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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    it appears that if the servers stacksize limit is less than the stacksize for an item in the loot table then it will not exceed the servers stacksize limit. I will have to make an exception for this @Alpha28
  2. nivex

    Raidable Bases

    that is how it should work. as i said, it is going to use the servers stacksize limit unless you specify the stacksize for that item. @Alpha28
  3. nivex

    Raidable Bases

    It is intended that Use Stack Size Limit For Spawning Items uses your servers stacksize limit. Plugins that do not modify the actual definitions stacksize for the servers limit are not supported. State the stacksize plugin you use and I can look at it. Otherwise if you want to use the plugins custom stacksize then you must set a custom stacksize for each item that you want to use it with. @Alpha28
  4. nivex

    Raidable Bases

    @Robert Stevensit's part of the AdminRadar plugin on uMod
  5. nivex

    Raidable Bases

    @clippedyes sorry I am trying to fix this. you can unload the plugin before a restart then it would help. you can remove the bases by going to each and using /rbe kill_cleanup and you can find the bases using /radar buildings raid
  6. nivex

    Raidable Bases

    @Kobani Requires A Power Source should be set to false in order to have power without a power source.
  7. nivex

    Abandoned Bases

    @m3dus4 this plugin can't prevent players from opening doors. that would be another plugin. do you use any plugins that handle auto auth? do you get a message? remove ownership does not give ownership. it removes it. using /sar claim will give it. the only issue with removal is auth turrets are deauthed which is addressed in the next update. this option does not prevent them from using their base otherwise. this simply sets the owner to 0 in order to bypass PreventLooting plugin though this option isn't required. you can disable it and players can still destroy any boxes in order to loot them. most boxes would be locked so they'd have to destroy them anyway. players with the abandonedbases.convert.claim permission can use the /sar claim command to take over a base.
  8. nivex

    Raidable Bases

    yes you need to update copypaste as aimacak said
  9. nivex

    Raidable Bases

    @m3dus4 heya, set Lock Players To Raid Base After Entering Zone false set Prevent Players From Hogging Raids to false otherwise you need to be more specific if this doesn't work.
  10. nivex

    Raidable Bases

    @aimacak No. I have stated this numerous times. I will help you with your special issue when I can so be patient @MNfreakTim thanks, added a check in next update.
  11. nivex

    Abandoned Bases

    @RustyW that would be very very bad for any servers that accidentally enabled that option. not only that, imagine being an active player and your base despawns because the TC owner was inactive. I'd be very mad. it would cause more problems than it would solve.
  12. nivex

    Raidable Bases

    yes anyone with twig issue needs to update copypaste to 4.1.36+ ty nashslash
  13. nivex

    Raidable Bases

    i'll check it out later @Dr.D.Bugbut it worked just fine in my testing. nothing spawned outside of it when only allowed inside, and vis versa @sinansisno, wooden stone metal hqm are in the profiles under Change Building Material Tier To. adobe will not be supported until copypaste plugin supports it. @Killerooxrust must fix this. they're aware and will fix it when they can.
  14. nivex

    Abandoned Bases

    yes, the base timer resets if you do not use the plugin for at least 24 hours, and it resets when the server wipes. it does not reset at any other time unless the player is active or has someone active
  15. nivex

    Raidable Bases

    @Kapco411 I just spawned 200 bases for you using Maintained Events to test this, and I looked at each and there were no issues regarding this there were no changes regarding this in the last update either. I have received several reports of the difficulty, and only the difficulty, resetting in each of the profiles to 0 which is Easy. nothing was changed regarding that, and it cannot reset on its own. I suspect a json conversion issue in Oxide but I've not been able to reproduce it myself. if you want to zip these files and DM them to me in a private message then I can look into it further for you. oxide/data/copypaste/ but do not include any paid content from other vendors oxide/data/RaidableBases/ oxide/config/RaidableBases.json it is most likely that you have a few bases in the wrong profiles. this is a common issue with some third party base packages.
  16. nivex

    Raidable Bases

    i was not able to strike the base with Allow Players To Use MLRS set to false as seen by the "You are not allowed to target this location!" messages next i moved the strike zone outside of the boundary, and the impact area was not close enough to damage the base either which you can see by the dust cloud in the center of the image so it may be SkillTree or something else, but we've tested it before and it worked just fine with that too verify that Allow Players To Use MLRS is actually set false in those profiles, and that the difficulty is set properly (very first setting of each profile) too
  17. nivex

    Raidable Bases

    @Stark ill check it out
  18. nivex

    Raidable Bases

    @406_Gromit haha that sounds awesome. how is it on performance though?
  19. nivex

    Raidable Bases

    @Stark you create your groups in the Better Chat plugin you assign my groups to said Better Chat groups my groups are raideasy, raidmedium, raidhard, raidexpert, raidnightmare you then assign your title in the Better Chat group setting once you've done this save it, then add yourself to a group to test. o.usergroup add nivex raideasy type in chat. if you did it correctly then you will see the title. from this point the plugin will do this automatically based on your Ranked Ladder settings in the raid bases config file
  20. nivex

    Raidable Bases

    if you only have easy bases spawning then you need to configure the difficulty setting in each profile again i do not know why this happens - i didn't change anything regarding it that i'm aware of oxide/data/RaidableBases/Profiles/ very first option is difficulty setting.
  21. nivex

    Raidable Bases

    @Rubiks-Q-Bert yes, sorry, I fixed CopyPaste in 4.1.36 so you can use that and Raidable Bases now.
  22. nivex

    Raidable Bases

    @Stark you may need to type /rb wipe because the plugin did not load with the server startup when the server first wiped. it won't know that you wiped if the plugin isn't loaded. that command will award players their titles too. just make sure Ranked Ladder -> Enabled is true first. ya you can spawn as many as you want. but it will hurt performance if you spawn too many. 80 is quite impressive @406_Gromitwhy do you spawn so many btw?
  23. nivex

    Raidable Bases

    @Emigo no, they can move the ui by clicking the arrows in the top of the ui
  24. nivex

    Raidable Bases

    Ok, I would suggest not using the plugin right now CopyPaste and any other plugins that set building grades do not work properly they can either 1) work fine, 2) partially work, or 3) never work this means the bases spawns as twig UberTool is also affected I suspect another Rust or Oxide update will resolve this
  25. nivex

    Raidable Bases

    Update released for 2.7.2 ! Requires forced update ! It is zip archive now that I've added French, German, Portuguese-Brazil and Russian language file translations These were translated by people who speak, read and write the language. Some translations may vary slightly depending on your dialect. If you would like to contribute your own language then please DM the translated language file and I will include it with all future updates.

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