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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    it should be fixed next update @chuck norris its most likely topology check blocking it. my bad =p if (!spq.spawns.IsCustomSpawn) { string topology; if (!SpawnsController.TopologyChecks(vector, spq.buildRadius, out topology)) { LastMessage = $"Spawn is on blocked topology ({topology})"; continue; } } this is the fix, the first line with its open and closed curly brackets go around the enclosed lines of code
  2. nivex

    Raidable Bases

    2.5.0 released you must wait until Rust releases the update! it will not compile until then if you have issues (including previously reported issues) then report them to me again
  3. nivex

    Raidable Bases

    lol no problem bud. im still recovering from a STEMI so I understand yea i'm no good at naming the options. they're long winded for sure, but they're meant to be self-explanatory so you don't have to look at the documentation repeatedly
  4. nivex

    Raidable Bases

    i'm saying I added this option in next update as a better solution. then you can set the despawn after looting to 5-15 minutes and not worry about it not being enough time, because it will reset if players are still active in the base. @Swedish Chef
  5. nivex

    Raidable Bases

    =p fyi
  6. nivex

    Abandoned Bases

    @Delco6467good catch. fixed in next update if (!attacker.IsHuman() && EventTerritory(attacker.transform.position) || attacker.userID == victim.userID) to if (EventTerritory(attacker.transform.position) && (!attacker.IsHuman() || attacker.userID == victim.userID)) @saintmichel13LOL well sure I can add this but I don't think it'd work too well for compounds
  7. nivex

    Raidable Bases

    @Tabmorineits in the profiles, not the config
  8. nivex

    Raidable Bases

    @Hakkaiserver saves during `restart` command. what is a dirty restart
  9. nivex

    Raidable Bases

    I need an error guys. please look at your logs for one from either CopyPaste or RaidableBases. just search for Exception and skim through it. you should also search for libgdiplus. if you see that word then you must install that library, or have your host install it. this applies to Linux machines.. the plugin will not function without this library as it's required to convert byte arrays to images
  10. nivex

    Raidable Bases

    @Razor14150can you post any errors ? DM me them. without them I don't see how to fix it atm
  11. nivex

    Abandoned Bases

    @Yastrebhi, I need the actual error. NRE doesn't tell me anything without the trace as well. you can find it in the server logs if it didn't give the full message to you in the Oxide log/server console. server log should not be confused with oxide log either, they're completely different. I say this because people confuse it way too often =p @saintmichel13interesting but doesn't really seem entertaining unless the bots come in waves
  12. nivex

    Abandoned Bases

    there are economic payments already and it will be a payment to cancel as well in next update i added rewards for Economics, IQEconomic, ServerRewards and SkillTree in next update for you just now. copypasta not hard =p
  13. nivex

    Abandoned Bases

    wait you want it as a reward or payment? @Neighigh
  14. nivex

    Raidable Bases

    @MatzeXXyou can configure the weapons for turrets in the profiles, oxide/data/RaidableBases/Profiles "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "rifle.lr300", "rifle.semiauto" ] }, @chuck norrisnp hope you get it figured out. there are still 2 bugs with bases not despawning though. one happens if the server crashes. the other i have no clue, but i hear it's during a restart. i am not able to reproduce it yet. @Swedish Chefty for helping!
  15. nivex

    Abandoned Bases

    ya restart doesn't affect it i doubt i will add npcs or loot boxes but we'll see i am however moving sleeper loot into boxes via an option with next update when Kill Inactive Sleepers is set true
  16. nivex

    Raidable Bases

    I cannot support Death Notes until the dev adds the necessary API last but not least, @XyberviriGUIAnnouncements doesn't cause that to happen. it's something else with your config, or you have it toggled off with /rb ui which I am going to remove because this is constantly a problem
  17. nivex

    Raidable Bases

    @chuck norris raid bases is not going to prevent a TC from spawning. that would be a CopyPaste issue, another plugin interfering, or some unforeseen issue as for loot... 1. its not set true - i've had people insist it was only to not be, or realize they were looking at the wrong file 2. a plugin is destroying the boxes - not likely but it's happened 3. the copypaste file of the base is corrupted and needs removed - this is very often the case 4. server load - usually from way too many plugins or the server's machine is a potato 5. unstable server / server not restarted often enough - once a day at minimum and high-end servers are never excluded from being susceptible to bugs or memory leaks. restart. it is not uncommon for memory leaks to cause the server to fuction differently No usable containers found means the base did not spawn with boxes or they could not be found for any of the above reasons otherwise, I don't know. I do not see a bug, but I also have no idea why bases don't despawn (or is it spawn???) for some people. so I cannot say with any certainty what it is.
  18. nivex

