Jump to content

ThePitereq

Creator
  • Posts

    1,934
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by ThePitereq

  1. what i am saying that there is no fix needed. All you need to do is to set both settings to false and it will work the same as you've made edits. Your edit makes that distance needs to be exactly 4.0, which will never happen, as it can be like 4.000001 and it won't be right
  2. It can be added, but it's some side command. I'd recommend adding the craft to some craft plugin rather than using command.
  3. Sorry, somehow missed this response. My notifications got bugged few days ago and lost all new popups. This isn't good thing as by setting Ground Check and Water Check in config to false you will make the same thing and ignore the Distance measure which is unnecesary rn
  4. DIdn't got any report that plugin doesn't work with Convoy, althrough i didn't recommend setting same road for both events. Bag respawn means that if you name your bag with phrase BRADLEY it will become a fast respawn point that if you die you get respawned instantly there without item dropping. You can just remove whole scrap section and leave only currency, you can do also on the opposite way by adidng more items. Does this option make the Physical Bradley itself larger in appearance? Yes How do I add a Prefix to all the chat messages? I want to have like a [BradleyPatrol] prefix before all the messages with a nice color. Language file
  5. I have some little experience with welcome panel but i don't think that it can be added without development knowledge + it will be scalled wrong way.
  6. you can split quarries into types and then limit then by 1, jsut like quarry and pumpjack are different quarries just split quarry into stone/metal/hq.
  7. Hey, yeah it's display fault. It works correctly just the text is wrong, will push update today. About that, does the UI is being opened, even empty when error happens, or no ui at all?
  8. Yeah there is a lot of plans of reworking whole static virtual quarry system, as it can work a lot better Tho, can add message like that for now. Thanks for the info!
  9. Idk tbh, currently have a lot of work being done + whole system of RoadBradley is being remade which makes me diffucult to make another changes for older versions.
  10. surry but i dnon't understand in 100% what you mean. There is automatic time that tank gets removed if noone attacked it. Tank uses his own raycast to check if player is visible, there is some problems with stopping curreently, but working on fix for this.
  11. Like an virtual furnaces? Hmm, might be cool idea but not sure if i'll release something like that (lack of time rn)
  12. It's an message that doesn't change anything. As i can see yo uare still using V1. If you want to get rid of it you can just change return false; in like 237 to return true; And there wil lbe no more messages like that.
  13. Yes, you can add commands to be sold. Here is an example: "unbreakabletools-0": { "Command (if set, ignore item)": [ "c.grant user {userId} neverwear.tools", "servermessage 2 '{userName}'" ], "Shortname": "", "Skin ID": 645763, "Amount": 1, "Item Name": "", "Display Name": "Unbreakable Tools [Permanent]", "Is Blueprint": false, "Icon URL (if skin not 0)": "someUrl", "Price": 100000, "Price Per Purchase Multiplier": 1.0, "Multiply Price Per Daily (true) Or Per Wipe (false) Purchases": true, "Show Description Field": false, "Discount Permission (value)": {}, "Required Permission": "", "Display Blacklist Permission": "neverwear.tools", "Daily Buy Max": 0, "Wipe Buy Max": 0, "Cooldown Between Purchases (in seconds, 0 to disable)": 0 } Its an item in shop listings in /data/ShoppyStock/Shops/<myShop>.json
  14. Unfortunately all the bars are generated client-side and can't be changed for now.
  15. Currently there is no randomization, but it's really nice idea. Can make something like that later on. This can be also added as an percentage of current price. Not rn as it would require space in UI which is not present in current version. But i'll add it to my to do list
  16. Hey, no. Plugin doesn't contains any modifiers like that.
  17. Hey. It must be caused by one of your plugins. Plugin supports EpicLoot and don't know about any other issues for now.
  18. The damage is made based on health that each entity have by default, even if it's not displayed. Hard to say now what will work the best, when i'll do some tests i can respond with more detailed answer.
  19. There is nothing changed, there are only additional permissions based on max placed count that can be given to players that want to have more pumps, that arte editable which is why they arent listed there.
  20. You don't need to switch versions now. Old version still works as for today and it shouldn't break, at least for now. Base configuration of "default" contains meteors almost the same as in default configuration of Meteor Event 1.0 I also recommend using Notepad++ if you don't use it.
  21. Hmm, weird issue. Maybe one of your plugins break something and prevents pumps to be modified. I am running plugin recent version all the time and don't see any problem. Try running plugin without any other plugin and check if it is still broken.
  22. Somehow missed that. Unfortunately not possible for now. As it says, install PopUpAPI. https://codefling.com/plugins/popup-api
  23. As i remember it counts days from the first reward, so first is 1st day, second is 2nd etc.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
159.8k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.