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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @bobbybaker82 if (position == Vector3.zero) { return null; } Vector3.zero is 0,0,0 and this plugin does not spawn npcs there. thats where the server sends entities to be destroyed. so you have another plugin interfering. as for code locks, those will be destroyed in next update during server shutdown
  2. nivex

    Abandoned Bases

    alright thanks @Pupsik@Neighigh I'll have to determine how I want to handle this as it's not intended lol
  3. nivex

    Bases dome gone, base remained.

    heya. are you running linux? if so, sounds like you need to install libgdiplus on the machine. otherwise i would need the errors from the server log
  4. nivex

    Ettienne

    hi, you can find these settings in the profiles. just like anything else, if it's not in the config then it's in the profiles. this allows everything to be configured per difficulty. oxide/data/RaidableBases/Profiles/
  5. nivex

    Raidable Bases

    we'll see. I'm going to try reimplementing it differently first
  6. nivex

    Raidable Bases

    @Swedish ChefI will likely remove it since I see no reason why it should be an issue in the first place. if I can't fix it then it should be removed
  7. nivex

    Raidable Bases

    @Emigodepends how you have rb configured for the zones in Allowed Zone Manager Zones other than that idk how that is possible that it just randomly breaks.
  8. nivex

    german lang

    hey. you will need to translate it yourself. if you want to share the file afterwards then i can include it in the zip file
  9. nivex

    to many code locks

    no, copypaste should not be handling this. that's just wrong.
  10. nivex

    Raidable Bases

    @Deadpoolfixed in next update ty @Carvenoroh, you need to install libgdiplus. this will fix your issues. the install command is: sudo apt-get install -y libgdiplus
  11. nivex

    Raidable Bases

    can you post the error you had?
  12. nivex

    to many code locks

    that's unfortunate. anything else needs to be destroyed??
  13. nivex

    to many code locks

    ah good find. i will go ahead and have the codelocks destroyed, too
  14. nivex

    Bases Despawning Too Soon

    another note, this can happen if another plugin is destroying the GameObject used by Raidable Bases. unlikely, but possible
  15. nivex

    Bases Despawning Too Soon

    now that I think about it, it probably is a game bug. there is absolutely an issue where entities return null when they're not. i believe I have a workaround for that, so hopefully that addresses this, too and it's simple really, use (object)entity == null instead of entity == null for the null checks.
  16. nivex

    Bases Despawning Too Soon

    "Minutes Until Despawn After Inactive (0 = disabled)": 20, this is how long the base remains on the map "Minutes Until Despawn After Inactive Resets When Damaged": true, this option can reset the timer for the above option "Minutes Until Despawn After Looting (min: 1)": 45, this option overrides both above options and is uninterruptable, and cannot be reset, once the base is looted or the TC is destroyed (if configured to end when TC is destroyed) otherwise, no, i have no idea how your base is despawning before these times run out. the plugin cannot despawn the base when these conditions are not met, unless something is influencing this behavior and this cannot be fixed unless that influence is identified. i have seen it happen myself a couple days ago, and now I recall a few instances of it supposedly happening before. my best guess is the server throws up a big F YOU sign and says no loot is left when there is. impossible? yes, but it's Rust, so...
  17. nivex

    Raidable Bases

    sorry, but I have no plans to add anymore difficulties. there's no point for me to keep adding more difficulties, as it will continuously be requested, and some people don't use more than 3. so the only solution is to make it where the user can specify their own difficulties, however few or however many they want. but that would require a huge portion of the code be rewritten which i simply don't have the time for atm
  18. nivex

    AbandonedBases - Unloaded

    i need the server logs as I've said already. enable them using the parameter above, or ask your host to do it for you. i cannot help you without an error
  19. nivex

    Moar feature requests

    Changed Status from Pending to Closed
  20. nivex

    Moar feature requests

    sorry to hear that. after a bit more thought this will require much more than a elevation setting which will have to wait your best bet is to reduce the Protection Radius and make sure the base is still encompassed by the dome and see if that helps
  21. Changed Status from Pending to Closed
  22. nivex

    custom size the pvp zone

    Changed Status from Pending to Closed
  23. nivex

    Moar feature requests

    I've already moved Elevation to the profiles though this does give me an idea, to disable all spawn points X distance from the center of the map in order to force them there. however if there aren't many there then it will not spawn any bases lol
  24. Changed Status from Pending to Closed
  25. if (key == "stability") { flag1 = true; value = "false"; } and if (!flag1) { list.Add("stability"); list.Add("false"); } sorry, but I will not be allowing this setting until the issue with crashing servers is resolved, either via CopyPaste or a Rust update. you will have to enable it yourself by setting "false" to "true" such players will face the same issue on all servers. it is not optional for anyone.
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