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Everything posted by Kleementin
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Using Enable QuickSmelt - Smelting of multiple slots at once": true the wood amount fits perfectly to the amount of ore. But not when using Enable QuickSmelt - Smelting of multiple slots at once": false. And I don't see why this has to be? Makes no sense? Must be a bug. Yes, I use Stacksize Controller but as I just mentioned it works if I don't wanna use QuickSmelt but not with it.
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That is not the point. I know. I did Enable QuickSmelt - Smelting of multiple slots at once": false but the problem is that your plugin then won't burn all slots at the same time anymore and also won't fit the correct amount of wood to the amount of ore anymore. Doing Enable QuickSmelt - Smelting of multiple slots at once": false makes the plugin lose 2 functions. Do you understand what I am talking about?
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When I do "Enable QuickSmelt - Smelting of multiple slots at once": false I lose essential functions of the plugin. The slots won't be burned simultaneously anymore and the amount of wood is more than needed. That's what I was trying to tell you. If this is wrong the plugin is not working correctly. When I do "Enable QuickSmelt - Smelting of multiple slots at once": true all slots are burned and the amount of wood that is taken fits perfectly. But I use Quick Smelt by now and can not do that.
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So, if I use Quicksmelt I should do "Enable QuickSmelt - Smelting of multiple slots at once": false, right? But then the slots won't be burned simultaneously and the amount of wood won't fit to the amount of ore. In other words, the plugin is kinda useless except for the splitting part. Can this be changed? I would like to go on using the QuickSmelt plugin but want a splitter that manages to burn all slots at once and uses the right amount of wood.
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There was a plugin where one could set the amount of resources one gets in the Train Yard event when driving those train wagons there to unload them. Where is it now? I can't find it anymore. Would have bought it.
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- 3 comments
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- #rusternet-addon
- #rusternet
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(and 3 more)
Tagged with:
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- 18 comments
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- #roam
- #roam bubble
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- 18 comments
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- #roam
- #roam bubble
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- 191 comments
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- #boat
- #facepunch
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- 191 comments
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- #boat
- #facepunch
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Fire damage from exploding vehicles out of raid time
Kleementin replied to Kleementin's Support Request in Support
Fire damage isn't a problem as I know now. But maybe you can do something about turrets damaging theirselves during safe times by firing themselves. -
I am dumb. I forgot I excluded chests from the protection. Sorry for that.
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Did you see my photos? I used a flame thrower. Yes, it's fire damage. Shall we meet in your Discord and you come check on my server?
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Could you please fix this immediately? As soon as the players find out they will abuse this and the whole raid times thing makes no sense anymore.
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Fire damage from exploding vehicles out of raid time
Kleementin replied to Kleementin's Support Request in Support
Also, my newest thread shows fire does damage to items. Therefore fire from crashing minis does damage too. -
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Fire damage from exploding vehicles out of raid time
Kleementin replied to Kleementin's Support Request in Support
I think it's not the mini. When turrets shoot themselves cause someone triggers them underneath they get damage. Can this type of self damage also be implemented in the safe time of the plugin? -
Ok. My server host installed this for me also. Why did you make this so hard to handle? I really hope you won't update this very often and I won't have to ask the server host to install stuff all the time.
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Ok. My host installed the IMR Tools Package for me. But what about the Advanced Combat Log plugin? It's a .dll not a .cs. This does not work when copying it over to the Oxide plugins folder.
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I just bought your Advanced Combat Log plugin and then realized I have to have IMR Tools Package too. Problem is I can't install it. My server host won't let me handle rust_dedicated\RustDedicated_Data\Managed
