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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Yac Vaguer hi, is it fixed now?
  2. nivex

    Raidable Bases

    @Trenyc yes, all of those events will spawn one after the other until all have spawned. so it won't matter what order they spawn in whereas with scheduled events you would spawn X events every so often, and random would make it less predictable Chance To Automatically Spawn Each Difficulty can be useful for maintained events if you add a delay to Time To Wait Between Spawns.
  3. nivex

    Raidable Bases

    @Trenyc they are decimals from 0.0 to 100.0 if cumulative is enabled then all 5 difficulties should total 100.0 otherwise if cumulative is disabled then just 0.0 to 100.0 for all of them there isn't much reason to use this option unless its paired with scheduled events. maintained events is going to spawn all of them regardless
  4. there is going to be a new option in the next Raidable Bases plugin update, too Player Damage To Base Multipliers, where you can set a multiplier for each damage type Arrow, Blunt, Bullet, Heat, Explosion, Slash and Stab so whenever a player does this type of damage to the base the multiplier would be applied this has two really unique uses: 1. create a new profile with insanely difficult bases and scale these multipliers down to something like 0.5 so those damage types are only half as effective against these bases. 2. if your server is 1000000x you can use much smaller base and change the multiplier so that the base requires an amount of explosives equal to that typical on a 1000000x server. this reduce the amount of entities on your server, and adds a confusing but challenging element to the base just note, this will confuse your players a lot if they're not well informed about it. I would just an add an option to adjust the buildings health, but nothing seems to work for that so far
  5. @KayKay heya, that info is outdated. I thought I removed this, sorry. each tier has its own unique bases, and images are available for t3 only you can look at the t3 images to get an idea of how the bases might look in t1 and t2 in terms of how large each base for each difficulty would be
  6. nivex

    Abandoned Bases

    @Dead Nasty ok thanks!
  7. nivex

    Abandoned Bases

    @KayKay there's a config option in next update, enabled by default, that will cancel the event if the player comes back online. otherwise you can use /sar cancel Cancel Automated Events If Abandoned Owner Comes Online Message Raiders When Event Ends During Automated Cancellation this will not work when purge is enabled.
  8. nivex

    Raidable Bases

    @chuck norris you can't remove the skin from it if its in the copypaste file already. you can only prevent a different skin from being set Skin Everything -> false Partial Names -> remove rug in config if it still has a skin then its from the copypaste file
  9. nivex

    Raidable Bases

    @chuck norris you can edit the skin in the copypaste file if you set it to 50 then only 50 turrets can be active. there is no limit next update
  10. nivex

    Raidable Bases

    @imkat98 hi, yes, in the profiles Allow Third-Party Npc Explosive Damage To Bases
  11. nivex

    Abandoned Bases

    @KayKay heya 1. events will start a despawn timer in the next update (2.0.9) when all loot is taken. you can enable these so that it won't despawn the base in 2.0.8 2. that PVP/PVE UI isn't from this plugin. another plugin is controlling that behavior
  12. nivex

    Raidable Bases

    @Merdynn Im not sure about that plugin
  13. nivex

    Raidable Bases

    @chuck norris hi, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, that's the answer to both questions
  14. nivex

    Raidable Bases

    @Rusty Mike86 Spawn Bases X Distance Apart in the config. I wouldn't set it much higher than 200, and setting it too high will break the plugin
  15. nivex

    Abandoned Bases

    @FreeManStars heya. it will give notice next update, and start a shorter despawn time. this gives players time to use /sar claim and /sar cancel on servers which allow it. @Aton ya, hunting down the bases instead is much more immersive
  16. nivex

    Abandoned Bases

    @Aton heya. Send Messages To Players, Sphere Amount and Use Map Marker I don't really see a reason to disable all that when you're wanting players to hunt the bases instead if you disable Run Every X Seconds (false) and Run Once On Server Startup (0) then the plugin won't convert anything on its own. it's this way by default grant players abandonedbases.attack and let them hunt the bases themselves by shooting at them. they'll get a message if its not abandoned, otherwise it will convert for them. if you find the entity count needs immediate attention then you can still use the sab command to run a scan of all bases for automatic conversion
  17. nivex

    Raidable Bases

    @Stark hey. no, not unless you rename the options in your example to have the same name as the options from the Easy file
  18. nivex

    Abandoned Bases

    @FreeManStars maybe Cooldown Between Events will block the damage, prevent him from claiming and prevent him from being set as the event owner it does not prevent him from looting so I will have to add that.
  19. nivex

    Abandoned Bases

    @FreeManStars not a bug. it says this time because you two are online. I can't tell you why he is shown. I wasn't there =p
  20. nivex

    Raidable Bases

    @Raiven_007 I appreciate you helping chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse. json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it
  21. nivex

    Raidable Bases

    @Merdynn heya, maybe in the future. there are some mechanics in place to help with this though 1. Lock Treasure Max Inactive Time will do this when the owner goes inactive for this duration. this should be 20+ minutes 2. players can use the /rbe despawn command to despawn bases that they have purchased if they have the raidablebases.despawn.buyraid permission 3. if you disable Prevent Players From Hogging Raids then they can simply go to another raid instead, and #1 will do the work by reopening the event to others once that time expires
  22. nivex

    Abandoned Bases

    @FreeManStars it's the tugboat. ent who 0 does not matter. this is normal, and is always 0 unless a plugin changes it. not sure if bugged though. I doubt it.
  23. @general2811 heya no, each package has its own unique bases
  24. @gab heya. this is part of rust https://codefling.com/applications/core/interface/file/attachment.php?id=17640&key=39de06b902e0b3990e12d7b570774b86 you can use this to disable it for raid bases until the next update.
  25. nivex

    Abandoned Bases

    @KayKay it's fixed in next update
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