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Everything posted by nivex
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@Wolf twig is immune because you've enabled the setting for it to be immune "СтроителЬные блоки устойчивы к урону": true, "СтроителЬные блоки устойчивы к урону (толЬко опора)": true, English translation "Building Blocks Are Immune To Damage": true, "Building Blocks Are Immune To Damage (Twig Only)": true, Is my Russian translation not correct for this setting?
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@hid333 I don't understand this translation. Type it in your native language. if you're asking about loot bags that drop from boxes then yes you can remove them when the base despawns. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns is in the profiles, oxide/data/RaidableBases/Profiles/
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@Wolf Turrets is a physics isssue with the game. It was fixed a couple months ago in the Rust update, but is still broken with prison cell gate, prison cell wall, and just yesterday I had it happen where turrets were shooting from the floor above me somehow. Add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution until Facepunch can fix it. "Kill These Prefabs After Paste": ["wall.frame.cell.gate", "wall.frame.cell"] I had this happen on vanilla, and sent the video to Facepunch but didn't receive a response.
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@aimacak testing with this as the only plugin may not be helpful if the issue is server related. regardless, the loot is deleted from the sav file prior to every restart. it doesn't exist after a normal restart. I know that you do not have the issue, but you can test for yourself. this is how I know it is server related. spawn X number of bases. shut the server down. delete raidablebases so the bases cannot despawn. if you do not delete then Oxide will load it again during server startup. restart server. go look for loot inside of the existing bases. there won't be any because it is deleted prior to every restart. if it did not restart correctly, or another plugin restored it then this is no fault of the plugin. it may have crashed, the process was killed or terminated early, the sav file was not saved, or the sav file rolled back. any rollback, even 1 second, could cause this. there could be other reasons, but these are the most common for plugin issues and map rollbacks. results of the above test show that there is no loot as expected. this is what you will typically see when the plugin does not despawn the base, which is also caused by the above reasons.
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@garz it is simply another plugin, a server crash or a bad restart such as killing the process or it being terminated early. there is nothing else to clarify regarding this specifically. all servers are compatible with the plugin so long as the host installs the operating system and the required software correctly. linux servers must have the libgdiplus library installed. all servers must have proper file permissions. control panels, scripts and plugins all must restart the server by using the quit or restart commands.
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@garz that is not what I said. I said that your issue would be caused by a crash, a bad restart or a another plugin. unloading would likely stop it from happening, but would not fix whatever issue is causing it. you do not need to manually unload the plugin each time either. that can be scheduled with your restart, too. I recommend all servers to do this. it is beneficial for many reasons. it is not possible for me to fix issues outside of my control. it is common for there to be various issues with server restarts and this prevents the issue from occurring. besides, there are redundant checks so that no box is destroyed until the loot is cleared first. it would not be possible for the plugin to have dropped your loot. therefore, it must be caused by the above.
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@Dr.D.Bug heya, you might be able to find the loot table for heavy on corrosionhour. otherwise it is in the AlphaLoot default data files. @hid333 heya, the weapon (ANY weapon) loot cannot be disabled by itself. you must disable the entirety of the prefab loot, or use a prefab that has different loot. such as peacekeeper scientists, junkpile scientists, or roaming scientists. I think roam has the least amount of prefab loot but don't quote me on that. heavy scientist loot is used by default as every npc (scientist and murderers) is a heavy scientist Disable All Prefab Loot Spawns (set true and no prefab loot from the game will spawn) Prefab ID List (Enabled setting must be set to true to use this list of prefabs instead of the default heavy loot since every npcs (scientist and murderer) are heavy scientists.)
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@Hakkai heya. that is heavy scientist prefab loot from the game. you need to use a different prefab or disable them in profiles you must set Enabled to true if you want to use the list instead "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false },
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- 634 comments
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- #rust
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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