mark bergervoet
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Everything posted by mark bergervoet
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space gives wrong loot in the locked crates
mark bergervoet replied to mark bergervoet's Support Report in Support
I have deleted the config and begon from scratch its working now -
space gives wrong loot in the locked crates
mark bergervoet replied to mark bergervoet's Support Report in Support
@Adem have you any idea when this is fixed? -
conflict between NoInterference plugin and armored train
mark bergervoet replied to mark bergervoet's Support Report in Support
No you can get it only when you contact nivex and ask for it i can share the plugin with you if you want -
conflict between NoInterference plugin and armored train
mark bergervoet posted A Support Report in Support
i get this message spam in server console Calling hook OnInterferenceUpdate resulted in a conflict between the following plugins: NoInterference - True (Boolean), ArmoredTrain (False (Boolean)) this is the NoInterference plugin from nivex -
npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
yes no problem Rust 2026-04-26 21-22-32.mp4 -
Experiance the same thing heli have no loot crates with the latest update
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when the train drives by turrets and shoot the npcs they get of the train and train drives around without them the npcs stay shooting on the base where they got shot
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i have setup loot table for the locked crates in the config file but it gives just vanilla loot in the locked crates i use the same setting on armored train and there it works how it should config for loot table: "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "Time to unlock the crates (LockedCrate) [sec.]": 900.0, "Loot": { "Allow AlphaLoot to Modify Loot": false, "Use AlphaLoot Preset with This Name": "", "Allow LoottableStacksizeGUI to Modify Loot": false, "Use LoottableStacksizeGUI Preset with This Name": "", "Allow CustomLoot to Modify Loot": false, "Use CustomLoot Preset with This Name": "", "Clear the container before adding items/prefabs": true, "Prefabs Table": { "Enabled": false, "Minimum Unique Prefabs": 0, "Maximum Unique Prefabs": 0, "Prefab Pool": [] }, "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": false, "Minimum Unique Items": 25, "Maximum Unique Items": 25, "Item Pool": [ { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 40, "Maximum Amount": 140 }, { "Shortname": "ammo.shotgun", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 60, "Maximum Amount": 120 }, { "Shortname": "hmlmg", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "pistol.m92", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 150, "Maximum Amount": 450 }, { "Shortname": "rifle.lr300", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 3, "Maximum Amount": 6 }, { "Shortname": "submarine.torpedo.straight", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "lowgradefuel", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1000, "Maximum Amount": 2000 }, { "Shortname": "explosive.timed", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "rocket.launcher", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "ammo.rocket.basic", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 7, "Maximum Amount": 12 }, { "Shortname": "ammo.rocket.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "ammo.rocket.hv", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "sulfur", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1000, "Maximum Amount": 2000 }, { "Shortname": "smg.thompson", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.rifle", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1500, "Maximum Amount": 2500 }, { "Shortname": "ammo.rifle.explosive", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 500, "Maximum Amount": 1000 }, { "Shortname": "techparts", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 10, "Maximum Amount": 15 }, { "Shortname": "explosives", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 50, "Maximum Amount": 70 }, { "Shortname": "gunpowder", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 3000, "Maximum Amount": 5000 }, { "Shortname": "lmg.m249", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 100, "Maximum Amount": 200 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 100, "Maximum Amount": 200 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 40, "Maximum Amount": 80 }
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Thank you you gonna make a lot of players happy with this again thank you
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Is it maybe possable to add a option that you can select in config to use team or clan plugin for team scharing? like team sharing true/false and clan sharing true/false now is team sharing option for team and clans plugin
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Thats gonna fix it but then even when one team member comes online, al the team members bases are than unprotected thats something i dont want And also the players dont want thats why i want that the plugin only looks who are on tc and who whas last online on the tc
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yes of course OfflineRaidProtection.json
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Its default premission but i have the problem that players who are auth on tc not being count with last being offline I have set 3 days protection and of the player who placed the tc dont comes online for 3 days stops the protection working even if the other players on tc where online in those 3 days i had this problem now 3 times
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I have a question how the plugin works When players are on tc but not in team does the plugin looks to the owner of tc how long he is offline or also when the last player who is auth on tc goes offline? Because it looks like it checks only the owner of the tc for how long he is offline and not when the last player whas online that is auth on tc when they are not in a team
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When it happend to me that the trains dissspear I notice me that the data file is then empty on restart and when the save gettinng loaded on enforce spawn population i see that rust complains about to mutch wagons on the track and delete them and when it works fine there is data in the date file And dont get that with the loading the save Is it posseble the plugin sometimes dont get time to write the info to the data file on restart? I will try to reload the plugin before restart to force save the data to see if thats makes a diffrence
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