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V.

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Everything posted by V.

  1. V.

    Skip Night

    Is there a way to disable running commands? I have tried putting nothing in there as in: "", & , & null, but each one breaks the plugin and having default values posts the following in console: Command 'example.cmd' not found & Command 'cmd1' not found Command 'cmd2' not found Can there be an option added to the config to run commands true/false? Thank you
  2. A plugin to "pull" items from storage boxes placed by player in building permission area - there is a plugin api that already can find the storage containers: https://umod.org/plugins/item-retriever Would be best to have a UI single button on the default crafting menu (with ability for custom crafting panels to utilise the button also) with the word Pull and this will pull the current required resources for the item to be crafted. Many thanks
  3. V.

    Notify

    Would someone be so kind and to provide me with some information or resource links to change the look of the Notifications? I would like to change the colours and a few other things but don't know what does what and if there is someone who has already worked it out and can provide an explanation of what each setting does and what best values to use that would be amazing for instance the second picture on the plugin main page, how was that accomplished please? I would like to change the colours so it is a black semi transparent background - still in top right corner and to change the location of the header text so it is centre top but again am unsure as to what I can or cannot use in terms of pre-coded locations etc. If someone could let me know I would be very grateful.
  4. V.

    Inbound compatibility

    The changes were provided by the Inbound dev on Umod and can be seen here for verification: https://umod.org/community/inbound/56059-notify-compatibility?page=1#post-2
  5. V.

    Inbound compatibility

    Good news! To make Inbound fully work with Notify the following changes need to be made to the Inbound plugin: Change: [PluginReference] Plugin DiscordMessages, PopupNotifications, UINotify, // Compatibility AirdropPrecision, FancyDrop; To: [PluginReference] Plugin DiscordMessages, PopupNotifications, Notify, // Compatibility AirdropPrecision, FancyDrop; Change: if (configData.uiNotify.enabled && UINotify) To: if (configData.uiNotify.enabled && Notify) Change: if (permission.UserHasPermission(player.UserIDString, "uinotify.see")) UINotify.Call("SendNotify", player, configData.uiNotify.type, msg); To: if (permission.UserHasPermission(player.UserIDString, "notify.see")) Notify.Call("SendNotify", player, configData.uiNotify.type, msg); Change: if (configData.uiNotify.enabled && !UINotify) PrintWarning("The 'UI Notify' plugin could not be found."); To: if (configData.uiNotify.enabled && !Notify) PrintWarning("The 'Notify' plugin could not be found."); I have made the above changes to the Inbound.cs file and can confirm 100% is now working with Notify
  6. V.

    Inbound compatibility

    Ah cool, ok I have made the request on umod - hopefully it's dev is still alive!
  7. V.

    Inbound compatibility

    Hey Mevent, is it possible for this version of notify to work with Inbound the same as your ui.notify on umod? It seems Inbound does not see this one and won't do the notifications: [Inbound] The 'UI Notify' plugin could not be found. what would i need to change in the Inbound.cs to look for this one instead of ui.notify? many thanks
  8. V.

    Carbon

    Has the compatability issue with any of the Chaos Code plugins been resolved yet? It's been over 6 months since I last checked but seems it's still a big fat no! Ah well Oxide still for me then!!
  9. [CSharp] Started Oxide.Compiler v1.0.22.0 successfully AutomaticCountdownSave was compiled successfully in 1445ms Shutting down compiler because no more jobs Loaded plugin Automatic Countdown Save v2.1.1 by Farmer Elias Compiler shutdown completed yep, that file compiled successfully. Thank you so much for fixing so quick 🙂
  10. Oxide, I can remove the config and try again? Edit: No still same thing, same error.
  11. hello mate, with latest update I am getting this when putting the file into plugins: Error while compiling AutomaticCountdownSave: 'string[]' does not contain a definition for 'Connection' and no accessible extension method 'Connection' accepting a first argument of type 'string[]' could be found (are you missing a using directive or an assembly reference?) | Line: 847, Pos: 14
  12. V.

