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Everything posted by nivex
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heya, gave same response in discord. you only need to ask in one place. I will answer =p ```turrets are not shooting through prison cell or cell gate. players are definitely abusing this. I reproduced this on a players base so hopefully Facepunch can address it (maybe they did was last Rust update I haven't checked) add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution otherwise "Kill These Prefabs After Paste": ["wall.frame.cell.gate", "wall.frame.cell"] ``` if it's not a prison cell/gate then it's another plugin
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hiya, this is how it is supposed to work. if you want the stack split then stacksize can be set in the loot tables, or you can enable Use Stack Size Limit For Spawning Items in the config instead. this will allow the split item to go into random boxes, and have different random skins. players are not allowed to hold projectiles while eco raiding. this isn't a bug, and helps prevent any potential exploiting of the mechanics.
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heya no this is not possible. dupe can be restricted to the table itself. so you could put only resources in the base loot table for example you need to set the stacksize setting, or enable setting in the config Use Stack Size Limit For Spawning Items
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heya you would still copy it with the /copy command, except that you need to copy it from the correct height. that is, stand on the center foundation of the base and look directly at it, then copy. you can /paste it afterwards to see if it pastes the same way. if not, do the same but use noclip into the foundation slightly and try again until the paste is correct. once you do this a few times you'll understand how and it'll be quick the next time. i highlight center foundation, so the bases don't rotate into the cliffs and such when they paste.
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@Hakkai heya. that is heavy scientist prefab loot from the game. you need to use a different prefab or disable them in profiles you must set Enabled to true if you want to use the list instead "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false },
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I didn't realize this was for Abandoned Bases yes, this is normal. you are using Dynamic Radius and have it set to 200. so it can and will overlap to nearby bases up to that maximum "Use Dynamic Sphere Radius": true, "Max Dynamic Radius": 200,
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heya. which bases? DM one to me, and include your profile.
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heya, 14922524 is specific for npcs and containers from the raid. setting that skin would prevent outside people from looting them. this is especially bad in PVP events
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- 599 comments
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- #rust
- #rust plugin
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heya. this works fine on carbon. what is the issue
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heya. no, I don't know of a way to calculate costs.
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heya, it's difficult to say generally this issue is caused by one of three things 1. blocked by zonemanager zones. you would have to look at how many points are available on the grid when the plugin fully loads the grid 2. lack of points available on the grid due to too many player entities 3. changing the config, such as blocking beach or inland spawns, or only allowing spawns in zone manager zones you can look at how many points are available on the grid. if there isn't at least 1500 then you're likely to run into this issue due to #1 or #2 if this number looks good then use the rbe debug command (it's a toggle) to see what's going on. this includes negative and position debug. each debug message has a number next to it indicating how many times it has occurred. this makes it easier to discern what the issue might be.
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weird. maybe report that to oxide. any error messages?
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- 599 comments
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- #rust
- #rust plugin
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ya, it likes a lottery. everything is pooled together and then rolled on based on the probability. glad you figured it out.
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heya profiles can have any name and the names they have are simply for your convenience so if you had a profile named iiiakaeasy then your base loot table would be named iiiakaeasy as well, and that loot table would be for that specific profile. whereas difficulty loot tables would be based on whatever difficulty is set in each profile
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Changed Status from Pending to Closed