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nivex

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Everything posted by nivex

  1. nivex

    Cool down does not seem to work

    Added `Buyable Cooldowns -> Hidden While Buyable Events UI Is Closed` (false) added this for you in the next update.
  2. nivex

    getting a error

    I asked the dev. we'll see
  3. nivex

    getting a error

    hi, I don't know what that plugin is or why it's trying to block damage in a raidable base.
  4. nivex

    Raidable Bases

    it's an oversight sorry about that. I've just fixed it for you in the next update. the fix includes 1 change in the cs file on line 4759 from: if (!looter.IsHuman()) to if (!looter.IsHuman() || !Options.Permission.Has(looter, Type)))
  5. nivex

    Unable to purchase

    Changed Status from Pending to Closed
  6. nivex

    npc attack

    heya, Allow Npcs To Shoot Players Outside Of The Dome is in the profiles
  7. nivex

    Raidable Bases

    @mendoza i'm happy to see it is working for you. you could kindly ask your host to include this in their image since it is required to convert byte arrays into bitmaps for your machine I recommend 3 bases automatically spawned, and allow players to buy more. no more than 1-2 npcs per base. increase health or weapon accuracy of npcs is a good way to make it more challenging. I recommend paste batch size of 1 for your server. this determines how many entities spawn into the game as the base pastes.
  8. nivex

    Raidable Bases

    ok, implemented in the next update.
  9. nivex

    Raidable Bases

    I probably wont add support for this using a datafile. they are not as reliable. I can add an option to revoke permissions and remove players from groups though.
  10. nivex

    Raidable Bases

    libgdiplus is required on Linux. lag is because your server has too much load on it you can edit the copypaste config and change paste batch size to 1 or 5
  11. nivex

    Raidable Bases

    hi, no they need to be a light. tesla coil has its own settings in the profiles "Tesla Coil": { "Requires A Power Source": false, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 },
  12. nivex

    Raidable Bases

    @Lc7king if they're not spawning properly then it could be a missing libgdiplus if using a linux machine. this is almost always the cause. otherwise you would have to find the error. if there's no error then it's another plugin interferring. a bad copypaste file is another primary cause of this. if they're not despawning then I've mentioned these reasons above. https://codefling.com/plugins/raidable-bases?do=findComment&comment=49979 you still have walls, so I doubt it's a despawn issue unless you have serious server issues.
  13. nivex

    Raidable Bases

    ah nice @MabelI had forgotten about that!
  14. nivex

    scientists

    I believe two murderers could spawn when the scientist is dead. should be fixed next update.
  15. nivex

    scientists

    yes. any weapon that can be thrown.
  16. nivex

    scientists

    not sure. never seen that before.
  17. nivex

    Raidable Bases

    @AdmFRP it's a good idea I will note it down for later @Thunderchile this is a good idea, but requires an immense amount of work from the server owner. you would have to deal with (even more) entitled players who think there isn't enough boom too. the benefit is that your raids would be well balanced, progression would be scaled and therefore retain more players over time, and players would become accustomed to this over a shorter period of time. it can certainly pay off to do it this way.
  18. nivex

    scientists

    if Hard is disabled on Friday then any other difficulty can spawn however many Hard was supposed to so long as the other difficulty isn't disabled, too. it looks bugged though
  19. Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. nivex

    Base despawn drop loot

    Changed Status from Pending to Closed
  21. hello Zed, it looks like this happens if the player does not step inside of the event at least once before using the command. I will have it fixed in the next update. thanks for reporting it.
  22. hi, please post the entire config.
  23. nivex

    scientists

    no problem
  24. nivex

    scientists

    lol yea it's in the config, Allow Raid Bases On Beaches anything in the water is not on the beach. those are water settings in the profiles and be disabled like this: "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true, "Maximum Water Depth Level Used For Float Above Water Option": 0.01, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 },
  25. nivex

    scientists

    I don't think they will respawn. no, they'd just end up too deep in the water again then because players hate when they're underwater. nonstop complaints before
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