    Smart Base

    Hello, the latest update upon putting into plugins and compiling I get this error: Error while compiling SmartBase: Expected expression | Line: 712, Pos: 5
  13. V.

    Bank Heist

    Hello, I am having an issue whereby there are 2 lots of NPC's spawning: I have the following set int he data file: "Vault Guard Jason": { "Display name": "Vault Guard Jason", "Enable npc kit": false, "Enable kit": true, "Kit name": "BankGuard.2.NPC", "npc health": 100.0, "npc move": true, "npc roam radius": 20.0, "npc look radius": 25.0, "npc attack radius": 25.0, "npc position": { "x": 124.071793, "y": 15.6793242, "z": 499.048981 }, "npc rotation": { "x": 0.0, "y": 43.4375267, "z": 4.34619125E-07 } Even with "Enable npc kit": true, The above in the picture still happens. Is it a bug with the new Rust update? Many thanks
  14. Just to make you aware after the latest Rust update there is an error compiling the plugin: [Error] Error while compiling MagicArmoredTrainEventPanel: Preprocessor directive expected | Line: 9, Pos: 2
  15. Just to make you aware after the latest Rust update there is an error compiling the plugin: [Error] Error while compiling MagicRaidableBasePanel: Preprocessor directive expected | Line: 9, Pos: 2
  16. I am literally asking for a converter to be added to a free open source plugin on uMod so that I can use the NPCKits pack I bought on here (which i also subsequently bought the kits to find it doesn't work with other plugins making both purchases useless and instead of asking for a refund i am willing to spend more money on YOUR SITE). I am not modifying any code nor am I asking for code to be modified of any paid plugin. I am asking for a converter be added to a free open source plugin that anyone can modify. The paid kits plugin does not work with a number of other plugins I use whereas the free one on uMod does.
  17. no, i'm asking for a feature to be added to a free plugin so i can use something that i have already bought but can't use as it's for the paid plugin (that i also bought by the way). I think I am perfectly allowed to request such a thing considering i have bought all rights to the code and the works and the free plugin in open source. I think that's perfectly fine thank you.
  18. Hello, I'm looking for a dev to add a function to the free kits plugin to convert a kit's set from the paid kits on here to the free kits on uMod. Can provide files if needed to ascertain time/cost. Not looking to spend a fortune. Many thanks
  19. V.

    Jabba's Palace

    hello mate, after the last rust update a load of these show up in console during startup but still seems to show on map is it something to worry about? "BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Electrik-Jabba-Palace-1.2.4\Electrik-Jabba-Palace-1-2-4:28809:/assets/content/structures/pipelines/pipeline_300x900.prefab/ambient_trigger (13)"" Cheers
  20. V.

    Smart Base

    Thank you ever so much, truly is appreciated very much
  21. V.

    Smart Base

    Ah I was thinking of the other way round so if a player leaves their building blocked area they can not open the box. They have to be within the building blocked area to open their box. Main reason for this request is I would like it to be so players only use this plugin while in their base and can not access it outside of their base.
  22. V.

    Smart Base

    Hello mate, I just got round to testing this and I can still move the items from the boxes to inventory outside of Building Privileged area. I have the following set in the config: "Container Open If Player Not In Building Blocked": false I'm using version 1.3.0 Many thanks
  23. V.

    Smart Base

    Is there a way to limit to using the plugin just within tc build priv area? so in affect can only be used whilst in/around your your base? As this would be great for crafting and not constantly having to go to boxes to get resources etc.
  24. V.

    SpawnVehicles

    2 things i have found: permissions for mini and scrappy are not working (when trying to give to group it says permission doesn't exist) & when spawning the scrappy it spawns on you killing you so i would recommend spawning in front of the player by a bit so that the tail end doesn't kill them either
  25. V.

    Raidable Bases

    Wicked! thank you Nivex, much appreciated
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