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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    oh good to know, thanks
  2. nivex

    Abandoned Bases

    @KayKay as soon as my testers get back to me edit: ok, 2.0.9 released. ENJOY
  3. nivex

    Raidable Bases

    @RustyKnutts if it says normal then it's not from this site read my message again
  4. nivex

    Raidable Bases

    @RustyKnutts heya, normal is available in the free version only you can install the paid version from this site only automatic update plugins should exclude RaidableBases you can edit the difficulty names in the language file afterwards
  5. nivex

    Raidable Bases

    @Dr.D.Bugok thanks @aimacaknever heard of that trap issue
  6. nivex

    Abandoned Bases

    @KayKay tool cupboard is not required to damage the entities if it says ineligible then the event ended, or the boxes are not part of the event, and is why you can't damage it any further
  7. nivex

    Raidable Bases

    @beetle I can re-add the options to scale auto turret damage yea this update has me down
  8. nivex

    Raidable Bases

    I have reverted the version to 2.7.4 due to the issues I suggest you revert yours too I will release an update when I've fixed all the issues with 2.7.6
  9. nivex

    Raidable Bases

    there are several issues people are having with 2.7.5/2.7.6 use 2.7.4 for now
  10. nivex

    Raidable Bases

    I've no more time to help now I must sleep good luck
  11. nivex

    Raidable Bases

    @Killeroox your config has an issue then it works
  12. nivex

    Raidable Bases

    @Killeroox what?
  13. nivex

    Raidable Bases

    @Clockwurk there are no custom difficulties but you can rename them in the language file
  14. nivex

    Raidable Bases

    I had posted a plugin a few times in previous replies to disable the turret interference when you update to 2.7.5 that plugin is no longer necessary to block interference at raid bases
  15. nivex

    Raidable Bases

    @Yac Vaguer thank you, added in zip for next update too @Clockwurk use Allow PVP settings in the profiles don't use them in the config or it will override it
  16. nivex

    Raidable Bases

    2.7.5 released many good changes in this version along with some much needed fixes like the notorious disconnect bugs. those disconnects bugs took a very long time to figure out. thanks @shaitobufor the assistance everyone please read the update notes carefully so you don't miss out.
  17. nivex

    Abandoned Bases

    @FreeManStars as I said before this is fixed in the next update
  18. nivex

    Abandoned Bases

    @KayKay haha that sounds like hell I will fix it edit, fixed: turret auth is no longer cleared at all ammo added by the plugin is removed from the turret only
  19. nivex

    Raidable Bases

    @Clockwurk you can configure it by the day of the week but not by how many days since wipe. Raids Can Spawn On settings in config you can use battlemetrics scripts to configure this too using the command rb.config nightmare sunday true would set Nightmare Raids Can Spawn On Sunday to true in the config
  20. nivex

    Abandoned Bases

    ok I will look into it @FreeManStars
  21. nivex

    Raidable Bases

    @Yac Vaguer hi, is it fixed now?
  22. nivex

    Raidable Bases

    @Trenyc yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in whereas with scheduled events you would spawn X events every so often, and random would make it less predictable Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.
  23. nivex

    Raidable Bases

    @Trenyc they are decimals from 0.0 to 100.0 if cumulative is enabled then all 5 difficulties should total 100.0 otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless
  24. there is going to be a new option in the next Raidable Bases plugin update, too Player Damage To Base Multipliers, where you can set a multiplier for each damage type Arrow, Blunt, Bullet, Heat, Explosion, Slash and Stab so whenever a player does this type of damage to the base the multiplier would be applied this has two really unique uses: 1. create a new profile with insanely difficult bases and scale these multipliers down to something like 0.5 so those damage types are only half as effective against these bases. 2. if your server is 1000000x you can use much smaller base and change the multiplier so that the base requires an amount of explosives equal to that typical on a 1000000x server. this reduce the amount of entities on your server, and adds a confusing but challenging element to the base just note, this will confuse your players a lot if they're not well informed about it. I would just an add an option to adjust the buildings health, but nothing seems to work for that so far
  25. @KayKay heya, that info is outdated. I thought I removed this, sorry. each tier has its own unique bases, and images are available for t3 only you can look at the t3 images to get an idea of how the bases might look in t1 and t2 in terms of how large each base for each difficulty would be

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