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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Light Hammer I don't understand this translation i will attempt to reproduce and fix this
  2. nivex

    Raidable Bases

    sorry for those having difficulties with the plugin. i will do whatever it takes to make it work properly as i've always strived to do however hounding me with negativity will get you no where
  3. nivex

    Raidable Bases

    I can confirm that Facepunch fixed the performance issue from the 2.4.7 update regarding the grid 2.4.7 works @Lisacoif you have issues please be as specific with as many details as possible
  4. nivex

    Raidable Bases

    @tyneariaaye change the anchors in the config under UI => Buyable UI @BEEF SUPREMEhi, no, bases do not persist. there are plans to make this optional as it has been requested dozens of times but no eta on this unfortunately. it's fairly complicated and I have high priority issues to deal with first. someone did contribute towards this so that will help when I get to it @mrdecoder @Rubiks-Q-Bert @chuck norristhis can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs @spencer clearyive responded to your support thread @CHUCK DIXX no, it would need to be highly customized to do this. likely better suited in its own plugin. i will note this for later as ive thought about creating it a few times now sorry to everyone for the late replies. I was recovering from a serious medical issue
  5. nivex

    Raidable Bases

    2.4.7 released Blocked spawns on rail and railside topologies Fixed UnityEngine.Object.GetName NullReferenceException causing bases to not spawn
  6. nivex

    Raidable Bases

    looks to be another rust bug causing this issue NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) this should never happen. easy fix though. I will just trap the error. releasing 2.4.7 here shortly in a few minutes
  7. @DiDreamersorry I don't understand. do you mean KpucTaJl fixed it?
  8. nivex

    Raidable Bases

    @Rubiks-Q-Bertit's released already bud
  9. nivex

    Raidable Bases

    sorry guys it's fixed in 2.4.6
  10. nivex

    Raidable Bases

    @CovfefeI wouldn't know why the grid doesn't finish. But I just released 2.4.5 so try that. It does take a long time on some servers to finish btw, like 2-3 minutes
  11. nivex

    Abandoned Bases

    @chuck norriskk ill see what i can do
  12. nivex

    Abandoned Bases

    @chuck norrissorry can you clarify this? it is a bit confusing
  13. nivex

    Raidable Bases

    @tyneariahi, it is as mentioned not recommended to sell in the shop. the buyraid ui is very easy to click on just set Cursor Enabled to true in the config though you can do this using buyraid 0 $player.id for ServerRewards and buyraid 0 %STEAMID% for XDShop, which 0 represents a random easy raid. @Covfefeheya, you don't have it enabled to require the cost of custom currency "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
  14. nivex

    Abandoned Bases

    Require Event Be Finished Before It Can Be Canceled this should prevent them from canceling immediately... it requires all boxes to be looted first. is this not good enough?
  15. nivex

    Raidable Bases

    @DelltusPrevent Players From Hogging Raids
  16. nivex

    Abandoned Bases

    @chuck norrisI can add this in a future update yes
  17. thanks for the continued support @Covfefebut I am not able to build any bases atm. I do have 35 more coming between tier 1 and 2 when they're made unique, soon, though!
  18. nivex

    Raidable Bases

    it's not a bug as far as I know. it's an issue with the host not installing the required dependencies for Unity on Linux machines. libgdiplus is that requirement
  19. nivex

    Raidable Bases

    @Swedish Chefsorry you will just have to wait for the update my friend. I am trying, but this other performance issue is stumping me yet again. i will likely release the update then fix the performance issue immediately afterwards as this issue is very important too as for the locks not being applied this is because the bug causes the plugin to halt before this option is ever processed. fixing the bug also fixes this issue as expected @beetleheya thanks i appreciate the detailed information, however the issue regarding gdiplus is in the documentation its also a separate, but similar, issue as you stated. and is an issue only on Linux machines from what i've seen so far
  20. nivex

    Raidable Bases

    @Deadpool @Rubiks-Q-Bertthanks for reporting the issue but it has nothing to do with players going offline. the issue is an error being thrown when the base pastes. it prevents it from being removed properly. this is fixed in the next update @chuck norrisgood stuff just continue to make sure your maps support it. islands or large areas of flat land are perfect for it.
  21. nivex

    Raidable Bases

    it's supported, but it's not recommended that you increase the protection radius unless your map can support it. it will make it more difficult for the plugin to find a suitable spawn location for such a large radius
  22. nivex

    Raidable Bases

    i can't stomach creating anymore UI right now but may consider it later. @KingSizeKevinif someone wants to contribute it then ill definitely add it
  23. nivex

    Raidable Bases

    thanks for the translation I will look into this @Deadpool @LizardMods
  24. nivex

    Raidable Bases

    @Deadpoolplease say again in your native language. the translation is a bit confusing @DeanoI am trying to fix the issue sorry for the trouble
  25. nivex

    Raidable Bases

    @Fast_CDthanks fixed in next update. you don't need to rollback, and it isn't going to help either. the issue is its trying to update the time for someone that's offline so it's going to happen in any version just revoke raidablebases.time permission from everyone until next update

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