-
Posts
5,899 -
Joined
-
Last visited
-
Days Won
199
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by nivex
-
@Trenyc yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in whereas with scheduled events you would spawn X events every so often, and random would make it less predictable Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.
-
@Trenyc they are decimals from 0.0 to 100.0 if cumulative is enabled then all 5 difficulties should total 100.0 otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless
-
there is going to be a new option in the next Raidable Bases plugin update, too Player Damage To Base Multipliers, where you can set a multiplier for each damage type Arrow, Blunt, Bullet, Heat, Explosion, Slash and Stab so whenever a player does this type of damage to the base the multiplier would be applied this has two really unique uses: 1. create a new profile with insanely difficult bases and scale these multipliers down to something like 0.5 so those damage types are only half as effective against these bases. 2. if your server is 1000000x you can use much smaller base and change the multiplier so that the base requires an amount of explosives equal to that typical on a 1000000x server. this reduce the amount of entities on your server, and adds a confusing but challenging element to the base just note, this will confuse your players a lot if they're not well informed about it. I would just an add an option to adjust the buildings health, but nothing seems to work for that so far
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
@KayKay there's a config option in next update, enabled by default, that will cancel the event if the player comes back online. otherwise you can use /sar cancel Cancel Automated Events If Abandoned Owner Comes Online Message Raiders When Event Ends During Automated Cancellation this will not work when purge is enabled.
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
@Aton heya. Send Messages To Players, Sphere Amount and Use Map Marker I don't really see a reason to disable all that when you're wanting players to hunt the bases instead if you disable Run Every X Seconds (false) and Run Once On Server Startup (0) then the plugin won't convert anything on its own. it's this way by default grant players abandonedbases.attack and let them hunt the bases themselves by shooting at them. they'll get a message if its not abandoned, otherwise it will convert for them. if you find the entity count needs immediate attention then you can still use the sab command to run a scan of all bases for automatic conversion
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
@Raiven_007 I appreciate you helping chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse. json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it
-
@Merdynn heya, maybe in the future. there are some mechanics in place to help with this though 1. Lock Treasure Max Inactive Time will do this when the owner goes inactive for this duration. this should be 20+ minutes 2. players can use the /rbe despawn command to despawn bases that they have purchased if they have the raidablebases.despawn.buyraid permission 3. if you disable Prevent Players From Hogging Raids then they can simply go to another raid instead, and #1 will do the work by reopening the event to others once that time expires
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
