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Everything posted by JulioJuajez
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- 13 comments
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- #christmas sale
- #tfar
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(and 3 more)
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Changed Status from Pending to Work in Progress
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Hello the genetics were lost when the clones split. need to add this in OnItemSplit hook to solve this problem if (item.info.amountType == ItemDefinition.AmountType.Genetics && item.instanceData != null && item.instanceData.dataInt != 0) { split.instanceData = new ProtoBuf.Item.InstanceData() { dataInt = item.instanceData.dataInt, ShouldPool = false }; }
- 1,063 comments
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- 2
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- #loot
- #customloot
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- 13 comments
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- #rusternet
- #rust
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- 13 comments
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- #rusternet
- #rust
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Hello I noticed that once the plugin loaded we can no longer do damage to the npc, I fixed that! you have to replace this: private void OnEntityTakeDamage(BasePlayer player, HitInfo info) { info.damageTypes = new DamageTypeList(); info.HitMaterial = 0; info.PointStart = Vector3.zero; } in this : private void OnEntityTakeDamage(BasePlayer player, HitInfo info) { if (dealersData.Exists(dealer => dealer.NetworkID == player.net.ID)){ info.damageTypes = new DamageTypeList(); info.HitMaterial = 0; info.PointStart = Vector3.zero; } }
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Changed Fixed In to 1.0.9
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Changed Status from No Response to Closed Changed Fixed In to 1.0.9
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress Hello, sorry for the wait. I will look at this in detail but it seems to me that when you buy it from the bandit camp, you are already the owner of the vehicle. I will look and update the plugin shortly to add also the submarines
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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No currently it is not possible, but I will see to add that.
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Hello it will be done but this month I am on vacation so not before next month, sorry
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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Great, glad to know that you have succeeded
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If you pay for the plugin no need to encrypt it. I don't see the point of encrypting it
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Hello, yes it is possible. we can talk about it in a private message, if nobody has answered your request yet
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- 15 comments
- 1 review
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- 4
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- #lock
- #composter
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(and 3 more)
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Version 2.1.1
3,188 downloads
Lock Your Ovens v2.1.0 Make all your furnaces and refineries lockable in Rust! Supports all vanilla ovens and any custom ovens you add. Key Features Auto-lock ovens - All configured ovens become lockable on spawn Legacy Furnace Support - Works with legacy furnaces Dynamic Addition - Add new oven types with a hammer Custom Lock Positions - Each oven type has configurable lock placement Multilingual - English & French support Quick Start Install the plugin Grant admin permission: oxide.grant user lockoven.admin Use /lockoven_refresh to make existing ovens lockable NEW: Use /lockoven_add + hammer to add custom ovens Commands /lockoven_refresh - Make all configured ovens lockable /lockoven_add - Toggle oven addition mode /lockoven_list - List supported ovens with lock positions /lockoven_clean - Remove invalid entries /lockoven_reset - Reset to defaults Adding Custom Ovens Type /lockoven_add to enable addition mode Equip a hammer Hit any oven/furnace to add it Type /lockoven_add again to disable mode Supported Ovens (Default) Standard Furnace Legacy Furnace Large Furnace Small Oil Refinery Electric Furnace Configuration Located in oxide/config/Lockoven.json: { "RefreshCommand": "lockoven_refresh", "AddCommand": "lockoven_add", "ListCommand": "lockoven_list", "CleanCommand": "lockoven_clean", "ResetConfigCommand": "lockoven_reset", "PermAdmin": "lockoven.admin", "ActivatePermUse": false, "PermUse": "lockoven.use", "SupportedOvens": { "assets/prefabs/deployable/furnace/furnace.prefab": { "LockPosition": {"x": -0.02, "y": 0.3, "z": 0.5}, "LockRotation": {"x": 0, "y": 90, "z": 0} } } } Permissions lockoven.admin - Required for all admin commands lockoven.use - Required to lock ovens (optional, disabled by default) Pro Tips Ovens placed before plugin installation need /lockoven_refresh New ovens are automatically lockable if in config Edit lock positions in config for perfect placement Language Support Automatically detects player language (French/English)Free