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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Grumpy_old_man hi, there were no changes. Ignore Stack Limit When Clipping Terrain and Use Least Amount Of Walls can alter the wall stack limit
  2. nivex

    Raidable Bases

    @miniMe_rust @Kk hi, this is a bug in CopyPaste. I will ask for it to be fixed. you can type rb savefix to clear it this is the fixed version of CopyPaste CopyPaste.cs
  3. Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. no problem
  5. hi, I have added support for you to do this in the next update
  6. heya, the below settings control this behavior. you can set them to false and containers with loot will drop to the ground when destroyed. Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures
  7. nivex

    hi need help

    that's in the config
  8. nivex

    hi need help

    heya, if you use vanish or noclip then this can happen. these are set by default so it will lock otherwise: Bypass Lock Treasure To First Attacker For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVP Bases (true) - it will not lock a PVP event by default Lock Treasure To First Attacker (true)
  9. nivex

    Raidable Bases

    @FandangoChristmas hi, what does rbe debug say?
  10. Changed Status from Pending to Closed
  11. no problem
  12. hi, this is how it is intended to work. if you want the TC to be taken into account then you can enable Require Cupboard To Be Looted Before Despawning in the config.
  13. hi, I put new changes in the update notes already. I can be more descript
  14. nivex

    Raidable Bases

    2.9.8 released to resolve more issues with status ui and ladders. enjoy Added some new nifty settings as well
  15. nivex

    Foundation Immune

    Changed Status from Pending to Closed
  16. nivex

    Foundation Immune

    no problem, glad you enjoy it
  17. nivex

    Foundation Immune

    ok, it will be with the other setting simply as "Foundations Immune To Damage" in the next update
  18. nivex

    Raidable Bases

    @Kobani I hope soon. I am still having edge cases with it so I have to fix that as well
  19. nivex

    Foundation Immune

    hi, no. that won't work as many bases would spawn under the terrain. this option is to spawn everything in that profile at a specific height, which is intended to have the base spawn as a sky base. you want foundations to be immune on land? that's not possible but I can add the option.
  20. hi, you need to follow his steps to correct the issue. this is not a plugin issue.
  21. nivex

    Raidable bases packet tick

    Changed Status from Pending to Closed
  22. nivex

    Raidable bases packet tick

    no problem, enjoy!
  23. hi, I tested this and it's working. permissions must be overlapped somehow on your end then?
  24. nivex

    Foundation Immune

    hi, the first option must be changed from the default of -1.0 I have tested this for you and can confirm it works "Advanced Setup Settings": { "Amount Of Entities To Spawn Per Batch": 1, "Amount Of Entities To Despawn Per Batch": 10, "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": 50.0, "Foundations Immune To Damage When Forced Height Is Applied": true, "Kill These Prefabs After Paste": [] },
  25. nivex

    BaseAIBrain compile error

    hi there, download and upload the file again. there is no compile errors with 2.9.7
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