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nivex

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Everything posted by nivex

  1. heya. this will not happen if npcs only have projectile weapons in their belt. one of those kits has a medical syringe. that's why the player died to a medical syringe. remove everything from the belt in the kit except 1 gun and it'll work again. this is fixed in the next update, but even then npcs will only equip the first actual weapon that is found in their belt (in any slot). the issue atm is that medical syringe's are considered an AttackEntity by Rust which they shouldn't be.
  2. nivex

    Bots not spawn inside bases.

    Changed Status from Pending to Closed Changed Fixed In to 2.4.0
  3. nivex

    Bots not spawn inside bases.

    you need to update
  4. nivex

    Raidable Bases

    @Rezanowjust disable the feature. I'll be removing it most likely
  5. nivex

    scientist on floor , roof

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. nivex

    base stability problem

    Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed Changed Fixed In to 2.4.0
  9. nivex

    not loading

    Changed Status from Pending to Closed
  10. nivex

    Base didn't despawn?

    Changed Status from Pending to Closed Changed Fixed In to 2.4.0
  11. nivex

    Failed to run

    Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed Changed Fixed In to 2.4.0
  13. nivex

    scientist loots

    Changed Status from Pending to Closed Changed Fixed In to 2.4.0
  14. nivex

    NPC not spawning

    Changed Status from Pending to Closed Changed Fixed In to 2.4.0
  15. nivex

    Wipe and Rank Ladder

    Changed Status from Pending to Closed
  16. Changed Status from Pending to Closed Changed Fixed In to 2.3.0
  17. Changed Status from Pending to Closed
  18. @saintmichel13did you try this?
  19. nivex

    Strange Problem

    Changed Status from Pending to Closed
  20. nivex

    Raidable Bases

    @bobbybaker82 yes, it would spawn it in stacks of 50 and count each stack as 1 item. so you would need to increase the Treasure Amount accordingly. shortname - the items shortname you want to spawn name - the name that appears on the item in the inventory window amount and amountMin - max and min amount to be randomly spawned skin - the skin id from the game or workship to skin the item with probability - the chance the item can spawn. valid values are 0.0 through 1.0 (eg: 0.005 would be extremely rare) stacksize - ignores server stack size and uses this setting instead
  21. sounds like another plugin interfering, but ill check anyway. i tested it and it was working just fine
  22. nivex

    base stability problem

    yes. it is a copypaste problem. it does not link the entities together properly and will have undesired effects on some bases. it can also cause servers to crash due to gibs not being handled properly. i have never advised anyone to ever use it
  23. nivex

    base stability problem

    no, this is not possible. copypaste must fix stability for it to ever work this way
  24. nivex

    base stability problem

    this is intended. it isn't perfect, but it does allow you to foundation wipe again.
  25. nivex

    scientist on floor , roof

    ok thanks

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