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nivex

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Everything posted by nivex

  1. no problem. Event Messages section of the config. that one is Opened Message
  2. heya. scheduled events section in the config. set Enabled to true Every Min Seconds to 1800 Every Max Seconds to 3600 Max To Spawn At Once set to 1, or stagger them with Time To Wait Between Spawns
  3. heya. if you configure it this way then no enemy can enter the event the eject settings need to be configured in every profile, oxide/data/RaidableBases/Profiles/ the events need to be PVE (Convert PVP to PVP in config file can do this) Lock Raid To Buyer And Friends needs to be true (in config file) for /buyraid
  4. nivex

    Critical issue!

    no problem
  5. nivex

    Critical issue!

    just looking for PasteLoop and libgdiplus should be enough yes, that could cause the issue you can use /rbe kill_cleanup at each of the bases
  6. Changed Status from Pending to Closed
  7. duplicate thread, answered here https://codefling.com/files/support/11896-extremly-weird-error-with-scientist-loot/
  8. nivex

    Critical issue!

    yea it looks like something is conflicting with the despawn of the base since everything else is destroyed. it could be that some bases are corrupted and don't fully paste with CopyPaste. you can look through the past few days of logs to see if there are any PasteLoop errors in them. just open the logs and search for PasteLoop. on your Linux machine search for libgdiplus. libgdiplus is required on Linux machines but not Windows
  9. nivex

    Players can change walls

    no problem. the pvp delay starts whenever you exit the event. you don't need to interact with anything. simply enter then leave the bubble
  10. nivex

    Raidable Bases

    @HunterZ yes. it is after the first one spawns, thus "between" spawns:)
  11. heya. you can't disable their loot or they'll be naked. Scientist Loadout and Scientist Kits is what the npc spawns with (hazmut suit + ak) I will fix that bug with one-time use. change this code in the .cs (line 9884) from AddTemporary(e); to if (!brain.isSleeper) AddTemporary(e);
  12. nivex

    Raidable Bases

    @HunterZ ya they're to be interpreted literally. every min seconds and every max seconds is how often it will spawn an event. if you put 1800 min and 3600 max then it will be random between every 1800 to 3600 seconds. Time To Wait Between Spawns is in seconds too.
  13. nivex

    Critical issue!

    what operating system Ive had one other complaint in almost 2 months. this must be an issue with the server or a plugin breaking it.
  14. nivex

    Raidable Bases

    @mendoza that's how Maintained Events works. use Scheduled Events for that. Time To Wait Between Spawns can stagger them after one spawns too
  15. nivex

    Players can change walls

    np. PVP Delay is in the config.
  16. hi. that is exactly how you do it for pve
  17. nivex

    Players can change walls

    youll have to add this to line 12880 too Subscribe(nameof(OnActiveItemChanged));
  18. nivex

    Players can change walls

    add this to line 8958 in the .cs StopUsingWeapon(player, "toolgun"); i'll have it configurable in next update
  19. nivex

    Players can change walls

    ill implement a list for next update
  20. here's the instructions again for you download the package and the plugin from this site only. uMod is the free version do not download it from there. this is explained in the documentation on both sites install the tier package. instructions are in the zip archive. install the plugin afterwards. its just a plugin so put it in the plugins folder like you would every other plugin https://codefling.com/plugins/raidable-bases https://codefling.com/file/676-raidable-bases-tier-3-package/
  21. nivex

    Raidable Bases

    @rustpveyea anytime you see a weird error like that just try uploading again:) @original4dI didn't reset anything. you probably had the free version overwrite the paid at some point during the updating. make sure no auto updaters handle RB
  22. ya this is why I said it needs updated
  23. hi, no you just need to update to 2.8.5 2.8.4 doesn't compile anymore
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