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Autocucumber

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Everything posted by Autocucumber

  1. There was no specific error. I was sitting in Discord with Nivex trying to fix the issue. EVERYTHING pointed towards NOVA Weather. Uninstalled it... still had the issue. So Nivex asked "Do you have anything else controlling IO?". I replied "Power Modifier?" We unloaded it, reloaded XDQuest... and XDQuest works fine.
  2. Autocucumber

    Conflict with XDQuest

    Power Modifer being installed causes an issue with XDQuest. per Nivex: "false somewhere it shouldnt be is the culprit [10:42 PM] OnEntitySpawned hook or some IO entity hook" Please fix.
  3. It does not. Part of why I bought the plugin was to fix the issue.
  4. Just try logging into my server. Leaky Faucet. I'm on the public list. People are spawning in the middle of the ocean and Idk why.
  5. Autocucumber

    Radial Menu

    I Figured it out
  6. NOTE: Custom Spawn Points plugin didn't work either. { "The radius in which the player's spawnpoint is considered occupied": 5.0, "Ignore building priveledge for player spawn positions": false, "Player respawn positions": [ { "x": -305.777374, "y": 104.911591, "z": -366.3073 }, { "x": -307.8536, "y": 104.911736, "z": -365.206116 } ], "Templates": [ { "Entity name": "loot-barrel-1", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "loot-barrel-2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Diesel-barrel", "Respawn Time": 60, "Prefab entity": "assets/prefabs/resource/diesel barrel/diesel_barrel_world.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "oil_barrel", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/oil_barrel.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "hiddenhackablecrate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "basic_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_basic.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate basic", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_basic.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate elite", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_elite.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Normal", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate normal2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate normal food", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2_food.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Medical", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2_medical.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Tools", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_tools.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "iv-crate Vehicle", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_vehicle_parts.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Recycler", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/static/recycler_static.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal_2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "elite_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_elite.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "food_crate_1", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "food_crate_2", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "crate_normal_2_medical", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "mine_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_mine.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "tool_crate", "Respawn Time": 60, "Prefab entity": "assets/bundled/prefabs/radtown/crate_tools.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Heavy", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_junkpile_pisto", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_oilrig", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_patrol", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scientistnpc_peacekeeper", "Respawn Time": 60, "Prefab entity": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_peacekeeper.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scarecrow", "Respawn Time": 60, "Prefab entity": "assets/prefabs/npc/scarecrow/scarecrow.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "murderer", "Respawn Time": 60, "Prefab entity": "assets/prefabs/npc/murderer/murderer.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Minicopter", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "scraptransporthelicopter", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "2module_car", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "3module_camper", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/modularcar/3module_camper_temp.entity.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Entity name": "Snowmobile", "Respawn Time": 60, "Prefab entity": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "List position": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }
  7. After setting custom spawn points for Players they still spawn on the beach. Ideas?
  8. If you are still having trouble after that feel free to contact IMR Games (by creating a Suppport Request) on the website you bought this plugin from. Please be sure to supply the below information should contacting IMR Games be necessary: System.Exception: Verify Core TactiToolsCore ---> Oxide.TactiDllPluginLoader.DllVerifyException: Member Reference Add (RID: 972) in [Unknown Parent] not found string Oxide.Game.Rust.Cui.CuiElementContainer.Add(Oxide.Game.Rust.Cui.CuiPanel,string,string) at Oxide.TactiDllPluginLoader.Verify.VerifyAssemblyInternal (System.Reflection.Assembly assem, System.String assemPath) [0x00200] in <e6bbb30db9e34d2d86b76f76b745a156>:0 at Oxide.TactiDllPluginLoader.Verify.<VerifyCore>g__Verify|5_0 (System.String name) [0x00066] in <e6bbb30db9e34d2d86b76f76b745a156>:0 --- End of inner exception stack trace --- Both are freshly downloaded today.
  9. Autocucumber

    Radial Menu

    Confusing way to do this, but.. okay
  10. Autocucumber

    Radial Menu

    I'm having issues with keybinds. (The first line of the config). It doesn't open when the key is pressed.
    My guys love this. Not only for the custom events, but also for raiding Nightmare bases. Definite boon to my server. Thank you ❤️
  11. Huh? What does that have to do with being able to see what my character is wearing?
  12. Unable to get interface to work properly. Quite frustrated. 3rd person model isn't displaying. "Create Character" button doesn't work 😕
  13. #region Thicks Skin void ThicksSkin(BasePlayer player) { if (player == null) return; var ThicksSkin = config.SkillSettings.ThickSkinSettings; if (!ThicksSkin.SkillTurn) return; if (!DataSkills[player.userID].ThickSkin) return; if (player.currentTemperature <= 1) player.metabolism.temperature.value = 21; If I change this to: if (player.currentTemperature <= -20) player.metabolism.temperature.value = 0; Will that make the temperature for the skill to kick in lower? I don't want TOTAL immunity to cold, but I do want immunity to EXTREME cold.
  14. I've seen what he's talking about. Sometimes the bots will clip through stone/ice walls and run right towards you through them.
  15. Both? How about a "Do not spawn" list and an "always spawn" list for Fridge, BBQ, and Furnaces?
  16. Boooo. Ok. Hopefully that's in the works. I'd love to force my players into raiding Magnum Opus or Kronus. LOL
  17. How do Multi-TC bases work in Raidable Bases? Does a player have to clear all TC's before the raid is over?
  18. Bases aren't spawning, even though I have profiles enabled. Edit: After server restart I watched RCON. It's grabbing the locations on the grid, but not spawning the bases at all. Testing with Medium and Easy profiles enabled only.
  19. Thanks homie. Love ya ❤️
  20. Right... but which config file is it in? I use Notepad++ so it has a similar functionality, and I can't find it.
  21. Where is this located to change? Will it help with bases spawning in monuments even though I have additional distance set to 150?
  22. Idk. This looks like something where I'd say "Screw your raid, this needs fixed now."
  23. Autocucumber

    Updated Configs

    Sweet. I'll wait before I dump too much work into getting the plugin setup, then. Thank you ❤️
  24. Boxes aren't being spawned skinned even though ( "Force All Boxes To Have Same Skin": true, ) Kits assigned to bots are being RE-skinned. (ie: I have an AtomicLR kit that is assigned to scientists, they get the kit, but the items are reskinned and do NOT have the intended skin.) Bases are building IN monuments ( "Extra Distance To Spawn From Monuments": 75.0, ) Just a few issues I've noticed. Edit: Reloading the plugin fixed boxes and spawn distance (shrug) but kits are still being reskinned. Is that a config option I'm missing?
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