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nashslash

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Everything posted by nashslash

  1. nashslash

    Npc Random Raids

    Is there a way to get the raiders to raid players main bases? Maybe by counting entities per build/TC . I dont know how difficult this would be to implement. Problem being on my server players can build up to 10 buildings that contain a TC, many are just TP's bases when a raid is called as well as the chance for a raid, they may just raid a TP of the players rather than there man base.
  2. nashslash

    Npc Random Raids

    in the data folder theres the randomraider folder containnbg 3 files player logs player tc and raiddata the raid data remains empty just showing {} does this need setting up with RB for work correctly ?
  3. There isnt a lang file for this plugin. Text can be edited in the config after this . "Event message(if empty, no message will be displayed)":
    Simple to configure plugin that spawns a cargo plane that drops crates at the airfield at random times. Bringing players together for a concentrated PVP event. Dare I say it, far too cheap. Developer offers excellent support for this product should you run in to any problems. Well recommended, and a great addition to any modded server.
    Simple to configure plugin that spawns a cargo plane that crashes on the island at random times depending on the number of players online. Bringing players together for a concentrated PVP event. Dare I say it, far too cheap. Developer offers excellent support for this product should you run in to any problems. Well recommended.
  4. nashslash

    Raidable Bases

    This is for AFTER THE DECEMBER UPDATE
  5. nashslash

    Airfield Event

    Confirmed fault with no plugins map size 4500 seed 700 setup test server only 2 plugins loaded crates fail to drop within airport. https://i.ibb.co/ZJ5yhkz/drops.png https://i.ibb.co/nbL6D13/plugins.png
  6. nashslash

    Npc Random Raids

    Any chance of adding the feature to intensify raids? For example 1st raid on a player EASY … 2nd raid then goes to MEDIUM 3rd raid to HARD etc. or percentages... 1sr raid easy 100 med 0 hard 0 2nd raid easy 30 med 60 hard 10 3rd raid easy 10 med 20 hard 70
  7. nashslash

    Airfield Event

    cargo plane dropping crates well short of airport. 2 dopped outside only 1 on the runway just rerun several time
  8. nashslash

    Npc Random Raids

    spammed into console please help fullerror posted in support Failed to call hook 'OnPlayerDeath' on plugin 'RandomRaids v1.0.15' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
  9. no. bradley tiers doesnt affect Convoy/armoured train or any other plugin. it just mean the bradley spawned with the plugin isnt affected.
  10. nashslash

    Npc Random Raids

    sorry another question ... wondering players often build raid bases when raiding a RB for example. do the npcraider attack ANY base owned by the player? so there is a chance they could attack the raidbase only and not there main base ? does this work for teams? say 2 players were teamed but both had bases and they done a RB together ... What base would the npc raiders raid ? each of them or only 1 of them ?
  11. nashslash

    Npc Random Raids

    im a tight bastard is this going to be in the black friday sale ?
  12. nashslash

    Raidable Bases

    first make sure all your bases are saved correctly at the correct height ..then try this in your data profiles "Advanced Setup Settings": { "Amount Of Entities To Spawn Per Batch": 1, "Amount Of Entities To Despawn Per Batch": 10, "Height Adjustment Applied To This Paste": 0.3, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0,
  13. nashslash

    Better Npc

    thats exactly what you can do with "timed executables".. after server restart you can unlond the plugins you wish then load plugins when you want and in what order you want. ive read what you said you need it to do and this plugin does that. if youve tried it and it no good then fair enough .. but give it a try.
  14. nashslash

    Better Npc

    look on umod for "timed executables"... after a server restart you can set it to o.reload whatever plugin you want in what ever sequence you want
  15. nashslash

    Raidable Bases

    look in base profiles "Scientist (Items)": { "Helm": [ "metal.facemask" ], "Torso": [ "metal.plate.torso" ], "Pants": [ "pants" ], "Gloves": [ "tactical.gloves" ], "Boots": [ "shoes.boots" ], "Shirt": [ "hoodie" ], "Kilts": [ "roadsign.kilt" ], "Weapon": [ "rifle.lr300" ]
  16. simply remove the plugin and retest. no one else is reporting this problem.
  17. nashslash

    Better Npc

    I don’t think youre cut out to be a plugin developer for rust servers youre 100 percent correct im just a rust server admin . perhaps you had problems reading my post.
  18. nashslash

    Better Npc

    I don’t think youre cut out to be a server admin. Every month without fail for as long as I can remember FP break something with the monthly update. As admin you have to expect that and fix it. This plugin IS Ready to go out of the box. If you want to tweak alter or change some aspects to suit your server more then do it. Every plugin needs configuring. So what if you had to wait a few days for support. Ive been waiting for 2 months for another DEV to fix there shite plugin. If I won Euromillions and bough myself a F1 race car, who should I complain to when I don’t win next seasons championship? NO ONE, because first I’d have to learn how to drive it correctly. the same goes for rust plugins. if you need help then ask for it but don’t burst into tears because someone hasn’t responded to you within the hour.
  19. nashslash

    Heli Crash Event

    Does the plug in have the ability ONLY to run if a minimum number of players are online. "Minimum amount of online players to trigger the event": 5, without this feature it just means free loot to anyone online overnight when server pop is low and they won be challanged
  20. nashslash

    Raidable Bases

    delete the RB loot tables and set "Empty All Containers Before Spawning Loot": false, found in the profiles or each RB level
  21. nashslash

    Raidable Bases

    just change "Minimum Respawn Npc X Seconds After Death": 9999.0, the base will be long gone before they respawn.
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