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nashslash

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Everything posted by nashslash

  1. enough of the updates please.. 5 updates over 48 hours is to much thanks ... great work ... but no !
  2. nashslash

    server rewards

    several player have reported that they are not receiving Server rewards when killing the bradley . nothing has changed apart from the update. "Kill Rewards": { "Use Economics?": false, "Use ServerRewards?": true, "Vanilla amount": 1, "Easy amount": 1, "Medium amount": 2, "Hard amount": 3, "Nightmare amount": 5
  3. nashslash

    Raidable Bases

    just wondering i use smooth restarter daily and have never had a base inside a base... trying to track the problem
  4. nashslash

    Raidable Bases

    how are you guys restarting ?
  5. nashslash

    Raidable Bases

    Is this meat to be impressive? you know a rust server uses 2 cores ? 2.4 GHz is little more than a file server these days but what has that got to do with the Raidable bases plugin?
  6. nashslash

    Raidable Bases

    You fail to give any substance to your statement, and simply give a cryptic opinion. Do you even own the Plugin? Keep eating those crayons dude ! I've heard the green one are the tastiest. Pathetic troller !
    Excellent pluin with quick support from the dev. Add that little bit more to any server. Recommended and Man! why is it so cheap !
  7. thanks sir got the update mark as resolved any further probs ill let you know thanks for the help
  8. Sorry i have no idea what that even means. i can upload a plugins list, to see if that can help plugins list .txt
  9. another spammed into console Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.4.1' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00cdc] in <2e1fa65eaa08402ea914f3999878b80c>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <2e1fa65eaa08402ea914f3999878b80c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  10. sorry cant give any more details wasnt in game just saw it spammed in console ... anything troublesome in mind i could check for you ?
  11. Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.4.1' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00cdc] in <46f20208ab1d40a5829a8474f1304706>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <46f20208ab1d40a5829a8474f1304706>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  12. can this be made to work with Convoy by Adem ?
  13. nashslash

    Error on plugin

    the only other bradley program are "Bradley" thats spawn bladleys at locations and "convoy"... however in convoy i set the bradley health as i dont want them to be part of the tiers plugin
  14. nashslash

    Error on plugin

    i got the same Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00029] in <3f8ae8b7d9064cada696221b9a2e294b>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <3f8ae8b7d9064cada696221b9a2e294b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  15. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00029] in <3f8ae8b7d9064cada696221b9a2e294b>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <3f8ae8b7d9064cada696221b9a2e294b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  16. nashslash

    Raidable Bases

    https://umod.org/plugins/bot-names
  17. thing is im not always available my servers are fully automated using dynamic config. as i said i create several configs to automate the server. twig and especcially laddders can be a pian on a pve server on players bases. looking forward to an update. regards.
  18. Suggestion. Is there a way you could add a config for this plugin so it could be turned on or off within the config. I have a pve server but also it goes into a purge event. I use dynamic config so the switch process is automatic. Eg enable anti twig and ladder: true
  19. nashslash

    Raidable Bases

    backup first before deleting anything. but you could delete the file then copy the medium then just rename it EasyBases.json and re upload and edit accordinly. or try a "o.reload RaidableBases" to see if it re generates a blank easybase file for you ..
  20. nashslash

    Raidable Bases

    have you tried checking the code within the file using a json checker ? https://jsonlint.com/ if not if you havent got a server backup id assume just delete the file and o.reload RB to re generate then re added bases "rb.config add EasyBases EasyBase??? 0" and re edit the file as you like it.
  21. nashslash

    Raidable Bases

    Make sure you have the latest version of RB 2.2.4 was released this morning. Is it just your Easy Bases giving you problems? What about mediums or hard? If so it may just be your profiles EasyBases.json has become damaged or corrupted somehow.
  22. nashslash

    Raidable Bases

    i have 4 boxes in all raid bases loot is only spawning in one of them each profile "Divide Loot Into All Containers": true, not working
  23. nashslash

    Raidable Bases

    Opinions are like ASSHOLES...everyone has one.... If you like Raidbases buy it and support the developer. If you don't like it then don't, simple as really. Bye !
  24. nashslash

    Raidable Bases

    installed update Maintained raidbase no longer auto spawning .? o reload RB then rbe debug (10:04:38) | Loaded plugin Raidable Bases v2.2.0 by nivex (10:04:41) | Debug mode: True (10:04:41) | Scheduled Events Running: False (10:04:41) | Maintained Events Running: False (10:05:20) | [Raidable Bases] Grid initialization completed in 42 seconds and 77 milliseconds on a 4000 size map. 11412 locations are on the grid. (10:05:20) | NullReferenceException: Object reference not set to an instance of an object Maintained Events set correctly and on but fails to run
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