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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    next update nearly ready. just waiting on my testers to confirm everything is in order. I tried to consider many features for shelters: 1. shelters decay rather quickly in vanilla, so seeing them become abandoned would be rare for lengthy requirements unless decay is disabled 2. if you cannot claim it then you must destroy locked shelters before you can loot the contents from within it 3. Legacy Shelter - Loot Required - any shelter not meeting this requirement during a scan will be deleted 4. Unlock Instead Of Destroying During Scans will allow shelters to become unlocked rather than destroyed during scans 5. Allow Claim Of Unlocked Shelters allows players to claim any shelter not belonging to a player with the /sar claim command 6. Allow Conversion With SAR allows players to convert their shelter into an abandoned base event using the /sar command 7. players can attack shelters with abandonedbases.attack and abandonedbases.attack.time to convert or see time left but nivex. what about exploiting? follow a player. drop shelter, deploy box, put 6 items in box, type /sar, event becomes PVP, exit shelter, kill player, loot player, /sar cancel no worries. I thought of that too. Block Conversions Within X Meters Of Enemy Player is 150 meters by default.
  2. nivex

    Raidable Bases

    @AdmFRP hi. the only reasons he wouldn't get points is from one of the following. 1. server is restarting and blocked by Block Rewards During Server Restart 2. uses noclip, vanish or Remove Admins From Raiders List 3. is inactive, Lock Treasure Max Inactive Time 4. blocked by Only Award Owner Of Raid 5. did not participate, Each Player Must Destroy An Entity For Reward Eligibility (false by default, and not compatible with Destroying The Cupboard Completes The Raid until 2.8.8) 6. blocked by Only Award First Attacker and Allies 7. blocked by Base Becomes Ineligible For Rewards On Despawn 8. Assign To Owner Of Raid Only will block Assign Rank After X Completions
  3. nivex

    Raidable Bases

    @RigorousPizza97 yea, the above reasons are the only reasons you wouldn't be able to enter. yes, it could prevent you from using ladders if you're not allowed in the event. @Chloe_Glano no, but I will move it to the profiles so you can in the next update
  4. nivex

    Raidable Bases

    ignore any messages from the game about not being able to place ladders. these are client side and cannot be hidden. ladders can only be placed on "wall.frame.cell", "wall.doorway", "wall", "wall.frame", "wall.half", "wall.low", "wall.window", "foundation.triangle", "foundation", "wall.external.high.wood", "wall.external.high.stone", "wall.external.high.ice", "floor.triangle.frame", "floor.triangle", "floor.frame" if you see anything missing from this list then let me know and I will add it. this list and functionality is used in prevent building spheres where the game would normally block you from using a ladder. such as on roads. otherwise the game will place the ladder vanilla. Require Cupboard Access To Place Ladders setting in the profiles, oxide/data/RaidableBases/Profiles/ will restrict the use of ladders Allow Players To Use Ladders is in the config and is enabled by default.
  5. nivex

    Raidable Bases

    @Deisel heya. normal mode is available in the free version only. this is why your paid settings were removed as they don't exist in the free version. please be careful to only download where you purchased from. if you're certain that you did not download the plugin from uMod, then an auto updater, manager or control panel updated from uMod. you should be able to block those from updating RB plugin @RigorousPizza97 hi, odd. possible reasons are Player Lockout in config, Eject Enemies From settings in profile (this has no message) raidablebases.banned permission, missing Permission Required To Enter set in the profiles, base is loading (this has no message for being ejected by it, but there is a message once the base has spawned) using fauxadmin while being blocked by raidablebases.block.fauxadmin permission, scavenging after raid is completed, Eject Scavengers When Raid Is Completed in config are hogging another raid, Prevent Players From Hogging Raids in config teleported into the raid, Allow Teleport in config the raid exceeds the allowed limit of players with Max Amount Of Players Allowed To Enter Each Difficulty. noclip and vanish bypasses most restrictions. some of these give a message.
  6. nivex

    Raidable Bases

    @Matheuss520 yes, I understand that. though my answer is just as relevant and what you've said is too vague. can you elaborate.
  7. nivex

    Raidable Bases

    @EvilDips I don't know then. 4.1.38 was just released a week ago, and it says it fixed that issue. probably another plugin since copypaste and raidablebase doesn't have that issue. I already delete them, and have no such messages
  8. nivex

    Raidable Bases

    @EvilDips that is from CopyPaste, and was fixed in the last CopyPaste update
  9. nivex

    Raidable Bases

    @Matheuss520 heya. that is a bit too vague. if all bases are easy then the difficulty is not set in the profiles this can happen if you install free then the paid version again. do not allow any plugins, managers or control panels to update raidable bases. do not update from uMod. raidable bases should only be manually updated by you
  10. nivex

    Raidable Bases

    thanks guys. the issues in 2.8.6 have been resolved. 2.8.7 is now available
  11. nivex

    Raidable Bases

    @AdmFRP thanks, can you send me your config+profiles in DM please
  12. nivex

    Raidable Bases

    @AdmFRP how many points on the grid in 2.8.5 and 2.8.6 ?
  13. nivex

    Raidable Bases

    I will release an update as soon as I fix all new issues. you can use 2.8.5 until 2.8.7 but it will not refund players properly as that broke in the Rust update
  14. nivex

    Raidable Bases

    @Andres S edit .cs and change on line 13861 to
  15. nivex

    Raidable Bases

    @AdmFRP ok. use rbe debug command
  16. nivex

    Raidable Bases

    @beetle edit: fixed in 2.8.7!
  17. nivex

    Raidable Bases

    @HunterZ I've tracked down the issue with the Paste spam on Carbon this occurs because Carbon supports 13 arguments and I'm trying to use 14 arguments I've asked Carbon if they can add support for the 14th argument
  18. nivex

    Raidable Bases

    @AdmFRP the Russian version is broken due to a duplicate translation. this prevents all profiles from loading, and no bases will spawn I will update it soon
  19. nivex

    Raidable Bases

    @HunterZ yes, on Carbon the protocol is null and on Oxide it is not. it is null checked, and a value is given when it is null. I am asking Carbon team if they can assist in fixing this. I believe you can safely ignore the error for now. the bases should still paste and function normally
  20. nivex

    Raidable Bases

    @HunterZ the protocol shouldn't be null since it is null checked. if it doesn't exist then it creates it var protocol = data["protocol"] == null ? new Dictionary<string, object>() : data["protocol"] as Dictionary<string, object>; which of my files has this issue?
  21. nivex

    Raidable Bases

    looks like a carbon issue. I will take a look to verify
  22. nivex

    Raidable Bases

    this is tied into the translation error that I gave you. if you fix that then it will fix this too.
  23. nivex

    Raidable Bases

    I don't know what you mean. It should not be possible for those to be missing from the json.
  24. nivex

    Raidable Bases

    yes sorry there is many duplicate translations I will update it soon :<
  25. nivex

    Raidable Bases

    @AdmFRP no. player lockouts is for that. public raids buyable cooldowns is for private raids there was a point where buyable cooldowns didn't exist yet, but there is no cooldown for everything.
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