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nivex

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Everything posted by nivex

  1. nivex

    Bases not spawning in

    Changed Status from Pending to Closed
  2. nivex

    Bases not spawning in

    ah right, ya CopyPaste 4.2.0 is required now per the update notes. Ill put anything important in those update notes btw glad its working!
  3. nivex

    cannot compiie

    ya sometimes the compiler tries to load it before its fully uploaded.
  4. nivex

    Bases not spawning in

    hi, 2.9.4 was released as well
  5. nivex

    Abandoned Bases

    @NoxiousPluK hi, looks like an issue with your language file.
  6. nivex

    help pls

    heya, you need to update to 2.9.4 download it again if need be
  7. nivex

    Raidable Bases

    2.9.4 has been released to fix the spawn issues
  8. Changed Status from Pending to Closed Changed Fixed In to 2.9.4
  9. hi, fixed update to 2.9.4
  10. nivex

    Raidable Bases

    @Xacku Mapping hi, it is in the profiles Block Plugins Which Prevent Item Durability Loss
  11. nivex

    Error while compiling

    hi, you need to update, but wait for 2.9.4 because there is an issue i am fixing.
  12. nivex

    Raidable Bases

    Im aware of the spawn issue and will fix it. please don't message me about it
  13. @MeshaL hi, it is working with 2.9.2 2.9.3 will not work until the Rust update is released, per the update notes for the RB plugin.
  14. hi, it requires the Rust update to compile as per the update notes
  15. nivex

    Raidable Bases

    @Wraith hi, it's not possible to add additional categories yet @EasyServer it requires the Rust update to compile, and your file did not upload correctly because that error doesn't exist.
  16. nivex

    Raidable Bases

    2.9.3 released which requires the Rust update to compile, enjoy
  17. Changed Status from Pending to Closed
  18. Added raidablebases.buyraid.pvponly and raidablebases.buyraid.pveonly permissions in next update
  19. hi, i can note this for later
  20. Changed Status from Pending to Closed
  21. no problem
  22. hi, yes that matters. it will spawn the loot from the loot tables. that includes every loot table. you can read more about it in the documentation. but basically base loot is specific to profiles, and difficulty loot is specific to difficulties. it will pick both randomly. if you enable Always Spawn Base Loot Table then it will spawn the base loot first, and then pick the difficulty loot randomly. base loot table should have a few items and difficulty loot should have the rest.
  23. heya, any loot not in the loot tables would be in your copypaste files. you can enable Empty All Containers Before Spawning Loot in the profiles, oxide/data/RaidableBases/Profiles/ who sold you the bases? you should tell them to fix it and stop including items in the copypaste files.
  24. nivex

    Raidable Bases

    @aimacak hi, it works for any loot item in the loot tables when the `amount` is greater than `1` foreach (var ti in to) { if (ti.amount > 1) { ti.amount = Mathf.CeilToInt(ti.amount * m); ti.amountMin = Mathf.CeilToInt(ti.amountMin * m); } }
  25. nivex

    Raidable Bases

    @PhatBlinkie hi, no, the bases will despawn. they're not saved in the map's sav files anymore I will implement this in the future
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