mark bergervoet
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Everything posted by mark bergervoet
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space gives wrong loot in the locked crates
mark bergervoet replied to mark bergervoet's Support Report in Support
I have deleted the config and begon from scratch its working now -
space gives wrong loot in the locked crates
mark bergervoet replied to mark bergervoet's Support Report in Support
@Adem have you any idea when this is fixed? -
conflict between NoInterference plugin and armored train
mark bergervoet replied to mark bergervoet's Support Report in Support
No you can get it only when you contact nivex and ask for it i can share the plugin with you if you want -
conflict between NoInterference plugin and armored train
mark bergervoet posted A Support Report in Support
i get this message spam in server console Calling hook OnInterferenceUpdate resulted in a conflict between the following plugins: NoInterference - True (Boolean), ArmoredTrain (False (Boolean)) this is the NoInterference plugin from nivex -
npcs stays behind when shot by turrets
mark bergervoet replied to mark bergervoet's Support Report in Support
yes no problem Rust 2026-04-26 21-22-32.mp4 -
Experiance the same thing heli have no loot crates with the latest update
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when the train drives by turrets and shoot the npcs they get of the train and train drives around without them the npcs stay shooting on the base where they got shot
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i have setup loot table for the locked crates in the config file but it gives just vanilla loot in the locked crates i use the same setting on armored train and there it works how it should config for loot table: "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "Time to unlock the crates (LockedCrate) [sec.]": 900.0, "Loot": { "Allow AlphaLoot to Modify Loot": false, "Use AlphaLoot Preset with This Name": "", "Allow LoottableStacksizeGUI to Modify Loot": false, "Use LoottableStacksizeGUI Preset with This Name": "", "Allow CustomLoot to Modify Loot": false, "Use CustomLoot Preset with This Name": "", "Clear the container before adding items/prefabs": true, "Prefabs Table": { "Enabled": false, "Minimum Unique Prefabs": 0, "Maximum Unique Prefabs": 0, "Prefab Pool": [] }, "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": false, "Minimum Unique Items": 25, "Maximum Unique Items": 25, "Item Pool": [ { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 40, "Maximum Amount": 140 }, { "Shortname": "ammo.shotgun", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 60, "Maximum Amount": 120 }, { "Shortname": "hmlmg", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "pistol.m92", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 150, "Maximum Amount": 450 }, { "Shortname": "rifle.lr300", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 3, "Maximum Amount": 6 }, { "Shortname": "submarine.torpedo.straight", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "lowgradefuel", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1000, "Maximum Amount": 2000 }, { "Shortname": "explosive.timed", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "rocket.launcher", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "ammo.rocket.basic", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 7, "Maximum Amount": 12 }, { "Shortname": "ammo.rocket.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "ammo.rocket.hv", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "sulfur", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1000, "Maximum Amount": 2000 }, { "Shortname": "smg.thompson", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.rifle", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 1500, "Maximum Amount": 2500 }, { "Shortname": "ammo.rifle.explosive", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 500, "Maximum Amount": 1000 }, { "Shortname": "techparts", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 10, "Maximum Amount": 15 }, { "Shortname": "explosives", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 50, "Maximum Amount": 70 }, { "Shortname": "gunpowder", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 3000, "Maximum Amount": 5000 }, { "Shortname": "lmg.m249", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 5, "Maximum Amount": 10 }, { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 100, "Maximum Amount": 200 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 100, "Maximum Amount": 200 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 100.0, "Minimum Amount": 40, "Maximum Amount": 80 }
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Thank you you gonna make a lot of players happy with this again thank you
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Is it maybe possable to add a option that you can select in config to use team or clan plugin for team scharing? like team sharing true/false and clan sharing true/false now is team sharing option for team and clans plugin
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Thats gonna fix it but then even when one team member comes online, al the team members bases are than unprotected thats something i dont want And also the players dont want thats why i want that the plugin only looks who are on tc and who whas last online on the tc
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yes of course OfflineRaidProtection.json
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Its default premission but i have the problem that players who are auth on tc not being count with last being offline I have set 3 days protection and of the player who placed the tc dont comes online for 3 days stops the protection working even if the other players on tc where online in those 3 days i had this problem now 3 times
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I have a question how the plugin works When players are on tc but not in team does the plugin looks to the owner of tc how long he is offline or also when the last player who is auth on tc goes offline? Because it looks like it checks only the owner of the tc for how long he is offline and not when the last player whas online that is auth on tc when they are not in a team
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@Mr01sam any news about this problem? we waiting now already a long time without any information from your side
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Is it maybe possable to add the pt boat
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Lol i whas forget to copy my oxide data files to my test server now its working how it should thanks for the support
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The /orp says 100% protected but its not working can still blow everything up i have setup the perms right with premissionmanager need the player first to be come online for it works? i sent my config here OfflineRaidProtection.json
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cant loot convoy because there is a npc alive its saying
mark bergervoet replied to mark bergervoet's Support Report in Support
Yes that works thanks for the help -
cant loot convoy because there is a npc alive its saying
mark bergervoet replied to mark bergervoet's Support Report in Support
i have the same isseu with armored train also now no npcs are alive and still the plugins is saying cannot loot what you see on the picture happens on convoy and armored train there are no npcs alive anymore -
cant loot convoy because there is a npc alive its saying
mark bergervoet replied to mark bergervoet's Support Report in Support
Convoy is stopped player shoots on it and it stops haved killed al npcs/turrets/bradleys and the plugins still says cannot loot the convoy because convoy says there is still one npc alive also in ui it says one npc is still alive i dont see any other npcs alive in convoy except that one -
cant loot convoy because there is a npc alive its saying
mark bergervoet posted A Support Report in Support
convoy is not lootable because its saying one npc is still alive also in ui above the players saying 1 npc alive with admin radar i see a invisable npc in then traveling vendor i think this is the problem -
Yes that whas the problem didnt read good enoufh after follow the instructions those nre are gone sorry to waste your time
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I think i have made a mistake i didnt run the update plugin
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its saying 3.1.2 but i run 3.1.6 idk why version number here is wrong Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Space station guard[240] was killed by GøZZerN[76561198200563270] at (850.92, 799.27, 2247.28) Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'NpcSpawn v3.1.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.NpcSpawn.OnEntityTakeDamage (BaseCombatEntity victim, HitInfo info) [0x000be] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02111] in <8381d91278bf478ca0a6308582fc56b3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0