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Everything posted by nivex
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- 634 comments
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- #rust
- #rust plugin
- (and 6 more)
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Allow Teleport false will block this, but only if they teleport above a foundation. otherwise Map Note Teleport would need to use the EventTerritory(Vector3) API. likely campers yes, but there are many reasons players can be ejected and it does not matter if they're mounted or not. such as having a lockout, hogging raids, entering a base owned by another player, etc etc lol no problem. I don't know who it was that asked anyway. this value should be no less than double of your Protection Radius setting or this can happen. I recommend setting it between 100-150 if Protection Radius is 50.
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@GamingHQno, not necessarily. it could be many things. i've fixed 2 issues in next update so hopefully one of those fixes resolves your problem. libgdiplus is a required library on all linux machines as it converts byte arrays into bitmap format. not having this will definitely cause spawn and/or despawn issues. if missing this library then your host must install this critical library and in most cases requires the machine to be restarted.
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yes, as GamingHQ said, this does not happen if they're teammates. profiles: "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, config: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Players To Raid Base After Entering Zone": false, "Lock Treasure To First Attacker": true,
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the next update will be released when its ready. I don't like to say a specific period of time because there are often delays with a project this large, the fact that I have over 25 projects, and I like to release quality work. I am working on rewriting the handling of auto turrets in order to resolve an issue where turrets do not come online when the server hits the IO queue limit. this isn't a concern for most servers but those servers that are slower or are bogged down will notice this from time to time so hopefully I can finally put the final nail in the coffin
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they're all different event types. Maintained Events is how many the server spawns on its own, and Buyable Events is how many players can buy. I'm a little concerned when people spawn so few raids on their servers. I understand that there are cases where that's appropriate, but I largely disagree with this approach otherwise. this is because I promote this plugin as being able to help retain and grow a player base. huge emphasis on the fact that players take this plugin very seriously and want the ability to be able to raid frequently. many players will dedicate most of their time to raiding as it is a core element of the game and being able to do so on a PVE server is very appealing. it also has its benefits on PVP servers
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heya, you should open tickets from within the plugins support section so that I can receive a notification about your support ticket. otherwise, I'm not going to know that it exists. this is because I do not look at general support threads, nor did I know they exist, until I stumbled across this on accident while looking for something else. it looks like the forum that you posted in is for general support questions. to answer your question, the rb.populate all command does not create that file. as described in the documentation it creates the Editable_Lists directory and a loot file for each difficulty in that directory
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@NevsI do not use an Oxide hook that would cause that to happen so that is definitely weird. unload other plugins to see which of them is causing a conflict. it certainly cannot be raid bases by itself regardless of it working when its unloaded link me to your config using pastebin.com or some other paste site
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@Nevsthis is not caused by rb. unsure why unloading rb would have any effect unless your server is seriously underperforming. @aimacak 1. you need to update, and I do not support older versions I don't know why your server is crashing, and that message does not indicate that it caused a crash either. only a stacktrace/dump can determine that. it could be your machine, or it could be steam. ask your host 2. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns
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thanks, this is fixed in the next update already as per the patch notes, Move Cookables Into Ovens has been disabled for now. you can of course still add items to the copypaste file Move Items Into Lockers would allow items frequently used in player kits to spawn into lockers Additional Containers To Include As Boxes could be enabled (if Destroying The Cupboard Completes The Raid is not enabled) so that lockers are required to be looted in order for the raid to end if you place high value on items in lockers lockers can hold a substantial amount of items so you must understand that you will have far fewer items in boxes as a result
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@Xandraa tree? trees are deleted by the plugin. what tree are you speaking of specifically? the exact prefab name @CraftI see no issue with this for any of my tests. make sure each profile is configured as above. the best I can do is allow a bit longer of a delay before equipping a weapon. there is no other fix