mark bergervoet
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Everything posted by mark bergervoet
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i have multiple reports that players getting stuck in space after they died in there space shuttle first multipler times he gets tped back in the shuttle when the players is finnaly respawns in his base he is bugged when i go check it with admin radar the player looks still stuck in the space shuttle but he is back on the ground in his base only what works is kill the space shuttle where he is stuck in and then he died in his base and works everything normal again its repatable when you died in space with in a space shuttle this happend also this error pops up when he died in a space shutle in space Failed to find dismount position for player :GraveWorm / on obj : assets/content/vehicles/submarine/submarineduo.entity.prefab
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npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
Thanks adem -
When i have loaded this plugin it breaks the armored train event when armored train starts it spawns wagons and this plugin wants to replace them and breaks the event is it possable to exlude the armored train event wagons from being replaced
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npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
Yes indeed theys dont step off the train anymore but the player turrets still shoots on the train npcs when the train drives by the bases -
npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
Have you any update on this? -
conflict between pve mode and armored train
mark bergervoet replied to mark bergervoet's Support Report in Support
it happens when players shoot the turrets -
After the update i have not seen that error back again thank you for your work
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i have seen the error only when there are players in the apartment complex its empty now and havent seen that error again
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thank you
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@Mevent any idea when you have a fix for this? everytime when a player sit on the sofa in the penthouse of the apartment complex this error shows up
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white thunders there vehicledeploylocks had the same issue and its fixed in a update this is the patch notes Fixed NullReferenceException when mounting a sofa in the Apartments. Apparently they are considered vehicles and they have a type of lock on them.
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It looks like the error happens when players gonna sit on the sofa in the penthouse of the new apartment complex
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after wipe i see these errors on server console and log Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x001a8] in <c43df8751a2740029468e8d2e7c9707f>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b34] in <c43df8751a2740029468e8d2e7c9707f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.3.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x001a8] in <c43df8751a2740029468e8d2e7c9707f>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b34] in <c43df8751a2740029468e8d2e7c9707f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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sure VehicleBuy.json
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after wipe i see this error on the server console Failed to call hook 'CanMountEntity' on plugin 'VehicleBuy v2.2.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleBuy.IsPlayerAuthorizedToCodeLock (System.UInt64 userID, CodeLock codeLock) [0x00000] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.VehicleBuy.IsPlayerAuthorizedToLock (BasePlayer player, BaseLock baseLock) [0x00016] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.VehicleBuy.CanPlayerBypassLock (BasePlayer player, BaseLock baseLock, System.Boolean provideFeedback) [0x0001e] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.VehicleBuy.CanPlayerInteractWithVehicle (BasePlayer player, BaseEntity vehicle, System.Boolean provideFeedback) [0x0002e] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.VehicleBuy.CanPlayerInteractWithParentVehicle (BasePlayer player, BaseEntity entity, System.Boolean provideFeedback) [0x00009] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.VehicleBuy.CanMountEntity (BasePlayer player, BaseMountable entity) [0x00042] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.VehicleBuy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b97] in <af071328141f4dc7990f25debe67a45e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
@Adem have you any more info about this bug? the npcs destroys player bases because this bug -
console spams this message Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), ArmoredTrain (False (Boolean))
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space gives wrong loot in the locked crates
mark bergervoet replied to mark bergervoet's Support Report in Support
I have deleted the config and begon from scratch its working now -
space gives wrong loot in the locked crates
mark bergervoet replied to mark bergervoet's Support Report in Support
@Adem have you any idea when this is fixed? -
conflict between NoInterference plugin and armored train
mark bergervoet replied to mark bergervoet's Support Report in Support
No you can get it only when you contact nivex and ask for it i can share the plugin with you if you want -
conflict between NoInterference plugin and armored train
mark bergervoet posted A Support Report in Support
i get this message spam in server console Calling hook OnInterferenceUpdate resulted in a conflict between the following plugins: NoInterference - True (Boolean), ArmoredTrain (False (Boolean)) this is the NoInterference plugin from nivex -
npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
yes no problem Rust 2026-04-26 21-22-32.mp4 -
Experiance the same thing heli have no loot crates with the latest update
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when the train drives by turrets and shoot the npcs they get of the train and train drives around without them the npcs stay shooting on the base where they got shot