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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    ill note it for a future update
  2. nivex

    Raidable Bases

    @aimacak it's not going to show those colors with that configuration. this is what it shows after I loaded your configuration. you need to reload the plugin after you edit the config, and you need to make sure you're using 2.6.4 buyraid is fixed in next update it is possible that your changes aren't saved if you are editing them from a control panel. some control panels bug out and do not update, even though it appears that they have. update using a reliable FTP client instead. WinSCP preferred but FileZilla is ok
  3. nivex

    Raidable Bases

    1. rust would need to fix this afaik 2. ill fix this 3. rust needs to fix this. npcs should be teleported out. i will just kill them next update. 4. all events spawn using the same method so it is something else causing your issue. put a TC there to block the spawn and see where it spawns then.
  4. nivex

    Raidable Bases

    @Jinxtnah, I just haven't written any code to prevent that from happening yet. it is quite fun to watch it happen though =P itll be added next update
  5. nivex

    Raidable Bases

    @aimacakyou need to update the plugin
  6. nivex

    Raidable Bases

    those config options Markiii has listed would be the only reasons why they wouldn't.
  7. nivex

    Raidable Bases

    @chuck norristhat's not going to be the only reason. turn off the debug and let it run for 10 minutes and then use the debug to get a full report. then look at the highest occurrences and figure it out
  8. nivex

    Raidable Bases

    use rbe debug @chuck norris
  9. nivex

    Raidable Bases

    @MrIceso sorry about this. Rust corrected their spelling of chocolate and it exposed a bug within my plugin that causes it to loop however many times you have Amount Of Items To Spawn set to, which can crash the server when its set excessively high. this is fixed in next update tier packages would have the item in the Difficulty Loot folder for each file. just search choc and rename that to chocolate. the next update fixes this as well by renaming it automatically so you don't have to I will release it in a few moments
  10. nivex

    Raidable Bases

    fixed in 2.6.3 @HowlingWolf download it =]
  11. nivex

    Raidable Bases

    @HowlingWolf4.1.32 is current version to use. is there a problem?
  12. nivex

    Raidable Bases

    2.6.2 released btw
  13. nivex

    Raidable Bases

    @saintmichel13 @NoxiousPluK @MooDDang fixed in next update @Phuong no, they use the same loot tables. you can set Loot Amount Multiplier for buyables in the profiles. yes, in base loot table you can make that always spawn. add your items to your Base Loot table, and set Always Spawn Base Loot Table to true in the profile.
  14. nivex

    Raidable Bases

    i don't make them disappear. I THINK you can fix this by deleting Steam\steamapps\workshop\content\252490 in your client folder, in which case it would just redownload the skins again so if some don't show then they will when they download again. height issue is fixed next update there is no setting to kill scientists on the road
  15. nivex

    Raidable Bases

    ok fixed next update soon, I don't want to release it early when it's not quite ready. it just a minor annoyance with where it spawns so just bare with me. there's more great changes to come with this update fix fps by lowering the paste per batch setting as suggested by @OndraasekI recommend setting it to 5 or lower even on the best of machines it will still tank your FPS when it pastes. this is because of the usage of NextTick not being enough time for the server to process the batch properly. however it is not worth the CopyPaste dev changing this just because FPS temporarily suffers. that is to be expected when pasting a base into the game that has hundreds if not thousands of entities.
  16. nivex

    Raidable Bases

    @aimacak it is intended that the base only despawns when it's inactive. if it is being raided then it is not inactive. so therefore Minutes Until Despawn After Inactive should not despawn the base when the timer reaches zero if its not inactive, but this ONLY applies when Reset is disabled they're different plugins so they're not going to function the same. it is intended that npcs do not spawn their clothes into the corpses inventory. this is why i am adding the option so that they can. all plugins must do this as the inventory is cleared natively when the npc dies otherwise @NeiboXPerience plugin should be excluding Raidable Base events in its OnLoseCondition hook by using the EventTerritory API @MACHIN3=] if (Convert.ToBoolean(RaidableBases?.Call("EventTerritory", player.transform.position))) return null;
  17. nivex

    Raidable Bases

    @aimacaki think you misunderstand the option then, as thats how it's supposed to work you can't see what they were wearing. facepunch clears their inventory
  18. nivex

    Raidable Bases

    @aimacak what one limit? time limits are per difficulty under Player Lockouts in the config the base will despawn when Minutes Until Despawn After Looting Resets When Damaged is false regardless of if it is active or not Despawn Inventory On Death is for the items the game spawns on their corpse when they die. not their clothes etc. I've added a new option for that in next update Spawn Loadout In Corpses Inventory
  19. nivex

    Raidable Bases

    I don't like this idea because it would affect a lot of people negatively who do not read update notes
  20. nivex

    Raidable Bases

    @Craft the only way a player can lose ownership of a base is if they become inactive. enemies cannot enter locked bases if eject enemies is true and the base is locked to the player. there is an extremely rare bug that has been around for a LONG time where a base will not lock to a player normally. there is no fix because its so rare no one can figure out how to reproduce it
  21. nivex

    Raidable Bases

    there's nothing to do but wait for the update @CryEnginesome monuments have no radius and there's no detection of custom monuments in 2.6.1 and it is fixed in next update. i was using hardcoded radii for everything in prior updates which just isn't ideal. the next update does everything dynamically so it's more accurate than before
  22. nivex

    Raidable Bases

    not sure with the recent changes to them. just disable the option for Move Cookables Into Ovens if it is broken and I'll fix it no such thing as an old config. no need to ever delete your config or start fresh unless you messed it up and don't know how to fix it. in which case you can still ask for help there's no need to change land level as far as i can see for the rest you will have to show me screenshots or just ask for help if you dread resetting the config again =p I don't understand. how is it going to spawn if it can't find a spawn point? and you put the filename under Spawns Database File by replacing none with the name of the file (do not put the file extension), so if the spawns file is mybuyablespawns.json then you put mybuyablespawns
  23. nivex

    Raidable Bases

    @Kobaniignore them they aren't really there. just a client bug and no one knows how to fix it
  24. nivex

    Raidable Bases

    @Kobani "Allow Npcs To Shoot Players Outside Of The Dome": false, set it false in the profiles, oxide/data/RaidableBases/Profiles/ you can use Spawns Database plugin to create spawn points and put that filename in the config under Spawns Database File
  25. nivex

    Raidable Bases

    2.6.1 released enjoy it's becoming more apparent that many of you don't report issues because you don't want to bother me. just report the issue and don't worry about it. i don't mind helping. just be as descriptive as possible.
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