    Raidable Bases

    @chuck norrisset the option Empty All Containers to true in the profile and try again? I dont recall you having this issue if you want to link me to it @Swedish Chefit's an option already bud, "Chat Steam64ID": 0, @406_Gromitaye its in the profiles as @nashslashpointed out ty bud @LostSoulI don't know what that is
  19. nivex

    Raidable Bases

    well you can do it however you want, and you have it configured correctly for the most part, but all I'm saying is you're going to have issues where items don't spawn when they should. how often this happens is irrelevant, just that it can and will happen. this is because probability does not guarantee the item will spawn. it must be randomly picked first, and only after this does probability determine if it spawns
  20. nivex

    Abandoned Bases

    had this saved in my notes to come back later and now i'm really confused. this plugin doesn't protect players while they're online. TruePVE or NextGenPVE plugins handle that. this plugin simply tells those plugins to allow the damage when the base becomes an abandoned base so what you're asking for is this plugin to allow damage when they're online? i'm not sure I want to add that as it's not really what this plugin is about, and it would require a lot of conditionals as well which would be better suited in its own plugin. I think I misunderstood your original request
  21. nivex

    Raidable Bases

    multiple loot tables exist to minimize the chance of raids becoming too predictable and boring. players will quit playing when this happens so it's important for player retention. 1 loot table limits you too much because you will not have any items that spawn each time. if all items spawn each time then it brings me back to my first point where it makes the loot too predictable and boring loot should have a large variety (150+ items) of items to pick from with some guaranteed drops as well. by using difficulty loot and base loot tables with Always Spawn Base Loot Table enabled then you can achieve the following: 1. your primary loot table is the difficulty loot table so this lets the plugin choose from a large selection of items randomly. this will ensure that loot is different each time 2. base loot will guarantee that items like scrap, explosive ammo, c4 and rockets spawn every time. now for number 2 you do not want too much of these guaranteed items to spawn otherwise you are enabling instant gratification and that will hurt player retention it's up to you to determine how much loot spawns, and to ignore the entitled players that say it isn't enough. you should have a good understanding of how much is too much, and if you don't understand this then you can do so by raiding the bases yourself and determining how profitable it should be. profits should be acquired gradually over multiple raids for best results for player retention. like you said, sometimes you get more loot than other times... that's perfect.
  22. nivex

    Raidable Bases

    @Hawkhillsounds like a good plan but i do suggest removing any useless items from the higher difficulties. mainly beginner items such as burlap etc also you will always have that 1 player that complains the loot isn't good so unless everyone is complaining then just ignore them. they just want instant gratification and thats not the way to go using this plugin however make sure there's specific loot that always spawns. the Base Loot tables should be used for this, with the Always Spawn Base Loot Table enabled in each profile. the loot in this file should have a range of min and max amounts so that a random amount of each item will spawn. so for example rockets with min 1 and max 3 for easy bases and whatever else. obviously the amounts will differ server to server as each has a different gather rate and mods that offer varying gather rates so there's no universal numbers to use if it becomes popular and people are constantly raiding the bases then you've done it right. if they're not then you should revisit it i suggest to spawn 3-5 bases at all times as well to retain more players and not focus efforts solely on purchasing bases. a mixture of both is ideal on almost every server because raiding is one of the most important objectives in the game and this provides an abundance of that so its very appealing to players and they wont disappoint i strongly advise against anyone using loot in their copypaste files. it should be spawned from the loot tables. this allows the loot to be in different boxes each time. static loot in the same boxes every time is predictable and boring no matter the intention behind it. some randomness goes a long way to retaining players and retaining players is my main selling point these are just common mistakes i've observed users doing so i try to provide valid points so that others understand the negatives of them and don't repeat them
  23. nivex

    Raidable Bases

    @Hawkhillah right sorry for the confusion, setting Stone Walls to false does indeed spawn Wood Walls for anyone else looking for the answer. I don't plan to add a third option for this as it's intended to work this way, but I will update the documentation

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