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Everything posted by nivex
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@Thunderchilehey there, flame turret and shotgun traps are immune to fire damage in vanilla @KingSizeKevinhey there, players should not receive a lockout for purchased bases anymore. that was a bug. it should not use the lockout UI for buyable cooldowns anymore either. players receive a lockout for regular raids. they may receive a buyable cooldown for a regular raid which is a bug and is fixed in the next update. there is a lockout UI for this players receive a buyable cooldown for purchased raids. there is no UI for this, but one is added in the next update there is an issue where a player can buy another raid after a raid is completed but before it despawns. this is fixed in the next update. thankyou @Dr.D.Bugfor answering!
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I still take damage using your TruePVE config
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wasn't able to reproduce this. maybe post your TruePVE config and ill see if RB is not handling it like it should.
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ok sounds good
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sorry, i need the server log please. thats the raid bases log it would be in your rustserver folder most likely. thats the one that has the oxide folder in it. usually named server.log or latest.log or such you can send a oxide log if you can't find it but im not sure itll have enough info
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@Dr.D.Bug @BadLands @Glock69and others im still working on the zone changes. It works for me, so I'll probably just push it tonight. Do Not Destroy Player Built Deployables and Do Not Destroy Player Built Structures control this @Dr.D.Bug but only if their deployable/structures are inside of the dome yes as @MNfreakTimsuggested it is a great idea to create and use custom areas on your maps. this is pretty much needed for any populated server, and maps that have a low amount of spawn points (below 2000). I suggest using islands and dedicating a few areas elsewhere for this too. put your spawnfile name inside of the profile under Spawns Database File (Optional) you can enable Prevent Building Until Base Spawns to handle building without the need for customizing it in Zone Manager or RustEdit. I will add support to spawn on custom topologies in the near future
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np, is this sorted then?
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hi, please attach the server log
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hi you need the raidablebases.admin.loot permission and to be an admin to loot those.
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hi! you would need to use vendingmachine and researchtable, without the dots. it requires the prefab shortname, not the item shortname you don't need to specify the cupboard. it does that by default, Move Resources Into Tool Cupboard. if it doesn't spawn loot then there's no resources left to go in there. only Maintained Events (Always Maintain Max Events) and Scheduled Events (Enabled) can spawn bases automatically.
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heya. everything looks to be in order for your buyable events section. Expert and Nightmare Raids Can Spawn On is disabled so they will never spawn for any event type, including Buyable Events you already have it set to -1 for Max Amount Allowed To Automatically Spawn Per Difficulty so there's no need to disable it elsewhere Chance To Automatically Spawn Each Difficulty (-1 = ignore) is not set correctly. here's an example of how to set it. if i were you i would set it back to -1.0 so they can always spawn 1 of each per your configuration. lastly, verify that the difficulty setting is set correctly in each of your profiles. where expert = 3 and nightmare = 4 "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 3,
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ahhh ok. I did not test that. will try that then
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heya. I tested this for you and I do take damage from the flame turrets, with and without TruePVE loaded. might be another plugin conflicting but not sure if you can't get it working the zip your config+oxide/data/RaidableBases/ folder and ill take a look
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clearing your cache properly does work. I had the same exact issue use a different browser
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those having compile issues after downloading 2.6.8 will need to clear the cache in their web browser. codefling is working on fixing the issue for you all. it doesn't matter where you guys post the information. i'll respond. just don't ask me the same question multiple times. i prefer to answer where everyone can see the answer. this way i don't have to repeat myself, like i've done with this issue about 5 times now.
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ahhh, see above. you need to clear your cache
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"Allowed Zone Manager Zones": [ "80195517" ], "Use Grid Locations In Allowed Zone Manager Zones Only": true, [RaidableBases] Allowed spawn points in 1 zones. [RaidableBases] Grid initialization completed in 30 seconds and 30 milliseconds on a 4600 size map with 124 potential points. You've successfully pasted the structure (-1674.3, 1.0, 308.6) raideasy10 [RaidableBases] raideasy10 @ E13 : 70 items this works for me. you will need to make sure your zone has a proper size or will not be large enough for any spawn points inside of it edit: ok, does not work properly if i have 2 zones and 1 in the list, it then allows both instead of just the 1 in the list. i will fix it