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Everything posted by Flint Monkey
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Thanks for responding, @jakman76. I have not updated the map since I started it and _think_ the RustEdit.dll is up-to-date. I am dependent on my host provider for that one, but they pull it directly from GitHub. I have the elevator installed in 2 locations on the map and both have the same issue. It's a bit troublesome as I actually built my own base in one of them. ATM I am getting by with noclip. Should I try reloading the map?
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Same here... this is the error that appears in console: Is it possible that Facepunch changed something about the FogMachine?
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I'm likely not the first person to ask this... is it possible to add an option for labels to the shop items? For example, if I want to give players the ability to purchase the blue and the orange jumpsuit, both look the same in shop and it's hard to tell them apart (unless I go hunting for custom images).
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Latest version of Rust Rewards will not load
Flint Monkey replied to Flint Monkey's Support Request in Support
Thanks again, @Steenamaroo!! -
Latest version of Rust Rewards will not load
Flint Monkey replied to Flint Monkey's Support Request in Support
I did try using my backup. I first started getting an error on my config this week (I believe after the 2nd to last Oxide update). I thought perhaps by regenerating a new config file, I could compare my code to the one generated and work my way back to a good state. As you can see, I'm unable to generate a new config file, though I cannot tell why. I sent you my old config file via discord. -
Latest version of Rust Rewards will not load
Flint Monkey replied to Flint Monkey's Support Request in Support
Looks like the screenshot did not attach... you can see the filesize in the attached though. -
Latest version of Rust Rewards will not load
Flint Monkey replied to Flint Monkey's Support Request in Support
Here are the steps I just went through: Delete RustRewards.cs from oxide/plugins/ on the server via ftp Delete RustRewards.json from oxide/config/ on the server via ftp Download the latest version of RustRewards.cs from codefling (here) Upload RustRewards.cs to /oxide/plugins/ on the server via ftp RustRewards.cs ATTEMPTS to load and the following is generated in WebRCON. Note that the NEW RustRewards.json config file that is generated is 2 bytes in size on the server??? (see screenshot and attached resulting file) Is it possible that the config file being generated by the plugin itself is bad? Failed to initialize plugin 'RustRewards v3.1.0' (JsonReaderException: Unexpected character encountered while parsing value: {. Path 'Settings', line 2, position 15.) at Newtonsoft.Json.JsonTextReader.ReadStringValue (Newtonsoft.Json.ReadType readType) [0x00366] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ReadAsString () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00077] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00262] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x002a8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Libraries.Lang.RegisterMessages (System.Collections.Generic.Dictionary`2[TKey,TValue] messages, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00032] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.RustRewards.Init () [0x00077] in <3373ac71ae794e99b919a8dbc4a3239f>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00083] in <3373ac71ae794e99b919a8dbc4a3239f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0 Unloaded plugin RustRewards v3.1.0 by Steenamaroo Previous version of plugin failed to load: RustRewards RustRewards.json -
Latest version of Rust Rewards will not load
Flint Monkey replied to Flint Monkey's Support Request in Support
I made changes to the config file but deleted it from the server and tried to reload the plugin. You can see in the above that it tried to recreate the config file: -
Downloaded and updated to the latest version (3.1.0) and get the following in console (tried deleting the config file to start fresh):
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I'm setting up my config and wondering if... Multipliers are cumulative (build on each other). For example, for "Distance_Multipliers", If I have a multiplier of 2.0 for "Distance_050" and then a multiplier of 2.0 for "Distance_100", does that become a multiplier of 4.0? Is there a way to reduce multipliers based on weapon mods? For example, if someone is using an LR96 WITH a weapon.mod.8x.scope/weapon.mod.small.scope AND a weapon.mod.lasersight, they should likely get less points than someone without those mods. Some of my bots in BotReSpawn are harder than others. Is there a way to provide more rewards for those that are harder to kill? Perhaps if there was an option to set rewards based on healthpoints?
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Update Checker is reporting that Shop UI is out of date
Flint Monkey posted A Support Request in Support
Please see https://codefling.com/files/sc/4692-updater-is-prompting-me-to-update-shop-1162-129/?tab=comments#comment-23484. It appears that we're using the current version of Shop UI, but the tool is not recognizing it as such. -
Updater is prompting me to update Shop 1.1.62 -> 1.2.9?
Flint Monkey posted A Support Request in Support
When Updater runs, it prompts me as follows: Not a high priority issue, but thought you should be aware. -
@MACHIN3 - you're going to think I am crazy with this issue, We're finding that if you move into a space where there's 100% comfort AND eggs, the Armor stat maxes out once a player has full health. Here are steps to reproduce and screenshots to document: 0) Create an area in your base where comfort is 100% and egg(s) are present. 1) Make sure Armor stat is _not_ at 100% (in my case, less than 10/10 here): 2) Enter base and place self in comfort zone: 3) Allow health to reach full level: 4) Wait... you will see Armor increase (above it's already ticking up) to full:
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- 175 comments
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- #monuments lock
- #lock monument
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I've used the Land Flood plugin [1] and plan to add it back next month. The plugin allows you to either flood your map slowly over the time to wipe, or create a storm event and flood the land. I intend to do the second one and players will need to get above a flood level when the storm comes. It'd be helpful for them to have the ability to see what their altitude is above the standard water level (500). My current workaround: I could use Magic Panel for this with the Magic Coordinates Panel [2] , suppressing the x and y coordinates, but it's not as clean. Thanks for considering! [1] https://www.myvector.xyz/index.php?resources/land-flood.3/ [2] https://umod.org/plugins/magic-coordinates-panel
- 567 comments
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- #hud
- #interface
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