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nivex

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Everything posted by nivex

  1. nivex

    no loot

    as posted above it is fixed in 2.4.6 @X i i K
  2. nivex

    Server crash

    Changed Status from Pending to Closed Changed Fixed In to 2.4.6
  3. nivex

    Server crash

    this is fixed in 2.4.6 sorry for the issue
  4. nivex

    no loot

    Changed Status from Pending to Closed Changed Fixed In to 2.4.6
  5. nivex

    no loot

    sorry everyone it's fixed in 2.4.6 you can download it now
  6. nivex

    Raidable Bases

    sorry guys it's fixed in 2.4.6
  7. nivex

    Raidable Bases

    @CovfefeI wouldn't know why the grid doesn't finish. But I just released 2.4.5 so try that. It does take a long time on some servers to finish btw, like 2-3 minutes
  8. nivex

    Abandoned Bases

    @chuck norriskk ill see what i can do
  9. nivex

    Abandoned Bases

    @chuck norrissorry can you clarify this? it is a bit confusing
  10. nivex

    Loot & Corpse Timers

    heya. if players can't find their corpse then it is outside of the dome within 10 meters of it. it also draws on their screen exactly where it is. it will never despawn a corpse. it will always turn it into a backpack Eject Corpses From Enemy Raids (Advanced Users Only) you can set this false if you don't want the feature but i definitely recommend that players just get used to this and actually pay attention to their screen =p
  11. nivex

    buyraid instant refunds

    @CovfefeI replied in the plugin thread also. you don't have a cost enabled. you can set the value to 5000 or the max size of your map
  12. nivex

    Raidable Bases

    @tyneariahi, it is as mentioned not recommended to sell in the shop. the buyraid ui is very easy to click on just set Cursor Enabled to true in the config though you can do this using buyraid 0 $player.id for ServerRewards and buyraid 0 %STEAMID% for XDShop, which 0 represents a random easy raid. @Covfefeheya, you don't have it enabled to require the cost of custom currency "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
  13. nivex

    Abandoned Bases

    Require Event Be Finished Before It Can Be Canceled this should prevent them from canceling immediately... it requires all boxes to be looted first. is this not good enough?
  14. nivex

    Raidable Bases

    @DelltusPrevent Players From Hogging Raids
  15. nivex

    Abandoned Bases

    @chuck norrisI can add this in a future update yes
  16. nivex

    auto turret

    heya, this section was not removed and is still in the profiles oxide/data/RaidableBases/Profiles where it's been "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] },
  17. thanks for the continued support @Covfefebut I am not able to build any bases atm. I do have 35 more coming between tier 1 and 2 when they're made unique, soon, though!
  18. Changed Status from Pending to Closed
  19. hi, no, this is for admins to move quickly around the map and also requires Automatically Teleport Admins To Their Map Marker Positions be enabled which is by default. many other plugins do the same but this removes the need to use them
  20. nivex

    Raidable Bases

    it's not a bug as far as I know. it's an issue with the host not installing the required dependencies for Unity on Linux machines. libgdiplus is that requirement
  21. nivex

    Raidable Bases

    @Swedish Chefsorry you will just have to wait for the update my friend. I am trying, but this other performance issue is stumping me yet again. i will likely release the update then fix the performance issue immediately afterwards as this issue is very important too as for the locks not being applied this is because the bug causes the plugin to halt before this option is ever processed. fixing the bug also fixes this issue as expected @beetleheya thanks i appreciate the detailed information, however the issue regarding gdiplus is in the documentation its also a separate, but similar, issue as you stated. and is an issue only on Linux machines from what i've seen so far
  22. Kill Underwater Npcs will cause them to die when they walk into deeper water Allow Npcs To Play Catch by putting the items in their weapon list. this is limited to 2 npcs by default (Amount That Can Throw Weapons) "Weapon": [ "machete", "chainsaw", "explosive.timed" ] Allow Npcs To Play Catch When Equipped With Explosives will cause the explosive to detonate when it reaches the target Amount That Can Throw Weapons does NOT define the amount that WILL throw weapons. this is a maximum amount only the number chosen is random and is based on the amount of items in the list above. 2 items makes it a 50% chance, 3 items makes it a 33% chance, 4 items makes it a 25% chance, etc. there is 3 items in the list above so that will be a 33% chance. this number is also influenced by how many npcs you are spawning. so if you spawn more npcs then you will have better odds. either way it is not a problem as-is
  23. nivex

    Raidable Bases

    @Deadpool @Rubiks-Q-Bertthanks for reporting the issue but it has nothing to do with players going offline. the issue is an error being thrown when the base pastes. it prevents it from being removed properly. this is fixed in the next update @chuck norrisgood stuff just continue to make sure your maps support it. islands or large areas of flat land are perfect for it.
  24. nivex

    Raidable Bases

    it's supported, but it's not recommended that you increase the protection radius unless your map can support it. it will make it more difficult for the plugin to find a suitable spawn location for such a large radius
  25. nivex

    Raidable Bases

    i can't stomach creating anymore UI right now but may consider it later. @KingSizeKevinif someone wants to contribute it then ill definitely add it
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