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Everything posted by nivex
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to note, there's nothing wrong with how my tier package bases are copied. if you have this issue with those bases specifically then you've modified something that is causing this to happen such as adjusting the Height setting too high in the profiles, or changing "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, all of my tests are done using my own bases so I know that they spawn properly.
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@CryEngine I don't see how it's just going to randomly start spawning bases in the air. which bases does this happen to? a tier package base or something else? this should only happen if the base is not copied properly. try using this in the config file. "Experimental [* = everything]": { "Apply Custom Auto Height To": [ "*" ], "Bunker Bases Or Profiles": [], "Multi Foundation Bases Or Profiles": [] }, @Wolfbases will despawn if they are not copied properly and the boxes get deleted. you can try the same above option, too.
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@aimacak 1. I did not ignore this. I told you that I fixed this in the next update 2. I do not see how this is possible. CryEngine has shown you that it works 2.2 fixed in next update 3. I'll ask friend to help 4. this is a client-side issue as I've said before. there's nothing I can do about a client bug. I set the skin once and that's it. I do not remove it
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@aimacak 1. what spawn problem? I have already answered this 2. edit the language file. all of that is there, PVPFlag, PVEFlag, ModeEasy, ModeMedium, Buy Raids, etc as CryEngine said. it does work. you must also reload the plugin after editing. if it does not work then it's Oxide bug. copy lang file to PC, delete lang file from server, reload, reupload lang file and reload plugin again. 3. what fix? "Use Difficulty Colors For Buttons": true, you can't set this true. this must be false if you want to use the hex codes for the buttons and text @Vengadorwebput the item in their kit. you cannot spawn bradley with this plugin. your question is very confusing. you're asking for more items to spawn but you are increasing the item amounts instead. if you want more items then you must enable Allow Duplicate Items in the profile. multiplier and amounts modify the amount the item will spawn with only, not the number of items that will spawn in total. you should have no less than 150 items per difficulty loot table
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- #rust
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@aimacak it's not going to show those colors with that configuration. this is what it shows after I loaded your configuration. you need to reload the plugin after you edit the config, and you need to make sure you're using 2.6.4 buyraid is fixed in next update it is possible that your changes aren't saved if you are editing them from a control panel. some control panels bug out and do not update, even though it appears that they have. update using a reliable FTP client instead. WinSCP preferred but FileZilla is ok
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@MrIceso sorry about this. Rust corrected their spelling of chocolate and it exposed a bug within my plugin that causes it to loop however many times you have Amount Of Items To Spawn set to, which can crash the server when its set excessively high. this is fixed in next update tier packages would have the item in the Difficulty Loot folder for each file. just search choc and rename that to chocolate. the next update fixes this as well by renaming it automatically so you don't have to I will release it in a few moments
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@saintmichel13 @NoxiousPluK @MooDDang fixed in next update @Phuong no, they use the same loot tables. you can set Loot Amount Multiplier for buyables in the profiles. yes, in base loot table you can make that always spawn. add your items to your Base Loot table, and set Always Spawn Base Loot Table to true in the profile.
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i don't make them disappear. I THINK you can fix this by deleting Steam\steamapps\workshop\content\252490 in your client folder, in which case it would just redownload the skins again so if some don't show then they will when they download again. height issue is fixed next update there is no setting to kill scientists on the road
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ok fixed next update soon, I don't want to release it early when it's not quite ready. it just a minor annoyance with where it spawns so just bare with me. there's more great changes to come with this update fix fps by lowering the paste per batch setting as suggested by @OndraasekI recommend setting it to 5 or lower even on the best of machines it will still tank your FPS when it pastes. this is because of the usage of NextTick not being enough time for the server to process the batch properly. however it is not worth the CopyPaste dev changing this just because FPS temporarily suffers. that is to be expected when pasting a base into the game that has hundreds if not thousands of entities.
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@aimacak it is intended that the base only despawns when it's inactive. if it is being raided then it is not inactive. so therefore Minutes Until Despawn After Inactive should not despawn the base when the timer reaches zero if its not inactive, but this ONLY applies when Reset is disabled they're different plugins so they're not going to function the same. it is intended that npcs do not spawn their clothes into the corpses inventory. this is why i am adding the option so that they can. all plugins must do this as the inventory is cleared natively when the npc dies otherwise @NeiboXPerience plugin should be excluding Raidable Base events in its OnLoseCondition hook by using the EventTerritory API @MACHIN3=] if (Convert.ToBoolean(RaidableBases?.Call("EventTerritory", player.transform.position))) return null;
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@aimacak what one limit? time limits are per difficulty under Player Lockouts in the config the base will despawn when Minutes Until Despawn After Looting Resets When Damaged is false regardless of if it is active or not Despawn Inventory On Death is for the items the game spawns on their corpse when they die. not their clothes etc. I've added a new option for that in next update Spawn Loadout In Corpses Inventory