Jump to content

mark bergervoet

Member
  • Posts

    168
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mark bergervoet

  1. yes no problem Rust 2026-04-26 21-22-32.mp4
  2. mark bergervoet

    Helis

    Experiance the same thing heli have no loot crates with the latest update
  3. when the train drives by turrets and shoot the npcs they get of the train and train drives around without them the npcs stay shooting on the base where they got shot
  4. i have setup loot table for the locked crates in the config file but it gives just vanilla loot in the locked crates i use the same setting on armored train and there it works how it should config for loot table: "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "Time to unlock the crates (LockedCrate) [sec.]": 900.0, "Loot": { "Allow AlphaLoot to Modify Loot": false, "Use AlphaLoot Preset with This Name": "", "Allow LoottableStacksizeGUI to Modify Loot": false, "Use LoottableStacksizeGUI Preset with This Name": "", "Allow CustomLoot to Modify Loot": false, "Use CustomLoot Preset with This Name": "", "Clear the container before adding items/prefabs": true, "Prefabs Table": { "Enabled": false, "Minimum Unique Prefabs": 0, "Maximum Unique Prefabs": 0, "Prefab Pool": [] }, "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": false, "Minimum Unique Items": 25, "Maximum Unique Items": 25, "Item Pool": [ { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 40, "Maximum Amount": 140 }, { "Shortname": "ammo.shotgun", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 60, "Maximum Amount": 120 }, { "Shortname": "hmlmg", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "pistol.m92", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 150, "Maximum Amount": 450 }, { "Shortname": "rifle.lr300", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 3, "Maximum Amount": 6 }, { "Shortname": "submarine.torpedo.straight", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "lowgradefuel", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1000, "Maximum Amount": 2000 }, { "Shortname": "explosive.timed", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "rocket.launcher", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "ammo.rocket.basic", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 7, "Maximum Amount": 12 }, { "Shortname": "ammo.rocket.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "ammo.rocket.hv", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "sulfur", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1000, "Maximum Amount": 2000 }, { "Shortname": "smg.thompson", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.rifle", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1500, "Maximum Amount": 2500 }, { "Shortname": "ammo.rifle.explosive", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 500, "Maximum Amount": 1000 }, { "Shortname": "techparts", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 10, "Maximum Amount": 15 }, { "Shortname": "explosives", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 50, "Maximum Amount": 70 }, { "Shortname": "gunpowder", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 3000, "Maximum Amount": 5000 }, { "Shortname": "lmg.m249", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 100, "Maximum Amount": 200 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 100, "Maximum Amount": 200 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 40, "Maximum Amount": 80 }
  5. Thank you you gonna make a lot of players happy with this again thank you
  6. Is it maybe possable to add a option that you can select in config to use team or clan plugin for team scharing? like team sharing true/false and clan sharing true/false now is team sharing option for team and clans plugin
  7. Thats gonna fix it but then even when one team member comes online, al the team members bases are than unprotected thats something i dont want And also the players dont want thats why i want that the plugin only looks who are on tc and who whas last online on the tc
  8. yes of course OfflineRaidProtection.json
  9. Its default premission but i have the problem that players who are auth on tc not being count with last being offline I have set 3 days protection and of the player who placed the tc dont comes online for 3 days stops the protection working even if the other players on tc where online in those 3 days i had this problem now 3 times
  10. I have a question how the plugin works When players are on tc but not in team does the plugin looks to the owner of tc how long he is offline or also when the last player who is auth on tc goes offline? Because it looks like it checks only the owner of the tc for how long he is offline and not when the last player whas online that is auth on tc when they are not in a team
  11. mark bergervoet

    Lag spike

    @Mr01sam any news about this problem? we waiting now already a long time without any information from your side
  12. Is it maybe possable to add the pt boat
  13. Lol i whas forget to copy my oxide data files to my test server now its working how it should thanks for the support
  14. mark bergervoet

    Dont get it to work

    The /orp says 100% protected but its not working can still blow everything up i have setup the perms right with premissionmanager need the player first to be come online for it works? i sent my config here OfflineRaidProtection.json
  15. Yes that works thanks for the help
  16. i have the same isseu with armored train also now no npcs are alive and still the plugins is saying cannot loot what you see on the picture happens on convoy and armored train there are no npcs alive anymore
  17. Convoy is stopped player shoots on it and it stops haved killed al npcs/turrets/bradleys and the plugins still says cannot loot the convoy because convoy says there is still one npc alive also in ui it says one npc is still alive i dont see any other npcs alive in convoy except that one
  18. convoy is not lootable because its saying one npc is still alive also in ui above the players saying 1 npc alive with admin radar i see a invisable npc in then traveling vendor i think this is the problem
  19. Yes that whas the problem didnt read good enoufh after follow the instructions those nre are gone sorry to waste your time
  20. I think i have made a mistake i didnt run the update plugin
  21. its saying 3.1.2 but i run 3.1.6 idk why version number here is wrong Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Space station guard[240] was killed by GøZZerN[76561198200563270] at (850.92, 799.27, 2247.28) Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  22. When the train events runs i get this spam multiple times in the server console ArmoredTrain (False (Boolean)) Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: PveMode - True (Boolean), ArmoredTrain (False (Boolean))
  23. Thnx for fix it so fast
  24. mark bergervoet

    Lag spike

    @Mr01sam can you fix this asap? the server gets unplayeble with this plugin i think its really a shame how bad you are in giving support on your plugins maybe its time to rewrite the plugin so that it works normal again after all the changes rust made ps im waitint more than 6 month for a fix on raidlimit and just gets ignored there sorry but im pist how you handle the support of your plugins because it looks there is none
  25. after the patch of rust today space is broken and spams the server console continue the error is NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.get_isKinematic(UnityEngine.Rigidbody) at Drone.FixedUpdate () [0x000b5] in <3b79f851321f46869731eeb09369ab08>:0 i have removed the drones from the iss file and that fixed it for now greedz

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.1m
Total downloads
Customers
12.1k
Customers served
Files Sold
172.2k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.