafeZone.transform.localScale) + config.Settings.Management.MonumentDistance)) { return true; } } catch { return true; } } return false; } here is the workaround if any want to use it. just replace the existing code block for the IsSafeZone method with this code. or if that sounds too difficult for you then rename the existing IsSafeZone method to anything else such as IsSafeZoneBROKEN, and put this workaround code above that
  4. nivex

    Raidable Bases

    thanks guys I will try to fix these issues. sorry some are frustrated but bugs are just a part of all software. it sucks but all I can do is try my best. I wish I could do more but my health isn't so good atm
  5. nivex

    Raidable Bases

    @thepiercedweirdoheya sorry about this issue. I have not been able to reproduce it but I will figure it out. good suggestion but I already do this by recording all entity unique identifiers to find and kill them after a restart. I will try to reproduce during a restart. good info ty and let me know of any other details regardless of how important you think they are.
  6. nivex

    Raidable Bases

    I can try @MooDDang
  7. nivex

    Raidable Bases

    @MooDDangyou would need to place cupboards there
  8. @Andres Siilbekwhat update? and you can simply copy the copypaste folders contents to your server from any update, as you would any other base just note that an update to one tier does not mean it is necessary for the other tiers. lower tiers do not have as many bases so changes may not be needed to tier 1 or 2. same applies with the free version vs the paid version. they're different versions. just because one requires an update does not mean the other will
  9. nivex

    Raidable Bases

    ya I don't really have an answer without an error =/ sorry @chuck norrisi will figure it out somehow as always...
  10. nivex

    Raidable Bases

    @Light Hammerah ok ty for explaining @Y2kcavy your debug shows it cant find a position. the map is poor quality
  11. nivex

    Raidable Bases

    @Light Hammer I don't understand this translation i will attempt to reproduce and fix this
  12. nivex

    Raidable Bases

    sorry for those having difficulties with the plugin. i will do whatever it takes to make it work properly as i've always strived to do however hounding me with negativity will get you no where
  13. nivex

    Raidable Bases

    I can confirm that Facepunch fixed the performance issue from the 2.4.7 update regarding the grid 2.4.7 works @Lisacoif you have issues please be as specific with as many details as possible
  14. nivex

    Raidable Bases

    @tyneariaaye change the anchors in the config under UI => Buyable UI @BEEF SUPREMEhi, no, bases do not persist. there are plans to make this optional as it has been requested dozens of times but no eta on this unfortunately. it's fairly complicated and I have high priority issues to deal with first. someone did contribute towards this so that will help when I get to it @mrdecoder @Rubiks-Q-Bert @chuck norristhis can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs @spencer clearyive responded to your support thread @CHUCK DIXX no, it would need to be highly customized to do this. likely better suited in its own plugin. i will note this for later as ive thought about creating it a few times now sorry to everyone for the late replies. I was recovering from a serious medical issue
  15. nivex

    Raidable Bases

    2.4.7 released Blocked spawns on rail and railside topologies Fixed UnityEngine.Object.GetName NullReferenceException causing bases to not spawn
  16. nivex

    Raidable Bases

    looks to be another rust bug causing this issue NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) this should never happen. easy fix though. I will just trap the error. releasing 2.4.7 here shortly in a few minutes
  17. @DiDreamersorry I don't understand. do you mean KpucTaJl fixed it?
  18. nivex

    Raidable Bases

    @Rubiks-Q-Bertit's released already bud
  19. nivex

    Raidable Bases

    sorry guys it's fixed in 2.4.6
  20. nivex

    Raidable Bases

    @CovfefeI wouldn't know why the grid doesn't finish. But I just released 2.4.5 so try that. It does take a long time on some servers to finish btw, like 2-3 minutes
  21. nivex

    Abandoned Bases

    @chuck norriskk ill see what i can do
  22. nivex

    Abandoned Bases

    @chuck norrissorry can you clarify this? it is a bit confusing
  23. nivex

    Raidable Bases

    @tyneariahi, it is as mentioned not recommended to sell in the shop. the buyraid ui is very easy to click on just set Cursor Enabled to true in the config though you can do this using buyraid 0 $player.id for ServerRewards and buyraid 0 %STEAMID% for XDShop, which 0 represents a random easy raid. @Covfefeheya, you don't have it enabled to require the cost of custom currency "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
  24. nivex

    Abandoned Bases

    Require Event Be Finished Before It Can Be Canceled this should prevent them from canceling immediately... it requires all boxes to be looted first. is this not good enough?
  25. nivex

    Raidable Bases

    @DelltusPrevent Players From Hogging Raids

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