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SlayersRust

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Everything posted by SlayersRust

  1. Would it be possible to add floating txt about the Store Clerks head saying something like Store Clerk - Hold E to Rob. It's very unclear what players have to do when seeing these things if they don't know about the plugin and are new to the server.
  2. SlayersRust

    Skulls Stacking

    I use StackModifier Plugin and in my Config Humans Skulls and Skull item are all set to only stack to 1. But for some reason with this plugin it allows skulls to stack, the reason this is bad is two enemy skulls will be combined then have the same name. "skull.human": { "ShortName": "skull.human", "ItemId": 996293980, "DisplayName": "Human Skull", "Modified": 1, "Disable": false "skull": { "ShortName": "skull", "ItemId": 1312843609, "DisplayName": "Skull", "Modified": 1, "Disable": false }, This could be an issue with Stack Modifier as without the plugin now the skulls stack again but they didn't before. My wolf skulls still stack how they should.
  3. Is this plugin still working @Death? Only thing I noticed when searching the convars it utilizes the website says they are at -1 as default here. https://www.corrosionhour.com/rust-admin-commands/
  4. Is this plugin still active and working after all he changes to Rust lately?
  5. How many entities is this Monument?
  6. How many entities total is this Monument?
  7. What plugin is better on Performance this one or XPerience on Codefling? I've been having many performance related issues on my server with XPerience where it seems to drag server fps down pretty hard. How is this Plugin in comparison?
  8. Is it possible to adjust the damage of the rocket?
  9. Okay I will try create a video and do ticket in Discord
  10. Players can damage and loot barrels to monuments they don't own. In chat it says you cannot damage barrels but you still can and take the loot to barrels and diesel. This only seems to effect barrels, everything else is locked like crates etc.
  11. How can I make twig breakable or removable? If a bad intentioned player comes along they can cover a players base in twig and they cannot remove it.
  12. Could you please make SimplePVE work with HeliSignals Plugin? Currently players cannot damage the HeliSignals Attack Helicopter. I updated to the latest version and players can damage regular Attack Heli but not the one spawned through HeliSignals Plugin. Love your plugin and hope to see this functionality https://codefling.com/plugins/heli-signals
  13. I don't understand coordinates at all, what would be the coordinates to place in config to place it in the exact same spot but left side of the weapons bar?
  14. SlayersRust

    Convoy

    I sent in a support request to this Plugin Author and will see what they say. Thank you very much
  15. Could you make this Plugin compatible with Convoy Plugin? https://codefling.com/plugins/convoy I would like players to be able to destroy the cars within this plugin event, but not be able to damage other players cars on the server as I want to leave this line in the config at false. "Player can damage Minicopter, TCopter, Vehicles)": false, Could you add this functionality? The Convoy Dev said he can't find your API to make it work but said he could if you provided to him. Thank you love your plugin!
  16. SlayersRust

    Convoy

    Does this Plugin work with "SimplePVE" ? I need to have this Option set to false for my server "Player can damage Minicopter, TCopter, Vehicles)": false," but how can I make it so players can still damage the cars carrying the LockedCrates in the Convoy plugin? https://codefling.com/plugins/simplepve
  17. Is there was to allow destroying of Traps during Offline Raid Protection? Players often lose their body bags due to turrets and traps and are unable to destroy them to get them back. I'm wondering if it's possible for the Offline Raid Protection to exclude Traps like Turrets/Shotgun traps/flame traps? So players bases are still protected but their traps like turrets are not?
  18. SlayersRust

