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nivex

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Everything posted by nivex

  1. nivex

    editable list

    hi, type: rb.populate all it goes to oxide/data/RaidableBases/Editable_Lists/ this is explained in the documentation
  2. nivex

    Abandoned Bases

    post your config from pastebin.com so i can have a better understanding of how you're using the plugin. by default all entities get destroyed.
  3. nivex

    Abandoned Bases

    who requested the above feature? can you explain. seems my notes were not good enough lol I haven't forgotten this. Ill see about getting it in the next update 2.0.3 released
  4. nivex

    Help

    Changed Status from Pending to Closed
  5. nivex

    Raidable Bases

    Allow Teleport false will block this, but only if they teleport above a foundation. otherwise Map Note Teleport would need to use the EventTerritory(Vector3) API. likely campers yes, but there are many reasons players can be ejected and it does not matter if they're mounted or not. such as having a lockout, hogging raids, entering a base owned by another player, etc etc lol no problem. I don't know who it was that asked anyway. this value should be no less than double of your Protection Radius setting or this can happen. I recommend setting it between 100-150 if Protection Radius is 50.
  6. nivex

    Raidable Bases

    @BadLandsits fixed in next update. couldve sworn I said that already @NoxiousPluKthose settings are in the config under Eject Mounts. its not new
  7. Changed Status from Pending to Closed
  8. lol well im glad you sorted it out because i had no idea. ill have to remember that =D
  9. nivex

    Bases dont despawn

    Changed Status from Pending to Closed
  10. nivex

    Bases dont despawn

    use ent who on the base after using the command. is this linux? tell your host to install libgdiplus if so. it is required to convert byte arrays into bitmap format for Rust. not having it installed will definitely cause this issue.
  11. nivex

    Raidable Bases

    @GamingHQno, not necessarily. it could be many things. i've fixed 2 issues in next update so hopefully one of those fixes resolves your problem. libgdiplus is a required library on all linux machines as it converts byte arrays into bitmap format. not having this will definitely cause spawn and/or despawn issues. if missing this library then your host must install this critical library and in most cases requires the machine to be restarted.
  12. nivex

    Raidable Bases

    @TwoShoesthat contains the uid of each entity spawned by CopyPaste for use with Raidable Bases so that it can delete them on a server restart if they were not despawned either during a server crash or during a normal restart.
  13. nivex

    Bases dont despawn

    hi, i am thanks. there's a simple way to delete them, /rbe kill_cleanup it should be fixed in next update, but there's no reason a restart shouldn't clear them out unless there's an error which i would need.
  14. Changed Status from Pending to Closed
  15. interesting. never seen it done this way. ill have to remember that lol
  16. nivex

    cant use buyraid ui

    you have to press enter then click the buttons, otherwise set cursor enabled to true so you don't need to press enter first
  17. nivex

    Raidable Bases

    yes, as GamingHQ said, this does not happen if they're teammates. profiles: "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, config: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Players To Raid Base After Entering Zone": false, "Lock Treasure To First Attacker": true,
  18. nivex

    Raidable Bases

    its fixed in the next update @BadLands
  19. nivex

    Raidable Bases

    the next update will be released when its ready. I don't like to say a specific period of time because there are often delays with a project this large, the fact that I have over 25 projects, and I like to release quality work. I am working on rewriting the handling of auto turrets in order to resolve an issue where turrets do not come online when the server hits the IO queue limit. this isn't a concern for most servers but those servers that are slower or are bogged down will notice this from time to time so hopefully I can finally put the final nail in the coffin
  20. nivex

    Raidable Bases

    they're all different event types. Maintained Events is how many the server spawns on its own, and Buyable Events is how many players can buy. I'm a little concerned when people spawn so few raids on their servers. I understand that there are cases where that's appropriate, but I largely disagree with this approach otherwise. this is because I promote this plugin as being able to help retain and grow a player base. huge emphasis on the fact that players take this plugin very seriously and want the ability to be able to raid frequently. many players will dedicate most of their time to raiding as it is a core element of the game and being able to do so on a PVE server is very appealing. it also has its benefits on PVP servers
  21. Changed Status from Pending to Closed
  22. no problem. you may find jsonlint.com useful for figuring out json errors. if it fails to find the error then you can find it yourself by reading the error in the server console and looking for line and position (line 2, position 75 in your case) and you will find the json error in or around that section in most cases, and above it in all other cases. most commonly its just a missing bracket, period, or comma.
  23. Changed Status from Pending to Closed
  24. ah, maybe I should reduce that amount to 1 since this seems to be a recurrent issue. glad you sorted it out.
  25. nivex

    Raidable Bases

    max maintained events will control that. if you set it to 2 then it will not spawn more than 2 for maintained events. there is a setting for each event type, so you may want to change them as well, such as Max Buyable Events. @Nevs
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