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Everything posted by nivex
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Changed Status from Pending to Closed
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hi, it can't erase commas on its own because newtonsoft wouldn't be able to save an invalid json to disk. glad it's sorted though, enjoy!
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@miniMe_rust did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret." @Hawkhill hi, the /rb hint command exists already and is under Loot Hints in the profiles:) @Dead Nasty heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.
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hi, the error says which file it is (your medium difficulty loot file) and how to fix the json errors ( validate with jsonlint.com ) the plugin doesn't create invisible walls. that's an issue on your end. it could be a missing library, but doesn't sound like it. if it is, your host needs to install that. it sounds like a broken plugin though.
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ya but if that were the case then it wouldve happened to me when i used your config. but fog didnt reset, and patches of fog didnt reset either. i tried but it must be something on your end
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no problem. i recommend using Fortify on steam.
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hi, that is strange. I've tested this 4 times the same way you have and the fog of war doesn't reset. this is something on your end.
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hi, there are no settings for that as it isn't a viable option. the plugin doesn't know the layout of the bases like a person does. it would just remove at random, and if removed per floor instead it would do that in error often. this is something you need to edit in the copypaste file. raideasy9 and raideasy10.
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Yeah, 3 times I don't touch that code though so it's not RB
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Just tried this again, fog of war doesn't reset on restarts. The only way you can reset fog of war is by wiping your map, a plugin calling fogImages.Clear or OnFogOfWarStale, the game calling OnFogOfWarStale, or server.fogofwar not being set properly (see above). RB does not modify that.
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I tested it on a freshly wiped map. gamemode.set hardcore (21:26:31) | Game created! type was : assets/prefabs/gamemodes/hardcore.prefab (21:26:37) | server.fogofwar: "True" -server.gamemode hardcore -server.fogofwar true I ran around the map, uncovering a bit of it, then raided 3 bases. I restarted afterwards, and fog of war was not reset.
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I'll check it out. Don't see what RB has to do with hardcore or FOW though. I don't modify that.
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Changed Status from Pending to Closed
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youre welcome, enjoy!
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heya, no, remove equipped weapon is for replacing the weapon when it has one from the copypaste file already, then it will equip a random weapon from the random weapons list. Entities Allowed To Drop Loot is where you configure drops
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"Allow Bases To Float Above Water": false, I don't think this should be false for your application, but I don't think water settings are the right settings for this either. I could be wrong though, I have not tried such a strange setup before but it's definitely interesting! I know it's possible, as one user has done this before, but it's not easy. he had to write harmony patches to get around some of the game's limitations. just fiddle with the height settings. put them in the sky if nothing else works.
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hi, enable the ui "Lockouts UI": { "Enabled": true, "Hidden While Buyable Events UI Is Closed": false, "Offset Min": "-117.966 -149.658", "Offset Max": "-17.834 -106.342", "Panel Alpha": 0.98, "Background Color": "#242020", "Title Text Color": "#FFFFFF", "Title Embed Color": "#242020", "Title Panel Color": "#000000" }, example lockouts. ensure lockouts are properly configured: "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": false, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": false, "Time Between Raids In Minutes (Easy)": 15.0, "Time Between Raids In Minutes (Medium)": 20.0, "Time Between Raids In Minutes (Hard)": 30.0, "Time Between Raids In Minutes (Expert)": 45.0, "Time Between Raids In Minutes (Nightmare)": 60.0 },
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I'll give a general answer to lockouts. 1. lockout applies to public events only (not buyable events). 2. it can easily be bypassed by an admin or those with lockoutbypass permission. 3. it does not apply to admins by default. 4. this setting can hide it when buyraid is closed, Hidden While Buyable Events UI Is Closed otherwise, the question just doesn't make any sense
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no problem! you can try the forced height setting in the profile, but not sure thatll work play around with these "Height Adjustment Applied To This Paste": -50.0, or "Force All Bases To Spawn At Height Level (0 = Water)": -50.0, "Enabled (Forced Height Level)": true, that will apply to all bases in that profile, so you can either put these into a new profile (you can have as many profiles as you want) or set individual heights per base, same spot you add the base name to. don't think this will work too well though but you can try.
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hi, you have an invalid position in the config. Block Spawns At Positions
