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Everything posted by nivex
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heya, I replied in the discussion thread. https://codefling.com/plugins/raidable-bases?do=findComment&comment=46935
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if you remove from the Prefab ID List then you would need to set Enabled to true as well @Dead Nasty@Mabel this of course means that it would pick a random prefab from that list, so you need to remove from that list anything you don't want to use. Disable All Prefab Loot Spawns or you can enable this and it won't drop any prefab loot
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"Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false }, heya, that is game loot from heavy scientists. you can change this in the profiles. either use a different prefab other than heavy and set Enabled to true, or set Disable All Prefab Loot Spawns to true.
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heya, if the grid hasn't loaded after an hour then it could be a few things 1. no profiles are valid, you can see that as an error in the console when the plugin loads 2. server.fps is below 15 (not referring to fps.limit) - a restart usually fixes this most commonly it is #2. there is another issue that can cause this but i can't remember it atm you can look at rbe debug in the server console too
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other base packages have to be installed into the oxide/data/copypaste folder then they have to be added to the profiles with the rb.config add command rb.config add "Easy Bases" easy1 easy2 easy3 copy exactly as shown as the quotes are required. then replace with the actual filenames any third party seller should be supplying these commands to you in the documentation or zip archive.
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hi, the read me instructions are in the tier 3 zip archive already. if the copypaste folder doesn't exist then create it. it must be all lowercase. oxide/data/copypaste/ I suggest installing the plugin so that it creates the default files for you. it sounds like you've done that already. now you can simply copy and overwrite those default files with the files from the zip archive. go into the tier 3 zip archive and copy the files from the oxide/data/copypaste/ folder into the oxide/data/copypaste/ folder on your server. copypaste creates that folder. not raidablebases. if the folder doesn't exist then create it. next go into the zip archive and copy the files from the oxide/data/RaidableBases/ folder into the oxide/data/RaidableBases/ folder on your server and overwrite any existing files. reload the plugin using the o.reload RaidableBases command for Oxide, or c.reload RaidableBases for Carbon. if 1 player is online then it will start spawning bases.
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heya. ya 0.0 to 0.05 is how you configure it to do that. i've tested this for you and it doesn't spawn more often than it should it's not possible to specify that. it is random into boxes, TC, lockers, ovens/furnaces, BBQ and fridge depending on which you have enabled I have probability set to 0.05 (explosive.timed), 0.2 and 1.0 in this base loot file there is a difficulty loot file separately which has the remaining items Test Bases.json
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campers are ejected by the plugin by default, but they should never glitch into terrain Config -> Eject Mounts -> Campers
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its configured, by default, to despawn the base after 30 minutes using the Despawn Timer setting "Despawn Timer": 1800.0, bases that don't meet minimum requirements are destroyed immediately "Foundations Required": 4, "Walls Required": 3, if you don't want bases to despawn after Despawn Timer expires then you can enable this option "Do Not Destroy Base When Despawn Timer Expires": false, the same option exists for bases that players manually convert using the /sar command "Do Not Destroy Manually Converted Base When Despawn Timer Expires": false,
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- #rust
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- 572 comments
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- 1
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- #rust
- #rust plugin
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heya. this is in one of your loot tables. most likely a base loot table, but it is around line 381. usually happens when you forget a comma.
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hi. that isnt how it works. you have to set Amount Of Items To Spawn. loot tables are explained in the documentation
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heya, thanks it will be fixed next update
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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facepunch is adding a label so that we can edit the "A Vending Machine" text once again! I will push an update once they add this back, if needed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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indeed it is bugged. I've fixed barricades and ladders in the next update
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Changed Status from Pending to Closed