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Everything posted by nivex
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@Aton heya. Send Messages To Players, Sphere Amount and Use Map Marker I don't really see a reason to disable all that when you're wanting players to hunt the bases instead if you disable Run Every X Seconds (false) and Run Once On Server Startup (0) then the plugin won't convert anything on its own. it's this way by default grant players abandonedbases.attack and let them hunt the bases themselves by shooting at them. they'll get a message if its not abandoned, otherwise it will convert for them. if you find the entity count needs immediate attention then you can still use the sab command to run a scan of all bases for automatic conversion
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@Raiven_007 I appreciate you helping chuck's issue was the server's fps was too low. if the server's FPS is under 15 then the plugin won't load the profiles, because that would just make it worse. json validators are nice, but they're not that accurate and the only validator that is guaranteed to work is the one doing the conversion, Newtonsoft's library. your issue would be this library or Oxide which uses it
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@Merdynn heya, maybe in the future. there are some mechanics in place to help with this though 1. Lock Treasure Max Inactive Time will do this when the owner goes inactive for this duration. this should be 20+ minutes 2. players can use the /rbe despawn command to despawn bases that they have purchased if they have the raidablebases.despawn.buyraid permission 3. if you disable Prevent Players From Hogging Raids then they can simply go to another raid instead, and #1 will do the work by reopening the event to others once that time expires
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@FreeManStars ya, that's how claim works. it's good so that someone can take over the base as their own. the reward is bugged when you claim you do not receive it. fixed next update. I can add a message the boxes (large box, small box, and coffin only) and TC are required only. you can enable Only Cupboards Are Required To Cancel An Event if you want TC only. yes, the base will convert until there is no TC left based on how you have it configured as I've said before advanced alerts is a plugin here on codefling https://codefling.com/plugins/advanced-alerts remove ownership sets the owner to 0 (ent who) to bypass the prevent looting plugin. it restores it when the event ends.
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prevent looting is bugged, too. if there are no players authed then everyone can loot. it is not checking bprev.AnyAuthed() && bprev.IsAuthed(player) so it will always return true when no one is authed. so yes, destroying the TC will prevent him from looting anymore. clearing auth will not. this is very bad for normal game play when a player forgets to lock their TC
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if you use /sar claim then you can loot everything if the raid ends from the timer expiring, or from /sar cancel, then you cannot loot unless you or an ally owned it to start with edit: you must check with ent who in your f1 game console. the only way he can loot is if he is the owner, his ally is the owner, or there is no owner (ent who showing 0). otherwise prevent looting plugin will block him
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config is good, but max dynamic radius might need increase if the dome is too small. you should not disable the sphere until this radius is configured properly for your server you have not showed me the ent who for this box. prevent looting is responsible to block this looting. when the event is over the plugin has no control of the base anymore.
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