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Everything posted by Skillz
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Are there any plans to support the paid version by Mevent?
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Would it be possible to enable permissions for this plugin? Ever since FurnaceLevels stopped getting supported I've been looking for a suitable replacement. While I don't think you'll implement upgrades on a per-furnace system the next best thing would be to setup a permission to allow the use of the plugin or not. Would be really cool to have multiple permission levels as well such as regular, VIP, VIP2, etc... with each permission having it's own config options. I think I can set it up for the kits plugin so users can buy upgraded permissions to use it, which is good enough. Although a per-furnace system upgrade would be awesome.
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This happens when the twig is update stone, it allows you to keep upgrading to stone over and over and each time it would make the gap larger as seen above.
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When I load this plugin on my server I get a ridiculous amount of spam in the server console. (11:13:18) | NullReferenceException: Object reference not set to an instance of an object (11:13:18) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:19) | NullReferenceException: Object reference not set to an instance of an object (11:13:19) | Server Exception: Player Update (11:13:20) | NullReferenceException: Object reference not set to an instance of an object (11:13:20) | Server Exception: Player Update (11:13:20) | NullReferenceException: Object reference not set to an instance of an object This spams so fast that it makes reading anything in the server console impossible.
- 51 comments
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Version 1.0.9 doesn't work either. (17:01:33) | Failed to call hook 'OnEntityMounted' on plugin 'CAltimeter v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CAltimeter+Altimeter.Instance () [0x00000] in <c390bc02f9bb49bc8a681fb99b2d12cd>:0 at Oxide.Plugins.CAltimeter.OnEntityMounted (BaseMountable entity, BasePlayer player) [0x00087] in <c390bc02f9bb49bc8a681fb99b2d12cd>:0 at Oxide.Plugins.CAltimeter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00235] in <c390bc02f9bb49bc8a681fb99b2d12cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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I think the first option would be good. However, for my server reboots and plugin reloads wouldn't be an issue as that rarely ever happens, but I can see other servers who might reboot daily (or weekly, or any sort of periodic reboot) would want something like that. The permission should follow the driver of the vehicle. If a pilot with permission gets in any helicopter then it should then be capable of buoyancy. If a player with permission is in a helicopter flown by a pilot who does not have permission then they should probably change seats if they want it to land on water. In the event that a privileged pilot and a non-privileged passenger land in the water say to go diving or something. And the non-privileged passenger hops in the driver seat when they are leaving, the plugin should give them warning with a count-down letting them know the helicopter is going to sink. Maybe? I can just see a non-privileged passenger coming up to leave and accidentally getting in the driver seat causing the whole thing to suddenly sink could be an issue. Perhaps if the helicopter is already floating on the water and a non-privileged player hops in the pilot seat it forces them to another seat or boots them off the heli? I think that might be a better option.
- 36 comments
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- #helicopter
- #minicopter
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I would like an overall permission based setup to give users (groups) permission to use the plugin. Not just owned vehicles. Actually, I don't think I use any plugins that assign ownership to the copters on my server anyway. If I put the plugin on the server anyone can use it on any mini or scrap they are flying. I want only users with permissions to be able to use the plugin. Otherwise, the plugin is pretty dang cool.
- 36 comments
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- #helicopter
- #minicopter
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(and 7 more)
Tagged with:
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As a paid owner of this plugin, I seen the comment of it not being fair to make this "free" now that the author and other author abandoned the plugin. In my opinion I would not care if the plugin became free, as long as it still gets updated/fixed for Rust updates that seem to break it every so often. Consider the "cost" I paid as a early adopter of the plugin to be able to use it before anyone else was able to or something. I dunno, I would just love for it to be fixed and maintained.
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Not using any other plugin that messes with the speeds, only Furnace Splitter. I know it saves the upgrades in a file located in /data/FurnaceLevels/ and I've not been able to replicate doing what they say. Only sometimes a player will mention they upgraded their furnace the previous day and it's been reset and most of them aren't even aware I restart the server daily since I do it so early in the morning when no one is on. I made a backup of that data file, so tomorrow when the server restarts I will check it.
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I get the same error for almost 2 months now. Author doesn't seem to be actively wanting to fix it.
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I run the spawn mini plugin on my server so users can spawn minis where ever they are. I don't think they ever buy a mini from the shop.
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If a player crashes their minicopter in a safe zone with items in their loot boxes. They are unable to retrieve their loot in the safe zone. I was able to recover it for them, while in vanish mode as an admin. I can not figure out how to allow them to recover their own loot.
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How did you get it to work steven burns?
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The recent update broke the plugin. Just posting here so the author is aware, in case he has missed it.