mark bergervoet
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Everything posted by mark bergervoet
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same problem here only when the spam is there i have big frame drops and when it runs normal with out spam i have no fps drops
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error when using tunnels and missle silo elevator
mark bergervoet posted A Support Report in Support
everytime people use the elevator for the tunnels or missle silo monument i get a spam on the server console 00:10 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:11 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 00:12 [Error] Failed to call hook 'OnElevatorButtonPress' on plugin 'RaidableBases v2.9.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.OnElevatorButtonPress (ElevatorLift e, BasePlayer player, Elevator+Direction Direction, System.Boolean FullTravel) [0x0000c] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0111d] in <44e0e27765cb4e98ab2263770dbd6b05>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
it happend after the rust electrical update time ago normal the generater delivers 50 power but you reskin a generator to the pump and than it using 50 power
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The pump consumes 50 power
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When it happend to me that the trains dissspear I notice me that the data file is then empty on restart and when the save gettinng loaded on enforce spawn population i see that rust complains about to mutch wagons on the track and delete them and when it works fine there is data in the date file And dont get that with the loading the save Is it posseble the plugin sometimes dont get time to write the info to the data file on restart? I will try to reload the plugin before restart to force save the data to see if thats makes a diffrence
- 131 comments
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- #jtedal
- #mad mappers
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- 131 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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Thank you
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Yes you can i will test it with my players
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I have same problem with the timers they dont work i have set dammage delay on 30 min and player goes offline mid raid and protected can you take a look to this? my players are complaining about it
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Possble to add message for simple status
mark bergervoet replied to mark bergervoet's Support Report in Support
Thank you -
Is it posseble to add a message when they need to add scrap or a message that they are not protected now when you dont have scrap in it you dont get a message Or nothing its should be nice mvg
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All the loot containers are full
mark bergervoet replied to mark bergervoet's Support Report in Support
When the player is done with the raid base i gonna test it and let you know This whas the fix thnx for quick response and fix -
All the loot containers are full
mark bergervoet replied to mark bergervoet's Support Report in Support
here it is thnx -
Sinds the 2.7.7 update all the loot boxes are full with loot not how it whas before the update i have duplicate items set to false Ans i see lots of loot is duplicated and thats why everything is full i have now reverted back to 2.74 where i dont have that problem is there a solution for this?
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Thank you that is the fix its working fine now again thank you for quick response and solution
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Al the sams in the raidbases dont get power from the plugin the player sams are working fine only the raidbases dont work i have in the config dont need power sourche on true it whas working fine a while ago and have nothing changed on the config i have no idea when it have stop working
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Taking damage delay not working right
mark bergervoet replied to mark bergervoet's Support Report in Support
We are now 2 months further and stil no fix or a answer when a fix is comming so long no communication I think this is real bad of the dev if you dont wanna make time to update your plugin maybe you dont ask money for it 2 months is unacceptable for a "premium" plugin -
Taking damage delay not working right
mark bergervoet replied to mark bergervoet's Support Report in Support
Is there more information about when there wil be a fix for this? -
When i upgrade with bskin activated you can upgrade more than normal and the building goes crazy
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Taking damage delay not working right
mark bergervoet replied to mark bergervoet's Support Report in Support
Ok thank you for the quick response -
Taking damage delay not working right
mark bergervoet replied to mark bergervoet's Support Report in Support
Sure no problem here it is RaidProtection.json -
Taking damage delay not working right
mark bergervoet replied to mark bergervoet's Support Report in Support
Sorry i have select rhe wrong version im on the latest version -
When some one shoots the base the delay is only 1 minute i have in the config file a half hour / 1800 seconds my players are not happy about this bug