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Everything posted by nivex
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heya, codes are generated randomly and cannot use specific codes. if the player knows the code then they can simply unlock it and avoid having to raid the base with explosives except to kill traps and turrets. codes for each lock are random in the copypaste file. you can edit the copypaste files in notepad and look for "code" then change to it to whatever you like. disable Use Random Codes On Code Locks in the config if you do this. you could also add additional items to be automatically skinned or manually skinned to your loot tables so they spawn in the boxes.
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that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.
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i tried this without editing the height in any file and it works this is because RB increases the height by 1.0 by default for every base already. so this is all you need to do. nothing will spawn underground using this method. it might be a bit high so you can always change that in the profile it would be better if copypaste plugin allowed you to do this when copying but that's not my plugin. I did request it though
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hi, this is an issue with copypaste. you must edit the height in the copypaste file until the copypaste devs fix it. stand in the center of the base, look directly at the foundation beneath you, and /copy the base. edit the copypaste file and increase "y" by 1 { "default": { "position": { "x": "1454.884", "y": "3.722595", "z": "-545.9016" }, "rotationdiff": "2.391532", "rotationy": "6.848931" },
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Changed Status from Pending to Closed
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no problem glad its sorted thanks:)
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you should read my last response and form your own opinion on what you want to do. it must be the split counting towards the total that was confusing you.
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it's not less items though. if you split a single item into 2 stacks then that single item becomes 2 items. which are counted towards the total. if you don't want splits to count towards the total then you should enable Amount Of Items To Spawn Increased By Item Splits
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no, Use Stack Size Limit For Spawning Items is set false so this is going to spawn a single stack. { "shortname": "fuse", "name": null, "text": null, "blueprint": false, "skin": 0, "amount": 9, "amountMin": 9, "probability": 1.0, "stacksize": -1 }, if you enable that setting and have the servers stacksize set to 3 then it will spawn this if you change the loot amount multiplier to 4x then you will get this
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"Loot Amount Multiplier": 4.0, you have the multiplier set to 4x so if fuse is 2 min and 10 max then it can be 8 min and 40 max with that multiplier
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hi, explain abnormally for a specific weapon given a specific requirement. your config doesn't have "Use Stack Size Limit For Spawning Items" enabled either
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hi yes, that is how Use Stack Size Limit For Spawning Items functions the remaining 8k would be in the TC. it will always spawn what it is supposed to spawn. otherwise that wood was from another loot table, or another plugin is conflicting. if Move Resources Into Tool Cupboard is enabled then it can horde wood as intended Resources Not Moved To Cupboards can prevent specific resources from going into TC if you want to DM your config and loot table then I can take a look.
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Changed Status from Pending to Closed
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heya, you should create a separate ticket for this since it is not related to the issue this ticket was created for you can see how many points there are when the plugin finishes loading. if you have less than 1000 points then the plugin might not be able to find enough space to use. otherwise its a configuration issue and I can help you further in a separate ticket or DM me if you cannot create a ticket. I would not create a ticket in this forum since I likely won't see it. instead, create one on the raidable bases support page. https://codefling.com/plugins/raidable-bases?tab=support