    SimplePVE

    I opened a Support Ticket including all the relevant information, my configuration and a screenshot showing I can damage Tool Cupboards. I cannot damage any other entities on the building I have tested.
  19. I am able to damage players Tool Cupboards but everything else seems protected. Here is my config. They should be protected, what is the issue? I have " "Player can damage other players buildings": false," set to false so I don't know why players are able to destroy each others Tool Cupboards but that is the only item they seem to be able to destroy. { "General Rules": { "Allow Friendly Fire": true, "Allow Suicide": true, "Kill Sleepers": false, "Player Radiation Damage": false, "Damage to Horse": false }, "Player Rules": { "Player can hurt players": false, "Player can hurt animals": true, "Player can hurt NPC": true, "Player can damage Minicopter, TCopter, Vehicles)": false, "Player can damage other players buildings": false, "Player can damage own buildings": true, "Player can damage own temamates building": true }, "Npc Rules": { "Npc can hurt players": true, "Animal can hurt players": true, "Patrol Heli can hurt player": true, "Patrol Heli can hurt buildings": false, "Player Sam site ignore player": true, "Npc Sam Site ignore players": true, "Bradley can hurt players": true }, "Entity Rules": { "Walls entitys can hurt players(Example: High External Stone Wall)": true, "Barricade Entitys can hurt players(Example: Wooden Barricade)": true, "MLRS Rocket can damage player or buildings": false, "Vehicle entitys can hurt players(Example: Cars, Mini, Scrapheli)": false, "Disable Traps(Bear Trap, Land Mine, GunTrap, FlameTurret, AutoTurret)": true, "Enable Vehicle collsion damage": false }, "Loot Rules": { "Use Loot Protection": true, "Admin Can Loot All": false, "Teams Can Access Loot": true }, "Notifications": { "Prefix": "<color=#9ab957>[SimplePVE]</color>: ", "Chat Avatar": 76561198059348841, "Show PVE Icon Overlay": true, "Show PVE Warning Messages": true, "PVE Warning Type(Chat/UI/Both)": "Both", "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.", "PVE Warning UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png" }, "Show Loot Protection Messages": true, "Loot Protection Type(Chat/UI/Both)": "Both", "Loot Protection Chat Message": "This entity is protected!", "Loot Protection UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png" } }, "Zone Rules": { "Use ZoneManager": true, "Disable PVE Rules in zones": true } }
  20. SlayersRust

    SimplePVE

    I am able to damage players Tool Cupboards but everything else seems protected. Here is my config. They should be protected, what is the issue? { "General Rules": { "Allow Friendly Fire": true, "Allow Suicide": true, "Kill Sleepers": false, "Player Radiation Damage": false, "Damage to Horse": false }, "Player Rules": { "Player can hurt players": false, "Player can hurt animals": true, "Player can hurt NPC": true, "Player can damage Minicopter, TCopter, Vehicles)": false, "Player can damage other players buildings": false, "Player can damage own buildings": true, "Player can damage own temamates building": true }, "Npc Rules": { "Npc can hurt players": true, "Animal can hurt players": true, "Patrol Heli can hurt player": true, "Patrol Heli can hurt buildings": false, "Player Sam site ignore player": true, "Npc Sam Site ignore players": true, "Bradley can hurt players": true }, "Entity Rules": { "Walls entitys can hurt players(Example: High External Stone Wall)": true, "Barricade Entitys can hurt players(Example: Wooden Barricade)": true, "MLRS Rocket can damage player or buildings": false, "Vehicle entitys can hurt players(Example: Cars, Mini, Scrapheli)": false, "Disable Traps(Bear Trap, Land Mine, GunTrap, FlameTurret, AutoTurret)": true, "Enable Vehicle collsion damage": false }, "Loot Rules": { "Use Loot Protection": true, "Admin Can Loot All": false, "Teams Can Access Loot": true }, "Notifications": { "Prefix": "<color=#9ab957>[SimplePVE]</color>: ", "Chat Avatar": 76561198059348841, "Show PVE Icon Overlay": true, "Show PVE Warning Messages": true, "PVE Warning Type(Chat/UI/Both)": "Both", "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.", "PVE Warning UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png" }, "Show Loot Protection Messages": true, "Loot Protection Type(Chat/UI/Both)": "Both", "Loot Protection Chat Message": "This entity is protected!", "Loot Protection UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png" } }, "Zone Rules": { "Use ZoneManager": true, "Disable PVE Rules in zones": true } }
  21. How do I move the PVE ICON to the left of the Weapons bar?
  22. SlayersRust

    SimplePVE

    How do I move the PVE ICON to the left of the Weapons bar?
  23. SlayersRust

    PVP Zone Status

    Could we have support for showing PVE status when outside of the PVP Zone? That would be amazing! Because I only have Launch Site set as PVP Zone and would like the PVE indicator to be on all other times.
  24. Whatever is the easier more performance friendly option would be nice to have A simple dome with a Notifier when you enter and leave stating the base has Active Offline raid Protection would be cool.
  25. Would it be possible to add a Feature where any base that currently has Offline Raid Protection enabled could have a Visible Zone manager Bubble around it? And also maybe have Txt whenever you enter stating this base has Offline Raid Protection, like the txt whenever you enter and leave Zone Manager Zones. I think that would be an amazingly cool feature!

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