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nivex

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Everything posted by nivex

  1. nivex

    CUSTOM SPAWNS

    hi, use the spawns database option in the config
  2. @Andres Siilbekwhat update? and you can simply copy the copypaste folders contents to your server from any update, as you would any other base just note that an update to one tier does not mean it is necessary for the other tiers. lower tiers do not have as many bases so changes may not be needed to tier 1 or 2. same applies with the free version vs the paid version. they're different versions. just because one requires an update does not mean the other will
  3. ok, i will note it down
  4. nivex

    Raidable Bases

    ya I don't really have an answer without an error =/ sorry @chuck norrisi will figure it out somehow as always...
  5. Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. hiya. you will need to keep trying. you simply don't have good enough terrain around you for a base to spawn at. it is better to move to a different location each try, or to set the max distance Distance To Spawn Bought Raids From Player to 5000 if its not already set to that. this shouldn't be an issue in the next update as i rewrote the whole search for location functionality
  7. Changed Status from Pending to Closed
  8. heya, this is intended. you can disable this in the nightmare profile by setting Require Cupboard Access To Place Ladders to false
  9. hi, i could add this, but i believe it is better to type /rb to see the name of the base?
  10. using Oxide.Core.Plugins; using System; using UnityEngine; using UnityEngine.AI; namespace Oxide.Plugins { [Info("FOffNavmeshSpam", "bmgjet", "1.0.0")] [Description("Stops the navmesh spamming for bots")] public class FOffNavmeshSpam : RustPlugin { [PluginReference] Plugin RaidableBases; void OnEntitySpawned(BaseNetworkable entity) { BaseNavigator baseNavigator = entity.GetComponent<BaseNavigator>(); if (baseNavigator != null) { Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(entity.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { baseNavigator.topologyPreference = (TerrainTopology.Enum)TerrainTopology.EVERYTHING; BasePlayer bp = null; bp = entity as BasePlayer; if (bp != null) { ClipGround(bp, baseNavigator); } } } } private void ClipGround(BasePlayer bp, BaseNavigator baseNavigator) { if (Convert.ToBoolean(RaidableBases?.Call("EventTerritory", bp.transform.position))) { return; } NavMeshHit hit; if (NavMesh.SamplePosition(bp.transform.position, out hit, 30, (int)baseNavigator.topologyPreference)) { bp.gameObject.layer = 17; baseNavigator.Warp(hit.position); bp.SendNetworkUpdateImmediate(); } NextTick(() => { if (bp == null || bp.IsDestroyed) { return; } Vector3 pos; if (!baseNavigator.GetNearestNavmeshPosition(bp.transform.position + (Vector3.one * 2f), out pos, (baseNavigator.IsSwimming() ? 30f : 6f))) { Puts("No Navmesh found @ " + pos.ToString() + " bot will be stationary to stop spam."); baseNavigator.CanUseNavMesh = false; } }); } } } hi you can try this
  11. nivex

    Raidable Bases

    @Light Hammerah ok ty for explaining @Y2kcavy your debug shows it cant find a position. the map is poor quality
  12. nivex

    Raidable Bases

    @Light Hammer I don't understand this translation i will attempt to reproduce and fix this
  13. nivex

    Raidable Bases

    sorry for those having difficulties with the plugin. i will do whatever it takes to make it work properly as i've always strived to do however hounding me with negativity will get you no where
  14. ok thanks ill take a look
  15. nivex

    removing Raid bases

    Changed Status from Pending to Closed
  16. nivex

    removing Raid bases

    hi. yes, you can delete the original files from the copypaste folder and/or the profiles. sorry for the late response
  17. nivex

    Campers Exploit

    hi. i'll add this option
  18. nivex

    Hooks

    Changed Status from Pending to Closed
  19. nivex

    Hooks

    no problem
  20. nivex

    Raidable Bases

    I can confirm that Facepunch fixed the performance issue from the 2.4.7 update regarding the grid 2.4.7 works @Lisacoif you have issues please be as specific with as many details as possible
  21. Changed Status from Pending to Closed
  22. good thanks for letting me know guys
  23. nivex

    hbhf sensor

    Tesla Coil => Requires A Power Source if this is true then it's not the plugin causing it I think I found the issue with HBHF sensors but from my understanding they were always working so I don't know for certain
  24. nivex

    Raidable Bases

    @tyneariaaye change the anchors in the config under UI => Buyable UI @BEEF SUPREMEhi, no, bases do not persist. there are plans to make this optional as it has been requested dozens of times but no eta on this unfortunately. it's fairly complicated and I have high priority issues to deal with first. someone did contribute towards this so that will help when I get to it @mrdecoder @Rubiks-Q-Bert @chuck norristhis can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs @spencer clearyive responded to your support thread @CHUCK DIXX no, it would need to be highly customized to do this. likely better suited in its own plugin. i will note this for later as ive thought about creating it a few times now sorry to everyone for the late replies. I was recovering from a serious medical issue
  25. heya. ya I am certain it is the Rust update which should be resolved soon. there's no reason the grid should cause any lag as it runs in a coroutine precisely to prevent that in the first place
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