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Everything posted by [TAP] Pouncer012
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- 6 comments
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- 8 comments
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- #loot config
- #config
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(and 6 more)
Tagged with:
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- 7 comments
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- #mapteleport
- #teleport
- (and 7 more)
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- 207 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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In the main .cs file, there's 2 lines of code, line 626 and 4693: var str = HEX.Trim('#); And in the actual UI, there's gray numbers like "#1" and "#2" as they overlay on top of the picture you put in. As seen in the attached pic. Does that code line fix that if I want those to not show up? I wish for them to go away and not overlay all our pictures to the kits, otherwise, there's no point in having pictures for the kits. Thanks in advance!
- 207 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Well just tried permissions, says already has permission. I can confirm the config is still set to default, we even just went through our 4 pm Central server restart, checked again, still disabled with "0". Still getting the error. So I decided to remove the plugin and config. Reinsert them, ONLY changed the time from 30 seconds to 120. Reloaded, timer now shows 120 not 30. Still getting the error of can't remove after 10 hours.
- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
-
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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BotSpawn.cs (2443,27) NPCPlayerApex
[TAP] Pouncer012 replied to LaCKoSCN's Support Request in Support
Well sucks that we're now FORCED to BUY BotReSpawn at such a steep cost. I understand the work behind it, I do. But a person of myself in sales, customer service, and now IT Security understand that if you were to bring it down a little, like $25, you'd probably make more money with more people that could afford that. It's not always about HOW much you can make in each sale, but HOW many sales you make with a lower cost. Just something to think about. I guess we'll be moving on to something else for now since BotSpawn no longer works. $40 is too much after everything else I've been purchasing for our community server. Keep up the good work, maybe I'll check it out again if it's ever up for sale. -
Map Gives Console Spam of Errors
[TAP] Pouncer012 replied to [TAP] Pouncer012's Support Request in Support
Ok thanks then, I'm not sure either haha. I tried like 3 other custom maps I personally made and no errors, but drop this one in and it hates me haha. But I'll just continue with it and see what happens. Thanks so much! -
This file now gives a lot of errors when trying to run it. A lot of spam to the console for NullReference Oject errors. After searching around and testing the server with a regular custom map, it works fine. Put this map in, and we get the errors. So it's not the latest Oxide files having errors or the RuseEdit.dll file either. This is specifically to the map. A resolution would be nice to get on this please.
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This file now gives a lot of errors when trying to run it. A lot of spam to the console for NullReference Oject errors. After searching around and testing the server with a regular custom map, it works fine. Put this map in, and we get the errors. So it's not the latest Oxide files having errors or the RuseEdit.dll file either. This is specifically to the map. A resolution would be nice to get on this please.
- 7 comments
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- #rust
- #custom map
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(and 4 more)
Tagged with:
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Permission box. Either put "kits.admin" or "kits.default" Is what I found out
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In the "Name" Field, I had to change the name to "autokit" which is shown in the config file. Then I reloaded the plugin in the game console with "o.reload Kits" then I suicided and respawned, and it loaded to my inventory perfectly.
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I was wondering the same thing. I even put a name of an autokit in there and it did nothing. Would like to know the details how to get autokits working please. And nearly a month after you posted your question and still not answered. Ugh! lol
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Edited to quote Doldak in next comment