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Everything posted by nivex
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your question is not clear. I do not understand what you are asking because the English translation is bad. if you want abandoned bases to become raidable after 7 days then grant abandonedbases.vip permission to your default group. waiting 7 days is a very long time though. if you want bases to stay raidable for 7 days after they become abandoned then you can't. you can set Despawn Timer to 0, and they'll continuously be converted into raidable until no TC is available anymore. but the plugin will not despawn the base with Despawn Timer set to 0. in which case the server (NOT the plugin) would decay the base when the TC is not protecting the base anymore.
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@Dead Nasty heya, Include Twig Structures setting is for counting Foundations Required and Walls Required it isn't for converting bases which are made out of twig, and it isn't for use with the abandonedbases.attack permission. I can make it work with all 3 but it will be very annoying for anyone attacking twig the foundation limit cannot be set to 0. I can remove the limit, but why?
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heya, you will need to use the commands rb.config list - this will list all files in your profiles and whether each exists or not rbe debug - this will tell you the debug. that is good and bad information on what is happening with the plugin. type the command a second time to toggle it off.
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hi, use the respawn options in the profiles "Maximum Respawn Npc X Seconds After Death": 0.0, "Minimum Respawn Npc X Seconds After Death": 0.0,
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Changed Status from Pending to Closed
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glad you figured it out.
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Changed Status from Pending to Closed
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heya, I replied in the discussion thread. https://codefling.com/plugins/raidable-bases?do=findComment&comment=46935
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if you remove from the Prefab ID List then you would need to set Enabled to true as well @Dead Nasty@Mabel this of course means that it would pick a random prefab from that list, so you need to remove from that list anything you don't want to use. Disable All Prefab Loot Spawns or you can enable this and it won't drop any prefab loot
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"Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false }, heya, that is game loot from heavy scientists. you can change this in the profiles. either use a different prefab other than heavy and set Enabled to true, or set Disable All Prefab Loot Spawns to true.
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heya, if the grid hasn't loaded after an hour then it could be a few things 1. no profiles are valid, you can see that as an error in the console when the plugin loads 2. server.fps is below 15 (not referring to fps.limit) - a restart usually fixes this most commonly it is #2. there is another issue that can cause this but i can't remember it atm you can look at rbe debug in the server console too
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other base packages have to be installed into the oxide/data/copypaste folder then they have to be added to the profiles with the rb.config add command rb.config add "Easy Bases" easy1 easy2 easy3 copy exactly as shown as the quotes are required. then replace with the actual filenames any third party seller should be supplying these commands to you in the documentation or zip archive.
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hi, the read me instructions are in the tier 3 zip archive already. if the copypaste folder doesn't exist then create it. it must be all lowercase. oxide/data/copypaste/ I suggest installing the plugin so that it creates the default files for you. it sounds like you've done that already. now you can simply copy and overwrite those default files with the files from the zip archive. go into the tier 3 zip archive and copy the files from the oxide/data/copypaste/ folder into the oxide/data/copypaste/ folder on your server. copypaste creates that folder. not raidablebases. if the folder doesn't exist then create it. next go into the zip archive and copy the files from the oxide/data/RaidableBases/ folder into the oxide/data/RaidableBases/ folder on your server and overwrite any existing files. reload the plugin using the o.reload RaidableBases command for Oxide, or c.reload RaidableBases for Carbon. if 1 player is online then it will start spawning bases.
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heya. ya 0.0 to 0.05 is how you configure it to do that. i've tested this for you and it doesn't spawn more often than it should it's not possible to specify that. it is random into boxes, TC, lockers, ovens/furnaces, BBQ and fridge depending on which you have enabled I have probability set to 0.05 (explosive.timed), 0.2 and 1.0 in this base loot file there is a difficulty loot file separately which has the remaining items Test Bases.json
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campers are ejected by the plugin by default, but they should never glitch into terrain Config -> Eject Mounts -> Campers