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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Raiven_007 nice, you must've fixed it
  2. nivex

    Raidable Bases

    @Aussie4life you would need to use rbe debug command when this happens. sounds like a bad copypaste file @Raiven_007 if you try to use the command before the plugin loads then it will say that. if you are using it afterwards and it says that then that then the base is not configured or the copypaste file doesn't exist. you can use the rb.config list command to see what files don't exist, and what you do have configured instead thank you @Gold Mysteriousand @mark bergervoet
  3. nivex

    Raidable Bases

    @KayKay nah, it's a game bug. i've reported it to Facepunch and gave them the fix but it hasn't been applied yet. the bug makes no difference on a vanilla server since all damage is allowed there so there's no priority for them to fix it. the bug is that the initiator of the fire is not set to the player. no initiator means the damage is ignored by RaidableBases. if it doesn't know where the damage came from then it's impossible for it to allow or block it so it gets ignored. if it gets ignored then TruePVE handles it, and it will block the damage because it doesn't kn ow either. if it allowed the damage then players could raid and kill everyone on the server with fire, and rules/flags wouldn't do anything. I wrote a harmony fix for it (inside of a Carbon/Oxide plugin), but honestly players should just use fire that works. ServerProjectileHitFix.cs
  4. nivex

    Raidable Bases

    @Lapegsonita hi, it's a server convar. so you would use the command in the server console I'm not sure if you need to save it in the serverauto.cfg too
  5. nivex

    Raidable Bases

    @Lapegsonita Interference was added in the Rust update. that command is a convar to control it for the server. you can use that, or read this thread https://codefling.com/files/sc/9913-base-turrets-question/?tab=comments
  6. nivex

    Raidable Bases

    this is because an npc is using a crossbow which doesn't work for npcs. I figured out a hack for this, and it works for hunting bows too so those will be enabled as well. npcs will be able to use crossbows, compound bows and hunting bows in the next update
  7. nivex

    Raidable Bases

    @Gold Mysterious ya, but having both options is ideal for server owners who want to enforce it on players but not on raid bases
  8. nivex

    Raidable Bases

    I will disable it on raid bases when a hook exists for it
  9. nivex

    Raidable Bases

    @Dr.D.Bug heya, it is just /rb for that. /rb info didn't exist until 2.7.4 and is just debug for me
  10. nivex

    Raidable Bases

    @MaLai hi, no, sorry there is not a way to do this. the buyable cooldowns are for buying the raid only, and the hogging check is for public raids only I can make a hog option for that though
  11. nivex

    Raidable Bases

    @imkat98 I get the rare report regarding this but haven't been given any errors I can look into it again but I can't fix this without an error or at least being able to reproduce it. I think the RaidableBasesUID datafile is being reset and there's nothing I can do about that if so. I never reset it unless it's null/corrupted
  12. nivex

    Abandoned Bases

    @PistOffBastd I can add an option for no event timer, sure np there will be a new option along with that option, Seconds Until Despawn After Looting, and if you want to set that to 1 second then you can despawn it this way
  13. nivex

    Raidable Bases

    @Samuel Pumpe yes, it's per profile no, it won't ignore that amount entirely. it must have an amount to start with or it will not work at all. it just will not force that amount to spawn. it'll roll on the probability once and spawn from that only. so if you don't have enough loot in the base then that's why, and players won't be happy with this
  14. nivex

    Raidable Bases

    @HowlingWolf hi, you can use the rb.config add command to add bases easily rb.config add "Easy Bases" easy1 easy2 easy3 etc. it is case sensitive so type the names exactly or it will overwrite it @Samuel Pumpe hi, I will add this probability option for you, but I don't think it's a good idea. some players will be very upset with this and likely leave the server over it. it will be Do Not Force Items With Lower Probability To Spawn you can use the text field for this, add it to the note { "shortname": "note", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1, "text": "This is my note" },
  15. nivex

    Raidable Bases

    @Samuel Pumpe@nashslash hi probability range is 0.0 to 1.0 so you wouldn't want to set it above 1.0 0.0033 is valid but that is so very very rare if you do not have enough available loot to spawn from your loot tables then it will pick regardless of the probability. solution? add more items with higher probability. difficulty loot tables should have 180+ items in them. base loot tables should have a few items that you always want to spawn, with Always Spawn Base Loot Table enabled in the profile.
  16. nivex

    Raidable Bases

    @Gamebundle if you set it true then yes
  17. nivex

    Raidable Bases

    @Emigo hi, not until oxide adds a hook
  18. nivex

    Raidable Bases

    I don't remember who asked about npcs walking through high walls but I've fixed that in the next update just keep in mind that npcs can spawn outside of the walls which is intended. if you increase Arena Walls Radius to 40 or 45 and your Protection Radius is 50 then they will initially spawn within the arena walls
  19. nivex

    Raidable Bases

    ok thanks
  20. nivex

    Raidable Bases

    ah ok
  21. nivex

    Raidable Bases

    @Delltus no problem, was going to mention PVP Delay Between Zone Hopping needed to be configured too:)
  22. nivex

    Raidable Bases

    @Delltus hi, zone pvx info is for pvp zones from zone manager - not pvp delay. it's also not maintained, hasn't been updated in 1 year and one of the hooks is out of date raid bases has its own pvp delay ui "Delay UI": { "Enabled": true, "Offset Min": "-34.488 87.056", "Offset Max": "179.631 124.804", "Font Size": 14, "Panel Alpha": 0.98, "Text Color": "#FF0000", "Background Color": "#252121", "Title Background Color": "#000000" },
  23. nivex

    Abandoned Bases

    @KayKay hi, players require a permission from your config. these permissions allow their base to become abandoned once they've been offline for the configured amount of time. any of these will work from your config: abandonedbases.default abandonedbases.mod abandonedbases.vip if they have multiple permissions then the highest amount of time is prioritized it's recommend that the default group be given a permission, such as abandonedbases.default, and vip groups be given a higher amount of time o.grant group default abandonedbases.default events can be configured to start automatically in the config: Run Once On Server Startup (disabled by default) Minimum Required Players Online will require X number of players be connected first I recommend setting this to at least 5 (or 25% of your average player base size) you can skip this option in favor of the below option instead Run Every X Seconds (disabled by default) this should set to at least 3600 this cannot be set less than 900 this should never be set less than 1800 as some scans can take up to 30 minutes on high entity count servers abandonedbases.attack permission this permission will allow a player to attack a base, and if the timer has expired then the base will immediately convert into an event instead of waiting for Run Every X Seconds to start it this does pair with Run Every X Seconds, and works without it too so they can hunt for raids as they would do in vanilla Automatic Conversions Disabled Between These Times will prevent an event from starting during these times you can read the update notes for a refresher on how exclude and immune permissions work
  24. nivex

    Abandoned Bases

    hi, I need to see the permissions not the groups @KayKay
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