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Everything posted by JulioJuajez
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Version 1.0.2
26 downloads
This plugin allows you to authorize the installation of codelock and lock on doors that do not allow it Autorisation : lockalldoors.admin Command: /alock => activates or deactivates the right to modify the locking state of a door You can change this command via the language file. You can customize messages with your server name by modifying SERVERNAME in the configuration file The plugin is translated into English and French.$9.90 -
- 13 comments
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- #christmas sale
- #tfar
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(and 3 more)
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Changed Status from Pending to Work in Progress
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Hello the genetics were lost when the clones split. need to add this in OnItemSplit hook to solve this problem if (item.info.amountType == ItemDefinition.AmountType.Genetics && item.instanceData != null && item.instanceData.dataInt != 0) { split.instanceData = new ProtoBuf.Item.InstanceData() { dataInt = item.instanceData.dataInt, ShouldPool = false }; }
- 1,082 comments
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- 2
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- #loot
- #customloot
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- 13 comments
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- #rusternet
- #rust
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- 13 comments
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- #rusternet
- #rust
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Hello I noticed that once the plugin loaded we can no longer do damage to the npc, I fixed that! you have to replace this: private void OnEntityTakeDamage(BasePlayer player, HitInfo info) { info.damageTypes = new DamageTypeList(); info.HitMaterial = 0; info.PointStart = Vector3.zero; } in this : private void OnEntityTakeDamage(BasePlayer player, HitInfo info) { if (dealersData.Exists(dealer => dealer.NetworkID == player.net.ID)){ info.damageTypes = new DamageTypeList(); info.HitMaterial = 0; info.PointStart = Vector3.zero; } }
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Changed Fixed In to 1.0.9
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Changed Status from No Response to Closed Changed Fixed In to 1.0.9
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress Hello, sorry for the wait. I will look at this in detail but it seems to me that when you buy it from the bandit camp, you are already the owner of the vehicle. I will look and update the plugin shortly to add also the submarines
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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No currently it is not possible, but I will see to add that.
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Hello it will be done but this month I am on vacation so not before next month, sorry
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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Great, glad to know that you have succeeded
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If you pay for the plugin no need to encrypt it. I don't see the point of encrypting it
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Hello, yes it is possible. we can talk about it in a private message, if nobody has answered your request yet
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- 15 comments
- 1 review
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- 4
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- #lock
- #composter
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Version 2.1.1
3,277 downloads
Lock Your Ovens v2.1.0 Make all your furnaces and refineries lockable in Rust! Supports all vanilla ovens and any custom ovens you add. Key Features Auto-lock ovens - All configured ovens become lockable on spawn Legacy Furnace Support - Works with legacy furnaces Dynamic Addition - Add new oven types with a hammer Custom Lock Positions - Each oven type has configurable lock placement Multilingual - English & French support Quick Start Install the plugin Grant admin permission: oxide.grant user lockoven.admin Use /lockoven_refresh to make existing ovens lockable NEW: Use /lockoven_add + hammer to add custom ovens Commands /lockoven_refresh - Make all configured ovens lockable /lockoven_add - Toggle oven addition mode /lockoven_list - List supported ovens with lock positions /lockoven_clean - Remove invalid entries /lockoven_reset - Reset to defaults Adding Custom Ovens Type /lockoven_add to enable addition mode Equip a hammer Hit any oven/furnace to add it Type /lockoven_add again to disable mode Supported Ovens (Default) Standard Furnace Legacy Furnace Large Furnace Small Oil Refinery Electric Furnace Configuration Located in oxide/config/Lockoven.json: { "RefreshCommand": "lockoven_refresh", "AddCommand": "lockoven_add", "ListCommand": "lockoven_list", "CleanCommand": "lockoven_clean", "ResetConfigCommand": "lockoven_reset", "PermAdmin": "lockoven.admin", "ActivatePermUse": false, "PermUse": "lockoven.use", "SupportedOvens": { "assets/prefabs/deployable/furnace/furnace.prefab": { "LockPosition": {"x": -0.02, "y": 0.3, "z": 0.5}, "LockRotation": {"x": 0, "y": 90, "z": 0} } } } Permissions lockoven.admin - Required for all admin commands lockoven.use - Required to lock ovens (optional, disabled by default) Pro Tips Ovens placed before plugin installation need /lockoven_refresh New ovens are automatically lockable if in config Edit lock positions in config for perfect placement Language Support Automatically detects player language (French/English)Free
