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nivex

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Everything posted by nivex

  1. nivex

    Bases are not available

    you're welcome. better get some rest then enjoy
  2. nivex

    Bases are not available

    hi, the bases in your profiles do not exist /buyraid 0 using your files, no valid base gives the error add the base filenames from the oxide/data/copypaste folder to the profiles and it works. example: rb.config add "Easy Bases" easybase1 easybase2 /buyraid 0
  3. nivex

    Raidable Bases

    @Devil-Steph it's probably an issue with the French language file in oxide/lang/fr/RaidableBases.json replace it with this RaidableBases.json
  4. nivex

    RAIDABLE BASIS UI

    Changed Status from Pending to Closed
  5. nivex

    RAIDABLE BASIS UI

    you're welcome, enjoy!
  6. nivex

    RAIDABLE BASIS UI

    oh I see type /buyraid
  7. nivex

    RAIDABLE BASIS UI

    show me a screenshot
  8. nivex

    RAIDABLE BASIS UI

    hi, click the arrow on the top.
  9. nivex

    Raidable Bases

    @PhatBlinkie maybe, but more likely that those trees just respawn given what you've said
  10. nivex

    Raidable Bases

    @SuperKitten hi, your timer is set to start once the base is attacked (or an npc is killed) by a player. it will not despawn until the timer starts and expires (or you reload/restart/manually despawn) no timer will be shown on the map until that happens. "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": true, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true,
  11. nivex

    Raidable Bases

    @SuperKitten hi, this is not an issue that I'm aware of. send me the config.
  12. nivex

    Raidable Bases

    @RobJ hi, you can input your own costs and have them shown on the map marker when you click it
  13. nivex

    Raidable Bases

    @PhatBlinkie it is, just tried it. looks like one respawned in your screenshot before raid ended. "Eject Tree Radius When Spawning Base": 0.0, "Delete Tree Radius When Spawning Base": 0.0, "Respawn Deleted Trees When Despawning Base": true,
  14. nivex

    "GridIsLoading"

    Changed Status from Pending to Closed
  15. nivex

    "GridIsLoading"

    no problem if server FPS is below 15 then the plugin will not fully load either. otherwise it would cause lag. good luck
  16. nivex

    "GridIsLoading"

    @bazou52 hi, the plugin must load the grid before it can be used. wait until it's done then try. it shows the progress in the server console (RCON).
  17. nivex

    Raidable Bases

    @cooing hi, your host needs to install libgdiplus
  18. nivex

    Raidable Bases

    @Hawkhill ya, you can do that.
  19. nivex

    Raidable Bases

    @Hawkhill no, slots were not fully implemented and do not work yet change: to: even with this, slots will not be applied to other items in the same stack. you must use a stack plugin for that. that's not something I'll handle in RB
  20. nivex

    Total Loot Remaining

    Changed Status from Pending to Closed
  21. nivex

    Total Loot Remaining

    you're welcome, enjoy
  22. nivex

    Compatibility

    no problem if the damage is allowed when it becomes abandoned event then it is working
  23. nivex

    Raidable Bases

    @Dead Nasty heya, no, there is a VIP time, and a normal time for players only copypaste failed to spawn 100% of the base. you would see some error from that in your server console.
  24. nivex

    Compatibility

    hi, not sure. I support TruePVE and its hooks only any PVE plugin that correctly implements the same typical PVE hook calls (CanEntityTakeDamage, CanEntityBeTargeted, etc) that has been used in every plugin for the past 5 years will work.
  25. nivex

    Raidable Bases

    @Hakkai hi, yes, the game has changed vending machines, and Empty All Containers Before Spawning Loot will not work with vending machines again until the next RB update. RB cannot remove loot from your copypaste files without that option. you can remove the loot from your copypaste files, or use my fix by adding to line 7838 in RaidableBases.cs file: TryEmptyContainer(vm); it will look like this when you add that: private void SetupVendingMachine(VendingMachine vm) { vms.Add(vm); TryEmptyContainer(vm); vm.dropsLoot = false; vm.SetFlag(BaseEntity.Flags.Reserved4, config.Settings.Management.AllowBroadcasting, false, true); vm.FullUpdate(); }
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